Switch Theme:

750 pt W40k game. Needs advice on teams / strategy  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Death-Dealing Devastator






I will be facing some serious armor as there are a lot of ( #^$%@&#) Imperial Guard and heavily armed Space wolf. I know Orks are mostly meat puppets but i would like to actually put up a fight. If you have any suggestions please let me know.

Ok so here are my teams and the plan of attack:

Team 1:
11 Boyz w/ stikkbombs, 1 rocket launcher
1 Nob w/ pk
Trukk w/ red paint, rocket launcher = 174 (x 3)

Battelwagon w/ Deff Rolla, red paint = 115

Big Mek w/ KFF = 85 ( in BW )

9 Lootas = 135 ( in BW )

Total = 742

Mission Type:
Seize ground - Move out forces and hide them as long as possible and advance to ground areas around 4th turn
Capture Objective - Have forces take cover until later turn to which enemy if around objective and WAAAAAGGGGHHHH to victory
Annihilation - Trukks fly across field and blast / explode while enroute, BW shoots everything in sight and uses Deffrolla. Cover by the KFF



Team 2:



11 Boyz w/ 11 stikkbombs, 1 rocket launcher
1 Nob w pk
Trukk red paint, rocket launcher, = 174

Wadzdakka Gutsmek = 180
11 Kommandos w/ Snikrot 2 rocket launcher = 155 ( Gutsmek is added to squad )
13 Vulcha boyz w/ Zaggstruk = 241

Total = 750

Mission Type:
Seize ground -Hide trukk as long as possible and advance to ground areas around 4th turn, Have Snikrot and Wadz come onto table, take out main threat, Vulcha Boyz swoop in and occupy ground
Capture Objective - Have trukk run straight into battle ( survive / die horribly ). Have the rest of the orks strike onto table near objective and secure. WAAAAAGGGGHHHH any nearby threats
Annihilation - Trukk ( moving target). Wait...... wait...... wait..... turn 4 or 5 come onto the table and WAAAAAGGGGHHHH to wipe out quick easy targets for kill points.



 
   
Made in au
Fighter Pilot




Townsville, Queensland

Don't play orks but to get help on this, it needs to go in 40k army list section not tournament discussions.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
 
   
Made in us
Death-Dealing Devastator






It is for a tournament. Have to play orks that is my team. 3 to 4 rounds at the event.

 
   
 
Forum Index » Tournament and Local Gaming Discussion
Go to: