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Blood Lords
The Blood Lords are a successor chapter of the Blood Angels Chapter. They were created by the High Lords of Terra during 977997M41 after a Tau Empire expansion was imminent upon the Eastern Fringe Imperial Worlds. Out of caution about the growing disturbance of Tau Empire, the High Lords of Terra summoned Dante to notify him that ten of his fastest most accurate Veteran Sergeants of his 1st company will become the captains of 9 companies and one being the Chapter Master. The Blood Lords 10th Company, being the Company of Neophytes, is led by a group of Scout Sergeants instead of one Captain. This was requested by Dante out of fear of losing ten of his finest Battle Brothers.
The First Blood Lord was named, Murax Fulkrim of the Blood Angels First Company. Murax served in countless Campaigns against all those who threatened the Imperium and his Battle Brothers. Murax Fulkrim was promoted to Chapter Master of the Blood Lords by Dante personally. Murax was given the responsibility of choosing the Iconography, Organisation and Heraldry of the Blood Lords. He was also given the great responsibility of assigning the Nine Captains to their Respective Companies.
Under Murax’s leadership was,
Hulgrim Fidel – Captain of the First Company. Hulgrim is a War Veteran of many campaigns surpassed only by his former brothers from the Blood Angels First Company, Commander Dante, and Murax himself.
Oran Lerman – Captain of the Second Company. Oran is a master tactician of the battle field and a hardy man. Many times, Oran has used the phrase “Come on then you filthy Sluggaz!” This is because Oran states he likes the noise Ork Sluggaz make when you behead them and thinks all his foes should be Sluggaz for this reason.
Hadril Cassius – Captain of the Third Company. Dubbed Carnifex Slayer, Hadril is known for his historical torture of a Tyranid Carnifex. Severing the Carnifex’s limbs one by one Hadril simply smiled as he drove his sword into the Carnifex’s heart.
Argus Morgan – Captain of the Fourth Company. Argus makes best use of the Jump pack launching him deep into the enemy lines, bludgeoning anyone near with his hardy power fist.
Chief Apothecary Nestor Sultan – Captain of the Fifth Company. Nestor spent many years as a Sanguinary Priest in the Blood Angels, even fighting at Brother Curbolo’s side on many occasions. Nestor’s Weapon of Choice is a Thunder Hammer.
Invictus Lorien – Captain of the Sixth Company. Invictus was a member of the Blood angels Terminators therefore is blessed with the Honour of Tactical Dreadnaught Armour. This makes Invictus or “Vic” as he likes to be called, very hard to hurt and even harder to stop.
Dargus Blanter – Captain of the Seventh Company. Dargus is Chief of Scrolls. Tapping into the Warp for his power, Dargus is under Constant attack from temptation of the Warp and the rage that curses all Blood Angels.
Sicarius Tridon – Captain of the Eighth Company. Sicarius is a very renowned Assault Marine and continually defies death in countless situations. Sicarius equips himself with a lightning claw that has tasted enemy blood more than once.
Jacobus Primus – Captain of the Ninth Company. Jacobus once was a great Devastator, Master of the Lascannon, being a deadly shot. Jacobus now favours the power fist.
Scout Sergeant Demos Clavero and Scout Sergeant Lycus Septimus were originally assigned to lead the 10th Company. Since then Demos had been slain in battle against a band of Orks, and Lycus has been reported missing and is under investigation for suspicion of Heresy. Due to vacant leadership, All Neophytes have been shuffled into each company to be trained by the older Battle Brothers until a leader can be chosen by Murax.
Heraldry
Upon election as the chapter master Murax was in charge of Heraldry and Icon for his chapter. Claiming in blood they are still Sanguinius’ precious Blood Angels so they kept the Classic Bloody Red armour colour with the exception of the left shoulder pad inlay dictating which company the battle brother is from with a coloured blood drop. Due to the Sanguinary Gene-seed becoming more and more unstable the Blood Lords have fits of Rage, therefore have been nicknamed the dead men. For this reason Battle Brothers, Death Company, Sanguinary Guard, Sanguinary Priests and even the Captains will have bones painted on their armour somewhere, usually the mouth guard on their helmets or toes or fingers.
Homeworld
The Blood Lords homeworld is Baal Prime. They recruit from Baal Prime as they feel they are still Blood Angels in body so they want their brothers to be Blood Angels by birth. It is for this reason, Women on Baal Prime who are able to bear a child get the starting DNA strings injecting into the unborn baby giving its body plenty of time to adjust to the life ahead. From birth the child will go into the Fortress Monastery of the Blood Lords where they will spend their life training until they are of age to go into surgery to gain the Sanguinary Gene-seed.
Combat doctrine
The Blood Lords fight incredibly similar to their predecessors. Though they look at the Black Rage as a gift of power and immortality from their Primarch Father. Using the most they can out of Deep Striking and Drop Pods, The Blood Lords state they feel “alive” when they are knee deep in enemy blood pouring from corpses they have cut down with chainswords and lightning claws.
Whilst the Blood Lords were founded to tackle the incoming Tau threat, the Blood Lords constantly find themselves engaged in warfare with Eldar, Dark Eldar, Ork and Tyranids. Most notable of warfare was the attack of Starcruiser VII. A strand of Hive Fleet Behemoth forcefully boarded the Starcruiser slaying many Space Marines caught off guard. The Tyranids overran the Starcruiser leaving the halls drenched in blood and not a living soul left aboard. A mayday call from the Admiral was sent to Baal Prime before the Cruiser got overrun so when the Starcruiser floated back into Baal orbit Lascannon beamed fired at the Starcruiser killing all Tyranids left aboard.

3000 Point Death Company