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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

The 4 standard assassins are almost 10 years old, time for some new blood...  But they should be balanced and fulfil a new role the other 4 do not already cover, which is hard since we have long range killin', upclose killin' and infiltration covered.  The useless role is also covered by the culexus.  So what's left?

 

Sohei Shrine Assassins

(assassin profile but WS8, 5 attacks)

Armed with 2 master crafted power weapons, count as lightning claws.

FLUFF - in the 41st M martial prowess counts for a lot in most armies.  The leader is not just the best planner or tactician he is also a great warrior.  The Sohei exist to challenge and defeat these leaders in single combat, humilitating them before their men and spreading panic and fear.

RULES - infiltrate, fleet of foot

Seek and destroy - may only charge an enemy HQ unit.  May defend normally if charged.  If all enemy HQ are dead he may charge elites until they are dead, then fights normally.

Single challenge - educated in the cultures of their enemy, challenge enemy commanders to single combat.  Enemy HQ can either accept or fall back 2d6".  If accepted no one else can charge in.  If the HQ is killed all enemy units must take a morale test or fall back (including normally fearless units).

 

Hmmm, needs some work but the idea is a flamboyant Zorro type carving his initials in enemy armor and hurling witty insults as he fights.  The restriction on who he can charge keeps him from overlapping the WMD Eversore too much.


 
   
Made in us
Regular Dakkanaut





S4 T3 I5 going up against a broodlord? No thanks. The main problem with assassins is that they are so darn fragile (along with the need to take an inquisitor to get one), and a lot of people like to tool their HQs. This guy could take PF armed MEQ HQs, but not 'nids, EC, greater demons, tau of any description and would be next to useless against guard. Good idea though.

cheers
   
Made in us
Dakka Veteran






The Venenum assasin, duh! The closest thing we have to one that's legal. Rules like Lucrezzia Belladonna, roll for each character before the game, on a roll of 1, they start with one less wound.

Close combat like exitus.callidus, with poison knives, no roll to wound necessary. Maybe something like the Tyranid implant attack, too

--Chris

www.chrisvalera.com


Looking for the Empire spearmen from the Warhammer sixth edition box set (empire vs orcs) Must be unpainted and in good condition. Also looking for MIB Empire State Troops boxes.

Looking for Battle for Macragge and Black Reach Tactical squads, unpainted and unassembled. 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

"S4 T3 I5 going up against a broodlord? No thanks. The main problem with assassins is that they are so darn fragile (along with the need to take an inquisitor to get one), and a lot of people like to tool their HQs. This guy could take PF armed MEQ HQs, but not 'nids, EC, greater demons, tau of any description and would be next to useless against guard. Good idea though."

I think they're actually T4 but yeah, I see your point. But that's fine. If I wanted something inviincible I'd make a rule that says "Assassin - appears anywhere and auto kills any model it wants" oh wait, that's the Callidus.

The fact the Sohei is vincible means he had to be used well.

Anyway 2 more ideas...

DIY Assassin
Standard assassin profile, 60 points, buy weapons but not armor from SM codex.

Simple really...

Dark Hawk
Assassin profile, furious charge, infiltrate, jump pack, lighting claws, frag grenades
I converted one out of a necromunda spryer and use him from time to time as a marine. I just like the visual.

 
   
Made in ca
Dakka Veteran




The Hammer

I had the Zanite and Fobis nicely fleshed out but dakka logged me out and I lost them. I'll edit them back up a little later.

Geegah Temple ? kamikaze, combat drugs and Ordnance sized bio-meltdown

Fobis Temple ? psychological attack, has G24? weapon slightly like Neural Shredder, gains bonus in combat against pinned enemies

Zanite Temple ? alien hunter, uses needle technology and teleportation
Hellfire Storm ? place 5? ordnance template over Zanite and roll to hit each enemy under it.

When soldiers think, it's called routing. 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

This needs a better name but...

Matrix Gunfighter
trained in the ancient arts of Gunkata as used by the legendary one who delivered humanity from the Necrons

Assassin profile
2 bolt pistols, may fire each twice (4 shots, 8 if rapid fire)
Guns are reaping and rending
Jumping and leaping as a jump pack
Callidus jump out rule

 
   
Made in ca
Dakka Veteran




The Hammer

Not sure about points values, but I think these three are up there with the Sohei:

Geegah Temple
Model: something with two pistols that looks like it?s running
Initially founded by a trainer of the Eversor temple on an Inquisitorial mandate to provide more disposable operatives, the Geegah Temple has the laxest training regime among all temples, due to the M.O. of its graduates. Recruits are often criminals, petty heretics, mutants, the impoverished and other undesirables having chosen ? or been forced ? to trade an unremarkable life for a spectacular death. Typically, Geegah Assasins rush fanatically at their targets, twisting around hostile fire in a desperate attempt to bring them down with them.

Equipment: Geegah combat drugs, two bolt pistols

Geegah Combat Drugs ? Geegah count as Beasts, and may reroll their save against any shooting attack. If a Geegah is slain, the volatile chemical mixture coursing through their veins will ignite, in a similar manner to heavier melta weaponry. Place the 5? ordnance template centered on the spot where s/he died, and resolve it at S8 AP1 with no cover saves allowed. Roll 2D6 to penetrate any vehicle caught in the blast. Models with more than one wound will suffer two as a result of being wounded by a Geegah bio-meltdown.

Voluntary Retreat ? Though suicidal, Geegah are heavily indoctrinated to evaluate their target?s value. A Geegah being assaulted may voluntarily fall back before any blows are struck, the assaulting unit may Consolidate or Advance as normal. The Geegah may also voluntarily retreat at the end of any combat. Voluntary retreats do not have to be along the usual line of retreat, so long as the Geegah does not move within 2? of any enemy unit.

Quick Shot ? The Geegah may fire its pistols even if it moved.

Gunfighter ? The Geegah uses its bolt pistols to count as a twin-linked bolt pistol and an additional close combat weapon.

Fobis Temple (inspired Phantasm and Scarecrow villains from Batman)
Master terrorists, graduates of the Fobis Temple strike at the morale of an enemy army, undermining the confidence of enemies in their leaders. Fobis doctrine holds that fear and confusion will shatter even the most disciplined heretic, and this is fully reflected in their theatrical fighting style.
Model: Fantasy Amethyst Wizard/Wraith+greenstuff + Chaos Marine back pack + two smoke launchers

Equipment: frag grenades, auspex, Hallucinogen Barrage, Black Scythe, Fobis Shroud

Hallucinogen Barrage ? The Fobis mounts powerful launchers over its shoulders, each with an autofeed of specially designed grenades designed to disperse a toxin tailored to the physiology of the enemy s/he is fighting. The launchers have the below profile:
S9 AP4 G24? Assault 3 Blast
The launchers resolve like an ordinary barrage. They have no effect against Necrons, Wraithguard, and Wraithlords. Roll to wound against the LD of any enemy struck by a blast. Models with no LD characteristic are assumed to have LD10. Models wounded are not removed. Instead, the target will test for pinning with a penalty equal to the number of wounds inflicted. Tyranids, fearless units, and units under the influence of Iron Will; Pure of Mind, Strong of Body; and similar rules will not be pinned, but will still be forced to test leadership regardless of their special rules. If they fail, they suffer -1 combat resolution per ?wound? inflicted if they are locked in combat. If they are not locked in combat, they will lash out savagely at their hallucinations. In their next movement phase, they will Advance as though they have just won a combat in a random direction. (roll the scatter die) They assault any unit they contact, friend or foe. Friendly units may choose not to strike back against them, but may be forced to fall back for losing the assault. If the hallucinating unit wins, they will consolidate D3? in a random direction on a roll of 4-6, or attempt to advance on a roll of 1-3, resolved as though they are under their enemy?s player?s control. If this results in a sweeping advance into a ?friendly? unit, that unit must pass a Leadership test to not fire on them in their next shooting phase. The unit will come to its senses in its following movement phase. A unit of Imperial Guard accompanied by a Commissar will neither Hallucinate nor become pinned, but suffer an amount of wounds equal to the amount by which they fail their pinning test. No saves of any kind are allowed against these wounds, which must first be applied to any Officer or Sergeant leading the unit. If the Commissar is wounded, simply remove the entire unit as a casualty.

Black Scythe ? This is a fearsome two-handed close combat weapon. It counts as a master-crafted heavy close combat weapon and an additional close combat weapon. If the Fobis assaults a pinned or Hallucinating unit, the Black Scythe will instead count as a pair of master-crafted lightning claws. It will also grant him/her Furious Charge and a unit strength of 20 in that situation, or 30 if Night Fighting conditions are in effect.

Fobis Shroud ? This is an improved version of the chameleoline cloaks as worn by the Tanith First and Only. The Fobis is considered to have ?The Shrouding? special rule as though he or she is a Grey Knight.

Zanite Temple (inspired by the Warden from WCIII: TFT)

Equipment: lots of needles, Teleportation unit
Model: ? should be spikey and possibly have a Warp Spider back pack

Alien Hunter - Zanites have the Preferred Enemy rule against ALL xenos, including Monstrous Creatures and Characters.


Syringe Strike ? In melee, the Zanite counts as being equipped with a single master-crafted weapon that will wound any enemy, regardless of toughness, on a roll of 2+ with saves allowed as normal.

Hellfire Storm ? Regardless of if the Zanite is locked in combat or not, s/he may use the Hellfire Storm ability in his or her shooting phase. Zanite needles are comparable to those used in Sniper Rifles and needle pistols, but are fitted with a small ballistic charge connected through a bioelectric trigger in the suit to the Zanite?s nervous system. Surrounded by enemies, the Zanite will unleash a devastating hail of toxic shards. Center the 5? ordnance template on the Zanite, and roll to hit every other model, friend or foe, completely covered by it with the Zanite?s ballistic skill. The Zanite will shoot at models partially covered by the template on a roll of four or better. Models hit are wounded on a 2+ with saves allowed as normal. The Zanite also counts as being equipped with frag grenades, and gains +2 attacks instead of +1 if assaulting enemies in cover.

Teleport ? The Zanite may always be held in reserve and deployed by deep strike even if the mission does not use Reserves or Deep Strike, and is not destroyed for deploying within 1? of an enemy unit. In addition, at the beginning of his or her movement phase, the Zanite may be removed from the table then redeployed using the rules for deep strike instead of moving. If the Zanite redeploys in this manner, he or she may still assault, and must assault if redeployed within 2? of an enemy unit.


When soldiers think, it's called routing. 
   
Made in gb
Regular Dakkanaut




England

for anyone who missed my crappy guy the first time roundrules are at the bottom for those who are too lazy to read)

OPERATIVE 34-A

A secret legacy

During the great crusade, the emperor?s mighty forces swept away all that stood before them. Any race, human or xenos, that opposed the god-emperor were cut down by his unstoppable legions. The space marines were super human enforcers of this fledgling imperium, effortlessly brushing aside entire civilisations as though they were nothing, accompanied by the first imperial armies as well as the mighty titan legions with the recapture of mars. This sledgehammer force was dominating and absolute.
But there were those that sought to usurp his holy rule, to cut him down when his attention was elsewhere, many enemies put plans in motion to stop the emperor at every turn.
None of these plans came to fruition, indeed the emperor himself never became aware of a single treacherous servant out to cut his throat in his sleep, or a trusted ally about to stab him in the back, for he had friends in the shadows.

Unbeknownst to him a group of fanatically loyal individuals had formed a secret organisation that?s sole purpose was to kill the emperor?s enemies by whatever means necessary without the emperor?s knowledge, for these servants felt themselves unworthy of his divine praise. For the longest time this organisation quietly and efficiently slaughtered many foes, all the while experimenting with unconventional tactics and procedures in an effort to turn a human into a lethal killing machine. As the assassins grew in number and skill they realised that it would be impossible to stay in the shadows forever.

The Assassins made themselves known to their leader and he was pleased with the fine work they had done, impressed with not only the quantity and quality of their work, but with their ability to remain entirely covert, even from him. He gave the organisation an honoured place in the imperium as well as a fitting new title: The Officio Assassinorum.

By the end of the era known as the great crusade, the six major assassin temples had been established, each one absolute masters of their chosen method of death bringing, whether it be long range sniping or close up melee combat. The names of callidus, eversor, vindicare, venenum, vanus and culexus were immortalised forever. The enemies of the empire knew they could never be safe, they would always have a reason to fear the darkness for the shadows may conceal the blade of a vengeful assassin.

Our story starts when the officio assassinorum was still young, before its procedures had been standardised and many experiments were still being undertaken using equipment and skills from the dark age of technology.







Extracts from Sgt Clayton?s mission log on Gradius 2:
Security level: Gamma black
Mission type: Search and Destroy/Capture
Overview: 1x platoon of stormtroopers are to covertly insert into sector G-7D of target planet and patrol East for 5 days until reaching p.u.p (pick up point) Delta, approximately 30km East of Drop zone. The platoon is to conduct a search of the area. The purpose of this operation is the location and capture of Rogue Inquisitor Jenai Abraxas. All other personnel in her company are considered hostile and should be exterminated with extreme predjudice.
Thought for the day: The outcome justifies the deed.

SGT CLAYTON 45639671, 3 PLATOON A COY
137th STORM TROOPER REGIMENT

After receiving instructions from Inquisitor Fellon, my platoon learnt that we would be performing a five day search and destroy mission along the Planets equator, the target is a Heretical Inquisitor going by the name of Jenai Abraxas that intel has suggested is operating in the area. My men geared up for Jungle terrain, taking extra water purification tablets as well as hot weather fatigues and boots in order for hot weather ops. Personally I am grateful for the opportunity to hunt down the treacherous scum and terminating them and have offered my thanks to our lord in my prayers, ave imperator!

Day 1: 1800
We made planetfall at 0600 and have been marching all day, the terrain isn?t too difficult, standard jungle fare without anything remarkable and as a result we have made rapid progress across the sector. At 1254 we came across the remains of an encampment which looks like it was abandoned in a hurry, trooper Murphy picked up a faint trail leading from the camp which we followed until now. Sunset is in about half an hour so we are about to set up camp for the night. I don?t know what it is but something don?t feel right about this place, I?m feeling an enormous sense of foreboding, I pray I?m wrong.
The emperor protects.

Day 2: 0645
At first light it became apparent that trooper Cuthran had gone missing, we carried out a quick perimeter patrol but we have found no sign of him, all his kit and weapons have gone without a trace, If I find that damn deserter I?ll execute the fragger without hesitation! We are moving out in five so I will report later.
1631: About 10 minutes ago Corporal Alex pointed out that we are marching in a vast loop, suggesting to me that we?re being led into a trap. My point man Murphy just spotted something man-shaped up ahead for a split second, someone dressed all in black. We?re gonna lay up in ambush and see what happens, no way I?m leading my boys into a death trap.


Day 3: 0700
Two more men disappeared last night, even though we all stayed awake on sentry all night with booby traps out on trip wires, nobody noticed two men disappear. I?m now thinking Cuthran didn?t desert, Corporal Alex and trooper Reklow have gone in exactly the same way, someone?s playing games with us.
1015: my worst fears have now been confirmed, we just came across Cuthran?s body propped up against a tree missing it?s arms and legs, I?m beginning to think this *female dog* we?re hunting may be in line with darker forces, I hate to think what, we?re moving on in our sweep. May the Emperor guide our shots.
1800: We marched all day and found nothing. Nothing at all, my men are eager to get their revenge for our dead comrades and so am I. We?re all tired but can?t afford to sleep, and are about to set up another ambush for the night.
2015: We came under attack about half an hour ago. One man from what I could tell, it was hard to make out even with night scopes but it looked like our black clad man from yesterday. The Bastard took out four more of my men, all of the platoons special weapons and now it?s too dark to risk going back for them. His accuracy with that gun is frightening, it sounds a bit like my bolt pistol whatever it is. We decimated the jungle with our return fire, I don?t think we hit nothing. We?ve regrouped and we?re ready for him, no matter how good he is he?s still only one man.


Day 4: 0045
Trooper Murphy here, everyone?s dead but me, slaughtered by that monster out there. He was watching us from the start, picking us off, we never had a chance. I watched him decapitate the Sarge before we even realised he was here, his sword and that damn gun killing all my comrades. I don?t even think we hit anything. I?m sitting here alone in the dark, I can hear him out there, he wants me to hear him I know it. The tyranids on Piscina didn?t scare me half as much as what I?m feeling now. I hope this is worth it Inquisitor Fellon, where?s the emperor now?

File ends.

Project Alpha

The most controversial of these many experiments was the long forgotten Alpha project. The idea was to create a new breed of killer from the ground up, everything from genetics, nano technology and augmetics down to weapons, uniform and equipment was thought out as part of one whole. The Creators wanted to create the perfect assassin.
Using advanced technologies long since lost, the creators built a human being molecule by molecule, subtly manipulating his D.N.A to create the best possible human ever born. He would never age past his prime, he would be stronger, faster and smarter than any other man, he would be harder to hurt and would heal quicker as well as being immune to practically all disease. He would be perfect, and all this was before they enhanced him.

Nano technology meant that his strength would increase to equal that of a space marine due to the millions of machines augmenting his muscles. Millions more flowed around inside his blood, healing wounds in seconds that would kill a lesser man, allowing skin to knit together and body parts to regrow. Advanced cybernetics gave him an incredibly tough titanium alloy endo skeletal structure as well as night vision filters for his eyes, allowing him to see in a wide number of different light spectrums perfectly.
Perhaps most importantly of all, lobo-chips were installed into his brain to heighten awareness and reflexes, allowing the assassin to make complex decisions in a nano-second. This also meant that combat training could be ?hard wired? into his psyche, meaning his skills would always be instinct, they would never get dull no matter how long he went without combat.
These lobo-chips are still in use today, the Eversor assassins all have a set installed. However, their full potential is never to be realised as the Eversor?s creators only use them in the crudest sense to make the assassins uncontrollable maniacs.

A lot of the Alpha?s equipment also survived in some form or another in today?s organisation. His armoured body suit was the basis for the streamlined synskin worn by today?s assassins and his recon pack was refined into the Eversor?s sentinel array. Also, his weapons were the first examples of the exitus family of weapons, originally consisting of a pistol, sub-machine gun and long rifle. Eventually the s.m.g was dropped as the Vindicare temple became more specialised and no longer required a short to medium range assault weapon.

After extensive testing and combat experience, the Alpha was deemed a success and the creators begun to construct a number of copies. Only fifty had been completed by the time the Horus Heresy broke out across the imperium. With stretched resources and personnel, the officio assassinorum could no longer afford to carry out the long and laborious process of creating the Alphas so had to scrap the project and simplify its techniques.

Despite the rave reports pushing for immediate Alpha deployment, the experiments were not a complete success. The assassin?s were practically uncontrollable on the ground, they were utterly ruthless and would kill absolutely everything in their way to their objective, sometimes wildly deviating from their mission path to slaughter some isolated village or encampment, whatever they deemed as heretical or traitorous. Out of combat they found it difficult to communicate due to their extremely high intelligence, humans seemed slow and dim-witted to them. This form of isolation at first caused frustration, then extreme depression. They were also the source of a strange phenomenon. Whenever a psyker was placed within the same general vicinity as an Alpha, the psyker would gibber uncontrollably and commonly attempt to harm himself or escape the room. However the Alphas were undeniably good at their job and did not fail a single mission in their evaluation period, so the decision was made to keep them as they would be invaluable in the coming troubles.

Numbered 1-A through 50-A, the Alphas deployed across the galaxy on a number of extremely dangerous missions. Eventually their numbers dwindled as they were always used in the most deadly operations with almost impossible objectives, and by the end of the heresy only 12 remained. Over zealous, psychotic murderers seen by some as a liability to the organisation?s integrity, the Alphas existence was shunned by the higher echelons of the Officio Assassinorum. They remaining Alphas continued their service to the Emperor after the Heresy, being absorbed into whatever temple suited their particular preferences regarding styles of assassination, always being sent on suicide missions thought to be impossible to complete.
One by one these elite killers fell, all dying alone on some far flung world or another, until none remained and the legacy of the Alphas was forgotten, all records of this highly secretive Project expunged from the Officio Assassinorum?s records forever.


In the year 937.M41 rogue trader vessel ?Carma Deus? came across a small, unmarked black pod drifting while transiting a trade route North of the Halo stars. After bringing it onboard, initial scan showed that the heavily damaged vessel contained a life form held in stasis, and was probably an escape pod from a larger craft of ancient imperial design.

Intrigued by his natural curiosity, the rogue trader ordered the pod opened in haste as he desperately wanted to know what was inside this historical relic.
The pod was entirely black, it?s smooth surface pitted and scarred by thousands of years of minor debris impacts. Across the lower portion of the craft there was also evidence of laser scarring. The pod was covered in barely visible intricately detailed runes, thousand of them painstakingly carved into the surface by some long dead serf, their meanings unknown.

?There are no visible external controls, manual or otherwise that would allow entry to the pod.? Dave, the ships short, constantly flustered chief technician said impatiently as his eyes glanced over the pict viewer in the cargo annex room. Techs on rogue trader ships were often trained by ex enginseers or techpriests but generally lacked the religious beliefs of the machine cult, taking a more practical view of their machinery. This was a necessity on a self sufficient vessel that would be travelling alone for months or years without any available support. Indeed, the entire crews of trader ships often held a no-bs outlook on life, which was greatly frowned upon whenever they were in the company of any more zealous imperial citizens.
?Well blow the fragging doors off then! I want to get inside that pod and I don?t give a flying grox gak how you do it!? Carmen Seal retorted angrily.
Born of imperial nobility, the Rogue trader was remarkably down to earth as far as noble dignitary went but he still hated anyone not doing exactly what he told them.
?It?s not as simple as that boss, we could risk destroying who or whatever?s in the thing.?
This argument went on for another couple of minutes before a calm voice silenced them both in a second.
?I can open it for you.? Surrithen, the ship?s astropath had appeared behind them, . He leaned over Dave?s shoulder and pointed at the barely visible detailing on the pod?s hull.
?this is a psychic lock.? He went on to explain as all three men huddled round the pict viewer.
?I?ve seen one of these before on an Adeptus Astartes craft. These runes will activate when they receive a specific psychic code, which is the only way of opening them.?
Carmen asked him exactly how he knew the code that opened the pod, and Surrithen went on.
?I don?t. However, this is designed to respond to a specific message received from many light years away. If you put me in the same room as this pod, I can hit it with concentrated psychic energy which should overload the matrix and open it.?
?simple as that huh?? Dave muttered. Surrithen nodded, a grin on his face showing his obvious satisfaction at outsmarting the blunts.
?well get on with it then.?
Carmen Said loudly with a wave of his arm.

The strain could be seen on the psyker?s face as he stood facing the battered escape pod, eyes held tightly shut and teeth clenched. Carmen stood beside him, with ten of his crew fanned out behind him training combat shotguns on the pod. Traces of quicksilver flitted about the room as the air took an unreal quality about it, everyone inside could feel the psychic energy around them making the hairs on their necks stand on end. Nothing happened for an agonising minute until, one by one the runes began to glow. Carmen?s face split into a hungry grin as the runes grew brighter and brighter until with a loud crack, aeons old servos kicked into life. The entire front of the pod shot out a couple of inches, allowing gasses from the disengaging stasis unit to vent with a loud hiss. As this happened the psychic energies evaporated instantly, Surrithen fell back onto the floor unconscious as though he had been physically hit and a sense of uneasiness filled everyone in the room.
Crewmen tightened fingers on triggers and shuffled uncomfortably as they waited for something to happen. With the gasses expelled, the ancient pod?s front portion swung out to one side, revealing a dark interior, large enough to contain 2 men, or perhaps one man plus extensive supplies.

Operative 34-A had woken instantly, his enhanced body not suffering from the drowsiness that accompanies humans as they wake. Initial reports flickered across his vision, air composition, dimensions of the room he was in, locations and types of other life forms in the immediate vicinity categorised and sorted into target priority. Immediately on his guard, 34-A ventured outside to scout the area, the pod had opened without him receiving mission instructions so it must be an emergency. The pod fed him information that his ship had experienced a contact shortly after leaving the previous mission area and had had to jettison the escape pod. He had been drifting in stasis ever since, but the unusual part was the time frame. The pod told him that this all happened nearly ten thousand years ago.
He found himself inside some sort of cargo area, with 12 men in front of him, one lying prone on the floor. Looking around him he calculated and decided on the best combat strategy taking into account all of the men?s weapons, their physical conditioning and predicted reactions. This took about 0.002 of a second. He looked at the obvious leader, a tall, middle aged man dressed in the garish garb of a highly ranked imperial officer.

A man stepped out to greet them. His entire body minus head and finger tips was covered in a tight fitting matt black body suit which in turn was covered in an array of pouches and weaponry. The man glanced around the room quickly, then stood immobile, his cold grey eyes fixed on Carmen Seal. His face was gaunt and pale with several deep scars running down it, his greying hair cut in a severe military crop. His body looked impossibly muscled under the body suit, as though he was built from granite. The man stood perfectly still, except his fingers which he flexed constantly as muscles underneath his suit twitched unnaturally.
Carmen could not meet his gaze, so he looked down as he tried to speak.
?I am Carmen Seal, Imp? Imperial Trader. We found your pod drif?drifting nearby and we rescued you.? Carmen felt increasingly uncomfortable as the man stared at him, like an invisible force was choking the life out of him.

?lower your weapons, if I intended you harm you would already be dead. You have no need to fear me if you are imperial servants.?
Operative 34-A felt he should play along until he could investigate further, the man who identified himself as Carmen Seal was telling the truth, as all his bio readings showed him to be a genuinely honest, if extremely afraid individual. The very faint humming suggested that they were on a ship in space, so he would have no means of escape anyway. He would bide his time before deciding what to do next.

Without waiting for Carmen?s command the crewmen all immediately lowered their guns and relaxed slightly.

Carmen was beginning to regret picking up this life pod, and he cursed himself for letting his greed get the better of him. Carmen had only felt like this one other time in his life. Early on in his career he was a member of an inquisitor?s retinue, on one particular mission the inquisitor made use of a peculiar looking individual also dressed all in black wearing a large, arcane skull helm.

?Pariah? Carmen whispered under his breath.

The man nodded at him and smiled.
He heard me! Carmen thought. He was definitely regretting this.


Rules:

ELITES:

OPERATIVE 34-A

pts WS BS S T W I A Ld Sv
Operative 34-a 6 5 4 5 3 6 3 10 3+/4+
dodge

Options: operative 34-A has an armoured body suit, advanced recon/sensor pack, exitus s.m.g, combat knife (ccw), monofilament blade, frag grenades and melta bombs. must be equipped as described below and may not be equipped in any other way.

Special rules:

Independent character: Operative 34-A is an independent character as described on page 50 of the warhammer 40k rulebook except that he cannot ever join or lead a unit.

Fearless: Operative 34-A is an implacable foe and automatically passes all morale, leadership and pinning tests.

Infiltrate: Operative 34-A is an Officio assassinorum operative and is extremely adept at covert operations. Therefore he can infiltrate when the mission allows.

Dodge: Operative 34-A has lightning reflexes and may choose a 4+ invulnerable dodge save instead of his armour.


Wargear:

Armoured body suit: A precursor to the synskin worn by todays assassins, the armoured body suit is a personalised body glove created using the highly advanced technology of the period of 34-A?s construction.
It consists of an under suit filled with a gel like substance composed of millions of reactive polymer particles designed to momentarily stiffen upon impact with projectiles of any kind. This alone is effective enough to stop most small arms, but when combined with the outer Adamantium carapace it becomes equal to a much bulkier suit of power armour. This suit would be too heavy for a normal human to wear unassisted but 34-A?s extremely enhanced physique makes light work of it. The armoured body suit confers a 3+ armour save.

Advanced recon/sensor pack: As well as enhanced lobo-chips increasing the operative?s reflexes tenfold, his comms-unit/battle cogitator enables him to access enemy radio frequencies as well as an array of sensors. Counts as an Auspex and allows operative 34-A to re-roll the distance he can see in night fighting scenarios.


Exitus Sub machine gun: Standard issue for all Alpha grade operatives, the exitus s.m.g was phased out of the Exitus range of weapons as the assassin?s roles became more specialised. The Exitus s.m.g uses the same ammunition and method of delivery as the exitus pistol, making for a lethal short range weapon.


Weapon Range Strength AP Type
Exitus S.M.G 18? 5 2 Assault2

Monofilament blade: Operative 34-A?s personal blade. Counts as a power weapon with the following rules.

Killing machine: Such is operative 34-A?s skill with his blade, when he charges he may choose to attack in one of two ways.

Bring it on!: When 34-A is vastly outnumbered his strikes become extremely fast, attempting to kill as many enemies in the shortest possible time. Counts as a power weapon but +D6 attacks instead of one when charging.

Killing blow: When fighting a particularly powerful enemy, 34-A will hold back until he sees an opening in the enemy?s defences before launching his devastating attack. His Blade counts as a powerfist but 34-A may only use his base attacks (3).

After the initial round of combat, the blade counts as a normal power weapon.



Death is the only alternative 
   
 
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