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![[Post New]](/s/i/i.gif) 2012/02/15 21:34:50
Subject: A Game I made
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Preacher of the Emperor
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/02/15 21:50:41
Subject: A Game I made
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Fixture of Dakka
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I felt like I was playing Chip's Challenge mixed with Zelda. Some interesting notes, you can't kill the enemies on the last level except with your magic; they're too fast. Random things I'd add if your program lets you: limited arrows, enemies that randomly appear from the bottom of the screen so you can't turtle, some kind of "shop" to spend your points at (force people to buy health refills or more arrows). If you were feeling ambitious, a fast and frail character or a slow and sturdy could be nice additions.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2012/02/15 22:32:29
Subject: Re:A Game I made
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Preacher of the Emperor
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The last level enemy thing was intentional, although maybe speeding them up on an arrow hit was a bad idea. Other characters would be cool, and maybe possible. I do dislike limited ammo, though- I don't see that happening. Thanks though
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This message was edited 1 time. Last update was at 2012/02/15 22:32:44
Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/02/15 22:41:12
Subject: A Game I made
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Fixture of Dakka
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The difficulty curve of the game seemed to go from nothing, nothing, nothing, nothing, BLAM! was my point with limited ammo. It at least makes you think about what you're doing as early on you can kinda just mindlessly blast without knowing what you're doing.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2012/02/16 10:29:40
Subject: Re:A Game I made
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Preacher of the Emperor
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This is true. Most people get owned by level 2, but the look on peoples faces when the Golems start to move on level 3 is priceless.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/02/16 10:53:36
Subject: Re:A Game I made
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Drone without a Controller
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I loved it, nice cross between zelda and murder stuff  I have experience with Gm8 myself and I thought you did a good job
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W 1 / D 2 / L 1
W 0 / D 0 / L0
2013
Models bought: 48
Models painted: 0
Games played: 0 |
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![[Post New]](/s/i/i.gif) 2012/02/16 14:38:56
Subject: Re:A Game I made
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Preacher of the Emperor
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Thank you! Always nice to hear opinions!
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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