illuknisaa wrote:I'm looking into flames of war and I have few questions.
1. How similiar is
fow to
40k? I looked at
fow's main site the boot camp section and it looked pretty similiar.
2. How much does an average army cost (in points and €€) if I only use official models? What the cost will be with other manufacturers?
3. How many models are metal because I would as little metal as possible?
4 How good quality are
http://www.zvezda.org.ru/ models compared to
gw's epic? (I saw some pics and they looked pretty nice for their scale, I have one 1/35 tank from them and it lacks detail)
5 What kind of armies I'm able to create within the
foc? Kult of speed?
IG parking lot? Green tide? Deff Swadron? Arabian Lawrence style cavarly force? and how many models each army usually consist (infantry squad is 1 model)
6 How different are each main faction from each other (gameplay wise)? How about minor factions?
7 Is the game good? on scale 1 to 10,
40k is 5
thx in advance
EDIT and can ussr use
BT-2?
1) Everything is different, but not all that much. Everything is done with single dice rolls. No D3s or
2D6 tests of any kind.
2) Depends on what kind of army you go for. Armored Companies are cheaper then Infantry, but not by much. Your typical Combat Platoon will run you about $50-75, but you will never need more then 3 and you can easily get by with only 2. $2-300 will easily get you into the 3k range with no need to expand.
PSC is much cheaper, but their infantry have poorer detail. Their tanks are an absolute steal for the price.
3) Boy did you pick the wrong game

All infantry models are pewter. Vehicles are either completely Resin OR metal/resin hybrids. The metal bits will usually be relativly large pieces like the track assemblys. Artillery pieces are the only multipart metal models they have. They can be a pain to assemble, but bcause the parts are so small your Glue will dry faster and you won't have to hold the pieces as long as you would with
40k.
4) ?
5) The way
FoW works is you have a historical company layout for a particular type of company. You then pick a specific historical company(which determines your rating)
For example: In the book Operation Cobra for US armored companies you have a choice between the 2nd Armored "Hell on Wheels" and 3rd Armored "Spearhead" companies. 2nd Armored is rated Confidant Veteran and 3rd Armored is rated Confidant Trained. This determines how much your basic units cost and what certain support options are avaliable to you(based on historical support) the 2nd armored, for instance, can get Rifle Platoons from the 4th infantry division as support whereas the 3rd armored can only have Armored Rifles from its own company.
The closest equivilent to a "Kult of Speed" army would be a Stuart light tank company(found in Turning Tide) which has loads of cheap weak Stuart tanks. They can really only hurt german tanks from the side(and can't hurt Tigers), but they are deadly to Panzers, Stugs, and Panthers because of their numbers.
"Parking lot" would probably be an Armored Rifle company with tank support.
Cavelry forces would be either early war actual cavelry companies(acutal dudes on horses) or Desert companies from North Africa. Just be sure your local group actually plays Desert or Early Ear before buying these forces. There are 4 basic combat periods your force can be from and be compatable with other forces from that same time period. Early War, Mid War, Late War, and Desert. Mid War and Late War are almost completely interchangable with only some slight differences. Early War is a completely different ball game. Desert has the different periods, but the forces should be kept similer because there is some heavy equipment in Europe that Desert companies simply can't deal with.
6) Germany has more mechanized infantry battalions then the other factions. They of course have the big cats and their forces are, overall, more experienced and better motivated then other factions(exceptions apply)
Panzer IVs and Stugs are roughly the equivilent of US Shermen tanks. The Sherman has better side armor, the Stug has better front armor, and both the Stug and Panzer IV have a better gun(although both guns have a very good chance of a kill on the other tank) although the US can upgrade some of their Shermans to carry the 76mm gun which is better then the KwK40 and these Shermans also have the same front armor as a Stug. The German tankers however are more experienced then the US tankers so its roughly a wash.
The US has excellent Air Support(while the Germans have poorer airsupport because of Allied Air Superiority) and while their units are not as experienced as the Germanst they are more numerous and have tons and tons of fancy equipment. Bazookas are handed out like candy while the Germans have to pay alot for their Panzerfausts and Panzershreks(which are better individually)
US infantry also have lots of
MGs, including
AA .50cals on almost every vehicle.
The British have experienced, and expensive, infantry and tank companies(Irish Guards) They also have the Sherman Firefly which has the deadly 3in gun which can take out Tigers and Panthers at range even against front armor. However it does this while sacrificing HE rounds(Its gun can't hurt Infantry or Gun teams, only vehicles)
the British also have some heavy tanks like the Crocodile, which the deadly german 8.8cm gun(Tiger) simply bounces off. Even the Panthers gun can barely scratch it.
Nearly all the british big anti-tank guns are useless against infantry and gun teams because of the "No HE" special rule(which also applies to their tanks)
Because of this British companies need to have good internal synergy because sometimes their expensive tanks can become expensive
MG platforms. One of the regulars here gets really irritated when he plays my German Fallschirmjagers that have no tanks and he brought all these expensive Fireflys.
The Russians are the Horde army in the game. Their units are on average poorly trained with good motivation and they have Kommissars(Which do exactly what they do in
40k) Instead of being companies, Russian
FoW forces are Battalions. Their Companies are the equivilant of other nations Platoons.
They run absolutely massive numbers of infantry that are twice as hard to Pin down as other nations infantry, meaning it is difficult to avoid their assaults with defensive fire.
Russian Tanks are run in large numbers as well. They however have the Hens and Chicks special rule which makes them suffer a penelty to hit when moving in addition to reducing their rate of fire. They do have some well armored tanks with some VERY heavy guns.
They also have good artillery support. God of War batteries leave absolute devestation in their wake. They also have rocket batteries.