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I second that, from having the book and having read through that. It's a lot more focused on generating a good, engaging story and characters who are both believable and can easily be put in positions where they have to choose between ideals (Belief), instinct (Nature), family ties and what the player thinks. Playing in character even when it's to your own detriment comes with rewards, which is a very, very cool mechanic for encouraging players not to think like munchkins, and to get into the head of their character in each encounter.
Caveat; Not played it with the group yet, just read the rules & fluff, and discussed with players. Should be starting in the next couple of weeks.
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