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Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I've always wanted to start an MEQ army, and have always liked the look of Space Wolves. However, since finally purchasing the Codex this afternoon I may undecided whether to build a Space Wolf army to take to the Throne of Skulls in July. At the minute it is a decision between them and my Orks.

Having said that, although I'd like to construct a competitive Space Wolf list, I don't want to go completely overboard on the cheese. Cheese up to a certain level is good (hence my inclusion of the Long Fangs, Wolf Scouts, JOTWW Priests, etc), but not majorly overboard.

I think my main questions are: 1. Is this a bad/illegal list considering what I'm targetting and what possible improvements could be made? 2. What could I do with the extra 51 points that I have left over?

Thanks for your time.

HQ

Rune Priest: 110
-Chooser of the Slain
-JOTWW
-Murderous Hurricane

Rune Priest: 110
-Chooser of the Slain
-JOTWW
-Living Lightning

Elites

3 Wolf Guard (Split into the Grey Hunter Squads): 144
-Terminator Armour
-Chainfists

5 Wolf Scouts: 100
-Melta Bombs

5 Wolf Scouts: 100
-Melta Bombs

Troops

10 Grey Hunters: 155
-2 Melta Guns

10 Grey Hunters: 155
-2 Melta Guns

10 Grey Hunters: 155
-2 Melta Guns

Heavy Support

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

Total: 1,449

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Not gonna lie, it isn't too shabby of a list to be honest. I think you could make it a little more threatening though with a few changes.

1) Wolf Guard in Terminator armor are appealing; however, don't forget that they cannot consolidate after combat so Sweeping Advance victories against hordes and the like are a no go. I would keep these guys in power armor to capitalize on their usefulness.

2) Wolf Scouts are alright; however, I would highly recommend Melta Guns for them so they could pop a tank and assault the insides, if nothing else to slow down a unit from crossing the board.

3) If you're going to foot slogging way, I would recommend Plasma Guns on at least 1 of the Grey Hunters units just so they have a little more range. Also, toss some Standards on them to capitalize on the large unit sizes.

4) 2 Rune Priests are alright; however, I feel that you could use your points more wisely at this point and if you drop one you could afford another unit.

These are just some starting points to consider. Again, I think its a good starting point


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Badass "Sister Sin"






Camas, WA

Looks pretty good. I agree with U_M, but some other things to think about:
- Your RP have the same wargear, which is a no-no.
- I would go PF/Combi-M for your Wolf Guard.
- Take at least a Wolf Standard for each of your GH squads if you're going to 10 man.
- I prefer mounted GH (Rhinos), but you may do okay with walking. Generally walking lists have more wolfguard for Cyclones and such, but let us know how this works out for you.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Thanks. I try .

Good points. I'll edit the original list in a second an I just ask, do you think I should drop the Living Lightning Priest or the Murderous Hurricane Priest?

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Badass "Sister Sin"






Camas, WA

I don't think you need to drop either, but I'd drop MH before LL.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I agree with dropping the Murderous Hurricane before the Living Lightning as you'll need as much ranged shooting as possible.

I've been pretty much against multiple rune priests under 1850 for a while because too often, we get enticed by the fanciness of these guys only to be disappointed when they get instagibbed or Perils themselves to death.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Badass "Sister Sin"






Camas, WA

There is that. I feel like it needs more CC punch, but at 1500 it is hard to fit everything you want in. For the cost of that RP, btw you could buy Rhinos for your 3 squads.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Good point. Thanks for your help guys. I'll look into that. Updated list coming right up.

EDIT: Ok here's the improved list.

HQ:

Rune Priest: 110
-Chooser of the Slain
-JOTWW
-Living Lightning

Rune Priest: 100
-JOTWW
-Murderous Hurricane

Elites

3 Wolf Guard (split among the Grey Hunter Packs): 129
-Power Fists
-Combi-Meltas

5 Wolf Scouts: 110
-Melta Bombs
-1 Meltagun

5 Wolf Scouts: 110
-Melta Bombs
-1 Meltagun

Troops

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

Heavy Support

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

I decided not to go with the Rhinos in the end because I'd have to drop 1 Grey Hunter and I'd rather keep the squads at a round number, plus I'm not sure I want to spend a lot of money on 3 vehicles when I could just take an extra Grey Hunter instead.

Also, this comes out at 1,474pts. So I still have 26pts spare. Suggestions?

This message was edited 1 time. Last update was at 2012/04/11 21:25:04


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

No problem, and best of luck!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in nl
Jovial Plaguebearer of Nurgle






Well it seems like a decent list, cheesy some would say (maxing out on long fangs) but I cant blame you. I think you might struggle though in an objectives game with three footslogging squads.. I'd try to make at least one of them mechanized to grab an objective on the other side of the table. And I shudder to think what a vindicator could do to those excellent targets
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Vindicators aren't that scary when you stretch your 2" coherency as well as hugging cover for a 4+.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

Well messing with your list and knowing you dont want to add rhinos.. the only thing to do is spend those last points. I suggest, you add a wolf tail tailsman to each rune priest and give each Long fang sarge a flamer. This will give you added protects aginst psykers (I am assuming the RP's will be added to squads) and if stuff ends up in your back feild and you have to get into some CC with the long fangs, mabye you can get a flamer shot off on it forst. or at last add the flamer to the weight of fire if its close enough. This brings you to 1499. I would also exchange the Wolf Guards combi meltas for combi flamers, you already have 2 meltaguns in each squad a little anti-horde wouldnt be to bad.

"I have traveled through the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I don't think Flamers are a good idea on the Long Fang pack leaders...if they're going to get assaulted, a Flamer really isn't going to change much.

As for changing combi-meltas to combi-flamers, consider this: that one melta shot could guarantee popping that vehicle so you can get to the gooey insides while the combi-flamer may give your opponent the ability to pull models from the front, preventing your assault.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Ferocious Blood Claw





Oregon

Since when is taking the best units in your codex 'cheesy'??!! I guess Russ has blinded my eyes...

I agree that at this points level a single RP is plenty, as a matter of fact so is one scout pack. That's just my opinion mind you.

I've been playing around with a 2 Drop Pod GH pack one Rhino GH pack list (giving the third DP to a LF pack so that the first two come down T1) that optimizes the ten man GH pack loaded to the teeth (AND CLAWS!!). In the face, supported by three LF packs it can be a lot for certain (most) armies to deal with. Where I am going with this train of thought, is that three packs of GH's are going to 'go farther' with some transportation. In more ways than one. In this meta, where vehicles are king either go anti-vehicle, or get on board and start truckin'!!

End of Line


Can you hear the call of the North Star?
Feel its longing in your heart
This bond is eternal sworn through blood
At the end we will stand as one!
Even if the daylight dies
Our horde marches on and on
If we should fall down to the ground
We'll rise again and never give up!
 
   
Made in us
Been Around the Block





I would find a way to add saga of the beast slayer to one of your RPs. Rerolling misses on living lightning against big things can come in quite handy

The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T 
   
Made in nl
Jovial Plaguebearer of Nurgle






Unholy_Martyr wrote:Vindicators aren't that scary when you stretch your 2" coherency as well as hugging cover for a 4+.


hugging cover will make them even slower and would make it practically impossible to reach objectives on the other side of the table.


and like i said, i cant blame OP for taking three squads of long fangs. Just saying that a lot of people will call cheese. I ussually take two squads myself to prevent any hassle from my gaming buddies. Still say OP needs some mobility (the behind enemy lines rule from the scouts won't cut it since they're not scoring and not that tough)
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ok, thanks again for the help guys. One quick question. With the Wolf Tail talisman, if an enemy psyker is within 24" of my rune priest and uses a psychic power upon him and his unit of grey hunters, would I get the 4+ nullification for the Runic Weapon as well as the 5+ for the wolf tail talisman or would I only get one?

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

Rampage wrote:Ok, thanks again for the help guys. One quick question. With the Wolf Tail talisman, if an enemy psyker is within 24" of my rune priest and uses a psychic power upon him and his unit of grey hunters, would I get the 4+ nullification for the Runic Weapon as well as the 5+ for the wolf tail talisman or would I only get one?

How it works is like this.
Rune Preist attempts to nullify psykic power with rune weapon and fails its 4+, squad with attached Rune priest is effected by psykic power Wolf Tail tailsman can then attempt to nullify said effect on a 5+. So that Unit of Purifiers that gets cleansing flame off you get a secound chance to nuliffy the effect.


Automatically Appended Next Post:
Unholy_Martyr wrote:I don't think Flamers are a good idea on the Long Fang pack leaders...if they're going to get assaulted, a Flamer really isn't going to change much.

As for changing combi-meltas to combi-flamers, consider this: that one melta shot could guarantee popping that vehicle so you can get to the gooey insides while the combi-flamer may give your opponent the ability to pull models from the front, preventing your assault.


First to the LF Sarge with a flamer. If a unit DS's into your backfeild it cant assault right. Well you dont want to assault with your LF's they dont get enought attacks or enough guys to lay a proper smak down. So you turn and shoot that DS' unit with all you got. Sometimes a flamer is helpfull here. He also had a odd number of points left over and I was just suggesting one way to spend them. Since the 26 points didnt have any other realistic use.
Secound about the WG with combi meltas, Since he already has two non-one shot meltas in each squad the loss of the single shot one wont hurt him. Yes it could be that one that pops a rhinpo at a needed time. On the other hand what if he comes up aginst a Ork horde army or Nids, melting 2 hormagaunts dosent put much of a dent in a 15 model strong unit. A flamer on the other hand could catch 6-9 of them or more if they are packed in really tight. And his opponent could always remove nearest casualtys even if he only fires bolt pistols. So its a concern no matter what he is shooting. A couple of flamer shots is not bad to have in an all comers army.

IMHO so to say.....

This message was edited 2 times. Last update was at 2012/04/12 11:35:39


"I have traveled through the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ok, thanks.

I'm actually quite liking the idea of the flamer. I think the only issue that I can see is that the Grey Hunters are also going to be there, as each one is not going to stray too far from each pack of Long Fangs when there are DSing threats about. So, firstly, they are going to be making it more difficult for an opponent to DS simply by being there, and also, they can torrent with boltguns before charging the threat, not to mention the possibility of JOTWW due to the fact that the unit may be more bunched up after deep striking unless the opponent has decided to run them. At the minute I'm on the fence. Updated list coming up though.

Edit: Here is the updated list:

HQ:

Rune Priest: 115
-Chooser of the Slain
-Wolf Tail Talisman
-JOTWW
-Living Lightning

Rune Priest: 105
-Wolf Tail Talisman
-JOTWW
-Murderous Hurricane

Elites:

3 Wolf Guard (split among the Grey Hunter Packs): 129
-Power Fists
-Combi-Meltas

5 Wolf Scouts: 110
-Melta Bombs
-1 Meltagun

5 Wolf Scouts: 110
-Melta Bombs
-1 Meltagun

Troops:

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

10 Grey Hunters: 165
-2 Meltaguns
-Wolf Standard

Heavy Support:

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

6 Long Fangs: 140
-5 Missile Launchers

Total: 1484pts - Still got 16pts spare. Not really sure what I can/should do with that, there's so much/many new equipment/rules in this 'dex.

This message was edited 1 time. Last update was at 2012/04/12 20:49:40


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Flashy Flashgitz





So Cal. Lancaster

Great list,

I So want to start a Space Wolf Army. Im Diggin the Wolf riders.

Waaaaaaaaaaaagh! Pass me my Grog!. 
   
Made in us
Automated Space Wolves Thrall



Pittsburgh PA

drunkorc wants to start a wolves list? Also, wolf riders are a lotr thing. We have thunder wolves, and they wreck gak. But on topic... In 1500 points i run 3 razorback greyhunters, a rune priest, two squads of long fangs, and 2 three man thunderwolf cavalry units. Current tally 12-3-1. Losses and the draw to grey knights. my rune priest has jaws and living lightning and it works because the wolves come from the flanks and act like a vice. and those beautiful small blast templates from missiles on clumped up boys is like gosh danged christmas.


Automatically Appended Next Post:
I had to dig the list out of my note book but here it is.
Rune Priest - 130
Runic armor, Chooser, LL, Jaws
3 Wolf Guard - 129
all with PF and Combi-melta
5 man Greyhunters - 145
melta, wolf standard, in razorback
5 man Greyhunters - 150
plasma gun, wolf standard, razorback
5 man Greyhunters - 140
flamer, wolf standard, razorback
6 man Long Fangs - 140
5 missiles
6 man long Fangs- 140
5 missiles
3 Thunderwolf Cavalry - 245
SS/CCW, SS/TH, naked with melta bomb
3 Thunderwolf Cavalry - 275
SS/CCW, SS/TH, SS/CCW and melta bomb

This message was edited 1 time. Last update was at 2012/05/02 05:29:30


 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'm not really a massive fan of thunderwolves. No matter how much face they wreck, in your list you're paying 245 points for 6 T5 wounds (granted, they are wound allocated), and because they can cause so much damage, they are going to attract a lot of attention. Now you could argue that because you have 2 squads that's quite a bit for your opponents shooting to deal with, but because you are sinking 510pts into those squads, if you come up against a highly shooty army they are going to blow those wolves away and that's 1/3 of your army gone. Have you played against IG yet, it'd be interesting to see how you did and how you dealt with this issue.

I have been thinking about using Razorbacks recently though, but I may take this list to throne of skulls in July and don't want to cheese it out too much, so may drop the Wolf Guard and take a dread with a Multi-Melta in a drop pod instead to mitigate the cheese.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Automated Space Wolves Thrall



Pittsburgh PA

Dude thunderwolves are bomb. they live forever for me. BUt to each thier own. And i read you blog. ragnar didnt get enough attacks. he gets 6-8 on the charge at S6 and 5 attacks normally at S5. He is probably my favorite HQ choicee in the codex. who needs termies when you can swing him with ten grey hunters for 68 S5 I5 attacks on the charge.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I can see how Thunderwolves work, it's just not the choice that I'd personally go for. But then again I've spent the last 3 years using an Ork list with 2-3 maxed out 10 man Nobz squads depending upon the points level so maybe I just need a change .

Thanks for reading my blog. You're right about Ragnar, however to simplify it I decided that neither combatant would count as charging and so he wouldn't get his bonus D3 attacks special rule as he didn't charge, I also did account for the Frost Blade but I didn't roll any 2s so in the end it didn't show.

I would definately agree about Ragnar, I like bog standard Rune Priests but Ragnar is awesome, and imagine those Grey Hunters after unleashing the Wolf Banner as well. That's a lot of hits.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
 
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