| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/04/27 09:23:37
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Power-Hungry Cultist of Tzeentch
|
Okay, now, I don't expect this list to be really competitive. I mean, I do want it to fare well in friendly/semi-competive games, but let's just say that I don't plan on taking it to any tournaments. This army was solely created because I thought it would be fun as hell, it is the only Space Marine army that I made that I liked, and I like my flu... idea for the army. Now, without further audiu...
THE WOLF ARMY
HQ
205 Canis
260 Wolf Lord (thunderwolf, frost, SS, warrior, talisman, wolves)
135 Wolf priest (terminator armor, combi-meltas, wolfkin)
130 Wolf priest (terminator armor, combi-meltas, 1 hunter)
ELITES
205 Scouts (wulfen, meltagun, power weapons)
125 Lone Wolf ( SS, TH, terminator, wolves, wulfen, melta)
TROOPS
245 Blood Claws (meltas [or flamers, for less points obviously], power weapons)
360 45 Fenrisian Wolves (3 packs of 15)
FAST ATTACK
105 Thunderwolf lone wolves x 3 (thundershield, powerfist)
Alright, now I know this list seems crazy, but hear me out. So, my idea is that there would be two groups of of wolves (one with Canis and the other with the lord) and they would either stick in a big group or go on separate flanks. Then, there would be a big group of footslogging Blood Claws and the Lone Wolf screened by the other wolf pack. Of course the scouts will infiltrate (OBEL) and then the three Thunderwolves will break off separately. Now, the Thunderwolves are there to take out things such as rhinos and land raiders (or any vehicle really) so that once they have been taken care of the squads with Canis/Lord and the wolves can clear up the people on the ground. I understand that it is very difficult to take down a moving vehicle in assault, needed 6s, but they have 5 attacks and with powerfists so they can fare well (based on my own rolling experiments) and in the case on an immobilization one of the others can take advantage of the stationary vehicle. My other idea with the thunderwolves is to arm them with plasma pistols and wolf claws (which would also allow me to put melta bombs on all my scouts). This would give them a high strength shot that has a fair chance of popping a rhino and the wolf claws, while being better against infantry if a rhino is popped and can reroll for damage if it is immobilized. Anyway, the thunderwolves destroy vehicles while the wolves and their lords clean up the contents afterwards. Then the blood claws and lone wolf come to finish things off.
Now, I understand that this is a Space Wolf army list without Grey Hunters (yeah, best unit in the game, I hear ya) Long Fangs (yes, best devastators in the game, I hear ya) and Wolf Guard (mhm). I also understand that all of my troops are considered the two worst units in the Space Wolf codex! However, wolves are much better with Canis and other thunderwolves, and blood claws are great in numbers and with a Wolf Priest. Also, it is my story. Pretty much, this is training ground for the Blood Claws, and they are going to get indoctrinated in the way of the Wolf. Because of this, I chose every unit that most represents the wolves and the spirit of the Space Wolves, from the ferocious hunting Scouts, to the "lone wolf" heros like the lone wolf and the lone thunderwolves (and the lords!), not to mention there are two Wolf priests (masters of war who teach the younger marines) leading the scouts (I'll get on to that in a second) and the blood claws. Oh, and 45 WOVLES. So yeah, that is the fluffy reason why I am playing this army (and because I think it will be badass, original, and fun).
Now, at last, we come to the question of putting a Wolf Priest with the scouts and seeing if they can still operate behind enemy lines or not. Before people start talking about "rules," lets just be straight up and rational about this whole thing for a bit. Wolf Priests are the basically those who perform the rites of Morkai and turn people into Space Wolves. They are also the people who watch after all the soldiers and make sure the curse of wolfen does not overwhelm them. They also, if I am right, are the ones who train the Space Wolves in the art of war. In a way, they make Space Wolves, train Space Wolves, and spiritually guide Space Wolves. In this light, they are some of the most capable and knowledged Space Wolves around. Now, Wolf Guard are quite impressive as well, but many a times the honor is given to an ambitious Blood Claw or someone who simply saved the life of a Wolf Lord. No easy feat, I will acknowledge, but here is my question: why can a Wolf Guard join a squad of Scouts and learn how to operate behind enemy lines while a Wolf Priest cannot, especially one that has SAGA OF THE HUNTER, the ability that allows him to OUTFLANK? It blows my mind that a Wolf Priest who trains men in battle and is not only far more capable a soldier than the Wolf Guard but is also specifically trained (the saga) to outflank cannot outflank with the scouts, however, a Wolf Guard in TERMINATOR ARMOR nonetheless, who could have been for all intents and purposes a previous blood claw who was two feisty or a lucky Long Fang, with no special training in outflanking, can easily operate behind enemy lines. If someone has a logical reason why, i will be all ears. As for the reason why I think I should be able to stick a Wolf Priest in with the Scouts and operate behind enemy lines is that I don't think you could call me "being cheap" when i am running a Space Wolves army WITHOUT GREY HUNTERS, WOLF GUARD, LONG FANGS, RHINOS, LAND SPEEDERS, AND LAND RAIDERS. Basically, I filled my list with rejects and ask for one simple rule that only makes complete logical sense. Also, this will only be used for fun/semi-competitive games, not in any fancy pants tournament. Regardless, the scouts pop behind enemy lines and start taking gak down, and with that fearless, they can survive for at least another turn to take more gak down.
As for a final question, do you think it is better (knowing my purpose with them) to have three thunderwolves with thundersheilds and powerfists (and the scouts not having melta bombs) or to have three thunderwolves with plasma pistols (dont give two gaks about gets hot) and wolf claws (giving the scouts melta bombs)?
Thanks, and be ready...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/27 12:25:10
Subject: Re:WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Maniacal Gibbering Madboy
|
Okay, the first mistake I see here is that Fenrisian Wolves are fast attack, not troops. also, you should reorganize this list so its clearer.
Example:
Wolf Lord - overall points cost
U
P
G
R
A
D
E
S
(note: don't put down the points values for the individual upgrades, just overall total  )
|
2000 points
4 Wins/ 5 Draws/ 2 Losses
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/27 12:29:36
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Latest Wrack in the Pits
Decatur, TN
|
They are troops for Canis.
|
Learning 7th edition to prove that DE still rule the roost!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/27 12:32:57
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Maniacal Gibbering Madboy
|
wileythenord wrote:They are troops for Canis.
Ah. Didn't know that. He should add more Blood claws though, he can't just win it with units separated from the army as they charge ahead.
|
2000 points
4 Wins/ 5 Draws/ 2 Losses
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/27 14:28:09
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Cultist of Nurgle with Open Sores
Ohio
|
Suburbanbiafra wrote: 125 Lone Wolf (SS, TH, terminator, wolves, wulfen, melta) Theres not much point is taking both a Thunderhammer and Mark of the Wulfen - you would not get the extra attacks + rending with the thunder hammer, nor would you get the Str8 attacks with the MotW attacks; you would have to pick what you would want to use each assault phase. Suburbanbiafra wrote: 105 Thunderwolf lone wolves x 3 (thundershield, powerfist) This should cost you a lot more than 105 points.....unless its one TWC and the "lone wolves x3" part is something else? Suburbanbiafra wrote: 130 Wolf priest (terminator armor, combi-meltas, 1 hunter) As per the Wolf Priest entry in the codex, Saga of the Hunter may only be taken by a unit in Power Armor that also does not have a Bike or Jump Pack. Despite the long paragraph about your rationale for the "logistics" of a Wolf Priest being able to join the Scouts, the codex flat-out says that the Priest could not be in Terminator Armor should you wish to take Saga of the Hunter. I see no issue with a PA WP joining the Scouts and going Behind Enemy Lines with them, but the codex is quite clear when it comes to taking TDA and SotH. (For the record, a Wolf Guard in Terminator Armor cannot join a squad of Scouts regardless, so the argument that a WG could do something that a WP cannot is wrong.) All in all, a Canis/wolves army sounds like fun, but I can't really see it doing well in many situations. You're going to be out-shot by just about every other army out there, and with only 1 squad of troops that can capture and control objectives, 2/3rds of the games you play should be fairly difficult to win or even tie. *EDIT* In an attempt to make the list a little more feasible, but still sticking with the "wolfy" theme, I came up with the following: HQ: 620 Canis Wolfborn - 205 Wolf Lord (Thunderwolf Mount, Wolf Claw, Storm Shield, Saga of the Bear, Meltabombs) - 235 Ulrik the Slayer - 180 ELITES: 305 Wolf Scouts [5] (Meltagun, Mark of the Wulfen) 100 Wolf Scouts [5] (Meltagun, Mark of the Wulfen) 100 Lone Wolf (Terminator Armor, Chainfist, Storm Shield, 2x Fenrisian Wolves) - 105 TROOPS: 914 Blood Claws [15] (2x Meltagun, Power Fist, Drop Pod) - 290 Grey Hunters [5] (Plasmagun, Drop Pod) - 120 Grey Hunters [5] (Plasmagun, Drop Pod) - 120 Fenrisian Wolves [15] (Cyberwolf) - 128 Fenrisian Wolves [15] (Cyberwolf) - 128 Fenrisian Wolves [15] (Cyberwolf) - 128 FAST ATTACK: 160 Thunderwolf Cavalry [2] (Thunder Hammer, Storm Shield) - 160 TOTAL: 1999 Canis joins a squad of FW as before, the Wolf Lord joins the TWC to make a "mini-deathstar" and Ulrik joins the BC squad, after using the "Mentor" ability on the Lone Wolf (WS6 Thunderhammer!). The biggest change is, of course, the addition of the drop-podding GH, who I think could fulfill some much-needed objective grabbing, or at the very least some 1st-turn disruption. The 3rd drop pod taken with the Blood Claws would be dropped empty, it is merely there to allow you to drop the 2 GH pods 1st turn, as per the "Drop Pod Assault" rule.
|
|
This message was edited 4 times. Last update was at 2012/04/27 16:47:06
Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/27 20:28:18
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Power-Hungry Cultist of Tzeentch
|
Hey AreTwo! thanks for the army list! it looks really good! However, i did want to do the wolf priest with massive group of scouts behind enemy lines things. i know it is not as competitive, but i have an ork list for competition, i just want this to be really fun and, even if if doesnt show up some games, i think it would be a lot more fun to drop that monster squad behind enemy lines and watch them go to town. however, i may need to do something about getting those blood claws into the fray faster so they can support my wolves, and perhaps something to draw fire, so what if i made my thunderwolves the plasma claw combo and dropped 5 wolves from the pack that was screening the claws in order to put in a land raider crusader transport for the claws? or, i could keep the SS PF combo thunderwolves, drop a few blood claws, and stick them in a regular landraider so i could utilize the lascannons for anti-tank? what would you suggest? i would be more okay with the landraider than the grey hunters. also, if i can kill all thier dudes, i dont need to worry about objectives, and even if i can get draws with my wolves and lone wolf contesting objectives im cool with that too!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 23:15:15
Subject: WOLF ARMY! (no GH, LF, WG 2000 point Space Wolves. Seriously, were getting fluffy over here...)
|
 |
Power-Hungry Cultist of Tzeentch
|
Alright, here is the new revised list. It is still keeping with the no Grey Hunters, no Wolf Guard, no Long Fangs, but I have dropped the Lone Wolf, beefed up the scouts, changed the Thunderwolves a bit, and added a Land Raider to transport the Blood Claws.
Wolf Army
HQ
205 Canis
260 Wolf Lord (thunderwolf, frost axe, SS, saga of warrior, talisman, wolves)
125 Wolf Priest (Combi-melta, saga of hunter, melta bombs)
135 Wolf Priest (Runic, plasma pistol)
ELITES
255 10 Scouts (melta bombs, PWs, meltagun, wulfen)
TROOPS
240 15x2 Wolf Units
250 15 Blood Claws (PF, melta + flamer, or two flamers)
FAST ATTACK
85 Thunderwolf Cavalry (plasma pistol, wolf claw)
85 Thunderwolf Cavalry (plasma pistol, wolf claw)
85 Thunderwolf Cavalry (plasma pistol, wolf claw)
HEAVY SUPPORT
275 Land Raider Crusader (armor, multi-melta or missile)
I could also cut 15 points somewhere and give my Thunderwolves powerfists, but I feel like incase a plasma pistol busts a rhino I'd rather charge in with a wolf claw. I could also give them storm shields for added protection, but I'm banking using distraction and cover saves. Let me know what you guys think!
|
|
|
 |
 |
|
|
|