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Hello,
I am starting my brand new GK army and i when i've seen Kaldor's rules and taking 2nd place in 750 tournament in my local shop shop with Kaldor and 5 Paladins i wanted to make Paladin based army:
HQ:
Lord Knight Kaldor Draigo ...275
Total: 275
Elite:
N/A
Troop:
5x Paladin ...275
Apothecary ...75
Banner of Brotherhood ...25
Incinerator ...5
Psycannon (MC) ...25
Warding staff (MC) ...25
Falchions (MC) ...10
Daemon hammer (MC) ...5
Halbard (MC) ...5
5x Paladin ...275
Banner of Brotherhood ...25
Incinerator ...5
Psycannon (MC) ...25
Warding staff (MC) ...25
Falchions (MC) ...10
Daemon hammer (MC) ...5
Halbard (MC) ...5
Total: 825
Fast attack:
Stormraven ...205
TW multi-melta ...5
Stormraven ...205
TW multi-melta ...5
Interceptor squad ...130
2 additional men ...52
Daemon Hammer (MC) x3 ...45
Halbard x2 ...10
Psycannon ...10
Total: 657
Heavy support
Dreadknight ...130
Personal teleporter ...75
Heavy psycannon ...40
Daemon hammer ...10
Total: 255
Final Total: 2012
In my local shop i play mainly against Blood angels with land raider filled with with terminators, Imperial guard with various army/strategies, and my worst opponent - dark eldars with wyches and leilith in venoms. There are also some eldars, orc and Daemons but usually just Blood angels, IG and Dark eldars.
Idea of army is to assault in 1st turn with interceptors and Dreadknight ( 12" deployment, 12" scouting move from strategy, 12" normal movement, 6" inches assault - 42" assault)
to occupy any heavier guns that would pose threat to my Stormravens ( Lascannons, railguns etc) and move stormravens flat out ( that brings me to 36" with deployment) and melt any tanks like vanquisher etc with my spirit of machine and get cover save in same time
I'd be grateful for any kind of feedback about improving list,
Thank you,
Helforcen.
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