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Made in us
Tough-as-Nails Ork Boy





Here is my new blood axe army that i tweaked a lil and im gonna make them impearal guard-ish a lil, and yes i know im breakin a big rule with no PK's on boy nobz but i got so many rokkits that i have had some people say i will do ok, thoughts? and here is my build, i think kommizar gave me this build but i dont remeber but i think it was him but i just tweaked it just a lil:

HQ:
(100pts) Warboss, PK, shoota/skorcha, eavy, bosspole

Units:
(345pts) 3 Looted wagons (seperate of course) boomguns, all ard (gonna b just leman russes with a couple ork glyhs, like the traded 4 them)
(265pts) 15 Kommandos, 2 burnas, boss snikrot (attached with warboss)
(100pts) 5 Kommandos, 2 rokkits, nob, big choppa, bosspole
(100pts) 5 Kommandos, 2 rokkits, nob, big choppa, bosspole
(145pts) 20 Shoota boyz, 2 big shootas, nob, bosspole
(155pts) 20 Shoota boyz, 2 rokkits, nob, bosspole
(155pts) 20 Shoota boyz, 2 rokkits, nob, bosspole
(155pts) 20 Shoota boyz, 2 rokkits, nob, bosspole

Plan is to have my shoota boyz advancing while 1 squad targes infatry and the othe 3 with rokkits targets vehicles while my boomguns lay down cover fire than i have my warboss with snikrots kommando infiltrate and cause havoc than the 2 small kommando squads with rokkits try to flank some vehicles and take them out with there rokkits, thoughts?

 
   
Made in us
Stealthy Grot Snipa






New England

I reccoment Killwagons instead of boomwagons if you want LemanRusses.
Battlewagon w/ Killkannon is basically it. (You could add a bigshoota for the heavy bolter.)
Just shrink down a mob a boys to fit the points shift.

Note:
It beccomes not as effective. It counts as str8 against vehicles due to ordnance, a boomgun gets st9, and it has 2/3 the range. So not as good, but extremely fluffy.

   
Made in us
Grovelin' Grot



Racine, WI

For the 2 five man Kommando squads, take away the 2 rokkits and give the nob a powerklaw. That's huge. For that much infantry, you could really use a Kff in there. And for all the shoota boyz with rokkits - get rid of them. Either give them BS's or dont upgrade them.

As for your "lotsa rokkits better than pk's" comment. Wrong. Pk's are reliable, rokkits are not.


 
   
Made in us
Stealthy Grot Snipa






New England

I do have to agree with this "dakkaguy" chap, PKs are your friend, as well as KFFs.

   
Made in us
Longtime Dakkanaut






I am really bafled at this list.

5 man squads of kommandos? What do you plan them on doing?

I understand you like fluff, I applaud you for doing so. I wish more players played with fluff in mind. But you still have to have a coherant list that has a chance to win with good tactics and a bit of luck.

What I see Blood axes as is guard but with green skins. So you could add some Sentienals as Kans. Trukks could be chimeras. Lootas as heavy weapon teams. There are alot of ways to do Blood axes. What you are playing really is a Goffesk green tide army with some kommandos and boom wagons. You are partially there. I think more can be done though.

Oh and you for sure need those PK on the Nobs. That is a no brainer and no good Nob would be without one.

This message was edited 1 time. Last update was at 2012/06/01 04:49:39


 
   
Made in us
Tough-as-Nails Ork Boy





k im gonna probaly redo it but i thought this was a good list i got from someone but apparently not, and the 5 man kommando squads are only for gettin behind vehicles and takin pop shots with rokkits, is i miss understanding the infiltrator rule?

 
   
Made in us
Longtime Dakkanaut






Well you will not be abel to get behind a unit when you infiltrate. You have to be 12 inches away if they can't see you. or 18 inches if they can. With the rules of TLOS you will probably be seen. So 18 inches it is.

You can outflank with them to try to get behind them, but then you are waiting for them to come out. I am not sure if 2 rokkits are going to do enough to kill something. I hardly hit with my Rokkits, unless they are on buggies or kans.

   
 
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