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![[Post New]](/s/i/i.gif) 2012/06/01 13:15:04
Subject: Space Wolves - 1850pt - looking to expand my arsenal
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Fresh-Faced New User
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Hey y'all
I've been playing for a while now - and while we started out with small scale games (400pt combat patrol, and 500-800pt normal games) - I'm just about ready to commit to a larger force
Here is my suggested list for a 1850 (1849)pt Space Wolves army - advice would be very welcome - because I'm new to the meta-game at those larger point armies.
HQ:
Rune Priest w. Chooser of the Slain. Powers: Living Lightning + Jaws (110pt)
Wolf Lord on Mount, Frost blade + Storm Shield (200pt)
Elites:
Dreadnought (Rifleman) - 2x Twinlinked Autocannon (125 pt)
Wolf Guard, 3 models with Combi-Melta and Powerfist (129 pt)
Troops:
8x Grey Hunters in Rhino, with a melta-gun and a Wolf Standard (170 pt)
9x Grey Hunters in Rhino, with a melta-gun and a Wolf Standard, and Mark of the Wulfen (200pt)
9x Grey Hunters in Rhino, with a melta-gun and a Wolf Standard (185 pt)
Fast:
Thunderwolf Cavalry (270pt)
1: Storm Shield + Powerfist
2: Storm Shield + Melta-bomb
3: Storm Shield
Land Speeder Tornado Squad, 3 units with 2x Heavy Bolters (150pt)
Heavy Support:
Longfangs, Leader + 5 Missile Launcers (140pt)
Longfangs, Leader + 5 Missile Launcers (140pt)
Thats it for units, the Wolf Lord would go with the TWC, and the Wolf Guards would each go with a squad of Grey Hunters. The Rune Priest would start with the in the squad that have 8 (together with the Wolf Guard making it 10)
I know it's not often that you see either landspeeders or Dreadnoughts in Space wolf armies - but I like the models, and like the idea of the fire-support they seem to bring to the table.
I have thought about dropping a squad of Grey hunters, and see if I could squeeze some Wolf Guard's in Terminator Armor in there (perhaps in a drop pod) (partly because I have the models, and really like them) - But that leaves me with only 2 scoring units - right?
We have mostly been playing Annihilation so far to get super familiar with just the normal combat rules.
Any and all input is welcome
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![[Post New]](/s/i/i.gif) 2012/06/01 14:41:37
Subject: Space Wolves - 1850pt - looking to expand my arsenal
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Cultist of Nurgle with Open Sores
Ohio
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I run a very similar army list at both 2k and 1.5k levels and have found that it works very well as a decent "all-rounder" list.
A few other options you might want to consider:
Wolf Scouts (5 with a meltagun, PF/CM WG leader if you can spare the points - consider mark of the wulfen with them as well, I've gotten some clutch kills with rending)
If you can manage to get up to 5 WG, consider a CML Terminator with your LF packs - an expensive option, but adds to their survivability and increased missile output.
GH also perform very well in Razorbacks, and I tend to run mine with TL Lascannons, giving the Army another long-range punch that a Krak Missile might not be able to handle.
Switch the Rifleman setup to a Plasma Cannon/DCCW/Heavy Flamer setup - same cost, but gives you both some AP2 and a Str10 CC monster.
Switch the weaponry on the LS Tornados to Multi-Melta/Heavy Flamer. Sure, this makes each model cost 70 points apiece, but individually they are still cheap, mobile threats that usually can be neither ignored nor focused. Like the Scouts, an excellent distraction tool (or late game contesting unit).
Switch the Frost Blade on your Wolf Lord for a Wolf Claw - statistically the Wolf Claw (with your choice of rerolls) will outperform the Frost Blade in almost every scenario. And its cheaper! If you can afford the points, Rune Armor and Saga of the Bear on the Lord makes him nigh unkillable - I've had my Lord with this setup shrug off incoming fire from an entire Ork army, and then go on to run down Ghaz with a squad of Meganobz and only take 1 wound in return. Granted, this shoots him up to around 250 points, so be careful with your other options.
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This message was edited 1 time. Last update was at 2012/06/01 14:42:51
Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. |
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![[Post New]](/s/i/i.gif) 2012/06/01 15:06:03
Subject: Re:Space Wolves - 1850pt - looking to expand my arsenal
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Fresh-Faced New User
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Thanks a lot for the input!
Sound advice, and I'll it to heart - but what I'm thinking is - in my current setup both the dreadnought and the Land Speeders fill the same role - a lof of mid strength Fire Power.
If I change the Land Speeders to M-melta / H-flamer, I get some (much needed?) AP 1 at a bit more range - should be able to woosh around an pop a few tanks etc, and deal with hordes with the flamers.
And the keep the Dreadnought as long-range firepower.
To pay for this:
Wolflord goes to wolf-claw from frostblade + 5
I nix Mark of the Wulfen from the one marine +15
One of the TWC looses a Storm Shiled: +30
And try and get a runic Armor on the Wolf Lord.
How does that sound?
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![[Post New]](/s/i/i.gif) 2012/06/01 15:29:22
Subject: Re:Space Wolves - 1850pt - looking to expand my arsenal
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Cultist of Nurgle with Open Sores
Ohio
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Gaffy wrote:
If I change the Land Speeders to M-melta / H-flamer, I get some (much needed?) AP 1 at a bit more range - should be able to woosh around an pop a few tanks etc, and deal with hordes with the flamers.
And the keep the Dreadnought as long-range firepower.
That sounds pretty good - with Power Fists in each GH squad you shouldn't really need the DCCW from the Dread, and the TL Autocannons are universally useful, regardless of what army you're up against.
I would recommend, however, not keeping the Speeders in a squadron - run two of them individually as MM/ HF. While this can seem like some easy kill points that you hand to your opponent, if offers you increased flexibility in movement and target priority.
Gaffy wrote:
Wolflord goes to wolf-claw from frostblade + 5
I nix Mark of the Wulfen from the one marine +15
One of the TWC looses a Storm Shiled: +30
Ditching that extra SS from the TWC is a fair idea, I usually leave one without a Shield as it just gets too expensive to 3++ all of those 2W models. However, you might want to consider Saga of the Bear over Rune Armor for your Lord, depending on your opponents. With the prevalence of Grey Knights Force Weapons can really ruin your day if you don't have Eternal Warrior, while at the same time the Rune Armor would be preferable against a large volume of fire/attacks from armies such as Orks/ IG/ SM.
EDIT:
The following pretty much gets you what we were talking about, while also matching the 1849 point cost of the entire list:
HQ:
Rune Priest (Chooser of the Slain, Living Lightning, Jaws of the World Wolf) 110
Wolf Lord (Thunderwolf Mount, Wolf Claw, Storm Shield, Runic Armor, Saga of the Bear, Meltabomb) 255
ELITES:
Dreadnought (2x TL Autocannons) 125
Wolf Guard [3] (3x Power Fist, 3x Combi-Melta) 129
TROOPS:
Grey Hunters [8] (Meltagun, Wolf Standard, Rhino) 170
Grey Hunters [9] (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) 200
Grey Hunters [9] (Meltagun, Wolf Standard, Mark of the Wulfen, Rhino) 200
FAST ATTACK:
Thunderwolf Cavalry [3] (Power Fist, 2x Storm Shield, Meltabomb) 240
Land Speeder Tornado (Multi-Melta, Heavy Flamer) 70
Land Speeder Tornado (Multi-Melta, Heavy Flamer) 70
HEAVY SUPPORT:
Long Fangs [6] (5x Missile Launcher) 140
Long Fangs [6] (5x Missile Launcher) 140
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This message was edited 1 time. Last update was at 2012/06/01 16:04:24
Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. |
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![[Post New]](/s/i/i.gif) 2012/06/01 16:55:17
Subject: Space Wolves - 1850pt - looking to expand my arsenal
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Longtime Dakkanaut
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For a new space wolf player, you certainly are off to a good start. Personally, I would drop the dread and a couple of upgrades to get the speeders typhoons. I have found that it's not necessary to get both standards and motw, especially with wg with pfs.
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![[Post New]](/s/i/i.gif) 2012/06/01 17:11:13
Subject: Re:Space Wolves - 1850pt - looking to expand my arsenal
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Fresh-Faced New User
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The Dreadnought - I know it's not the most effective unit out there - I just REALLY like those jolly little buggers
I think I might just get it - If not only for the build/painting/modding it - even if it won't get to the table every time.
And seeing as how I already have a box of Wolf-termies, I have a bit to play around with - but the above, seems like a pretty balanced list - where my favourite unite, the TWC(with a lord attached) can get some room to shine, with enough fire-support, without being too "spammy".
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