Hi all.
There are 4 basic game turn types.
1)Alternating GAME TURN.
(Player A does everything with all units , then player B does everything with all units.)
2)Alternating ACTIVATION.
(Player A does everything with ONE unit, then player B does everything with ONE unit.)
3)Alternating PHASES.
(Player A takes ONE action with ALL units, then player B takes ONE action with ALL units.)
4) Variable Bound game turn.
(Player A takes actions untill they run out , or FAIL.Player B takes actions untill they run out , or FAIL.)
Look at Blood Bowl for an exellent example of variable bound game turn implemented well!
1) Is mainly used for higher level command games and Ancient -Napoleonic type warfare.
Pros, simple to follow.
Cons reduces player interaction to a minimum, and needs additional conditional rules to improve the level of interaction.
2)Mainly used for modern warfare games.
Pros, simple to follow, improves player interaction.
Cons,Often needs aditional conditional rules to improve the level of interaction of elements on table.(Reaction rules like
ARO in Infinity for example..)
3)Alternative for modern warfare games.
Pros , simple to follow, improves player and element interactions.
Cons ,erm, I am struggeling a bit to find anything ...
4)Used for modrn warfare games and sport 'board' games.
Pros.MAXIMUM tactical intersction.
Cons Limited use due to high level of definition of interaction required.(Mainly confined to board games , and Arty Conliffes Crossfire.)
Maximises player interaction and tactical play.
I prefer type 2 and 3 for modern war game play.
Both can be expanded to improve player chioce and tactics with simple order counters.(Like those used in AE, Net Epic etc.)
I could post up my alternating phase alternative if you are interested?