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![[Post New]](/s/i/i.gif) 2012/06/24 15:51:26
Subject: digging in
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Warp-Screaming Noise Marine
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Hey all i know with 6th around the corner this seems pointless but i had an idea. Give infantry the abillity to dig in so lets say an imperial guard HWT is in a ruin they have a 4+ save they could declare to be digging in they cannot move or shoot for that turn and if they are assaulted it fails however if succesful they gain +1 to their cover save and if they are charged whilst dug in the enemy gains no bonus from charging however if this squad wants to move they must take a dangerous terrain test what do you guys think ?
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![[Post New]](/s/i/i.gif) 2012/06/24 17:00:12
Subject: digging in
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Tzeentch Aspiring Sorcerer Riding a Disc
Inside a manta on schiphol airport.
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I think that would be good it has its bonuses but also takes away a valuable turn of shooting
Only thing is what if you have a veteran squad with camo cloaks who dig in..... Thats a 2+ cover save they are practically terminators.
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![[Post New]](/s/i/i.gif) 2012/06/24 17:17:45
Subject: digging in
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Fixture of Dakka
Temple Prime
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admiral9 wrote:I think that would be good it has its bonuses but also takes away a valuable turn of shooting
Only thing is what if you have a veteran squad with camo cloaks who dig in..... Thats a 2+ cover save they are practically terminators.
And then the other guy rolls in a flamer and they become rather crispy.
But let's go one further, imagine them with a techmarine ally reinforcing that to 1+. "What is dying?"
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/06/24 17:40:51
Subject: digging in
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Wicked Warp Spider
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Or, what about a slight moderation on this: allow any unit to go to ground to be able to shoot normally, but may not move during the turn they do so. Naturally this means that going to ground as a reaction to shooting will become true pinning. One is lying down and finding proper cover, the other is mindlessly hitting the deck.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/06/24 22:04:52
Subject: digging in
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Warp-Screaming Noise Marine
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You cant get 1+ save att least i hope you cant to counter the 2+ thing you could say if the squad is hit with a blast wepon they lose the +1 advantage so in the above example if the HWT is hit with frag round from a ML they lose the +1 makibg their cover save 4+ again
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![[Post New]](/s/i/i.gif) 2012/06/24 22:54:22
Subject: Re:digging in
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Knight of the Inner Circle
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Kind of pointless really, as IG are the army that would benefit most here (PA not really benefiting). IG have the "Incoming" order which does exactly what you described...not to mention the fact that GW is trying to get away from the "terrain-hugging" mentality we have had in 5th.
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