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![[Post New]](/s/i/i.gif) 2012/07/21 03:01:33
Subject: Wierd marine character for my custom chapter
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Mutilatin' Mad Dok
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Just as a heads up i have no idea as to any of the rule changes from 5th ed to 6th ed because feth paying 100bucks for a new rulebook, and i have not really done anything warhammer related for over a good year so this may very well be a pretty bad character, i know marine chapters do not deal with mutants in their ranks but this guy is a just for fun what if (even though in his fluff the inquisition is coming to deal with him)
Also my rulebooks not handy so if i missed any key marine rules il just say "hes to dumb to use tactics until further notice"
Ar'Thrall the "Iron Golem" (for my Siege Paladins Space Marine chapter)
Ar'Thrall was chosen to join the Siege Paladins much like any other young lad who gets picked by any Marine chapter, except that he was chosen from the planet Indestructis near the outer fringes of the milky way. Indestructis is a highly radioactive world that can breed some real brutes and enormous monstrous creatures.
As time went on Ar'Thrall slowly started to mutate as he aged as a marine, by the age of 70 he was almost one ton in wieght without any armour or gear and half the size of a Dreadnaught, sadly though his reaction time and mind slowly went on him and he became a lumbering bohemoth among his brother Paladins.
Due to Ar'Thralls mutation and state of mind he is constantly kept chained up waiting for the Inquisition to deal with him.... or a siege on the Homeworld of the Siege Paladins, whichever comes first.
Ar'Thrall the "Iron Golem"
points (250?)
unit type: Monstrous Creature
Ws...Bs...S...T...W...I...A...Ld...Sv
.6.....3....5...5....3...2...3....8......2+/5++
Wargear
- power axe
-assault cannon
- Golems Armour- this suit of Trminator armour was specialy built for Ar'thrall, it has a weak void shield built into it that confers a 5++ invulnerable save and a regular 2+ save
- Siege Breakers- thease are a special set of Grieves that have been fashioned for Ar'Thrall, if he gets into CC with a independant or special character he can choose to forgo all his attacks to try and pin the oposing IC, if used your oponent msut take a pinning test for a IC of your choice in CC with Ar'Thrall
Special rules
- Furious Charge
- Relentless
- Destructive Lust- If all of Ar'Thralls attacks land in CC then he may make an additional D3 attacks
- Fearless
- Emense Stance- counts as a Monstrous Creature, but has a -1 modifyer to his Bs and -2 modifyer to his I (both allready included in his profile) also may not embark on trasports
- can only be used as an upgrade to a terminator squad for + (whatever the heck his points turn out to be) does not replace the seargent as Ar'Thrall is a bit dimwitted when it comes to giving orders, so he replaces one of the regular terminators
So yeah probably a bad idea, but more so a just for fun, C&C is more welcome. Heck even try him out if he seems balanced , cause i know im more then interested to see how he would fair in battle like this
(and if your wondering how i got the name Indestructis for the planet name, i was listening to Disturbeds Indestructible song as i wrote this up)
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2012/07/21 04:07:44
Subject: Re:Wierd marine character for my custom chapter
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Knight of the Inner Circle
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Can't pin anything in close combat so that rule is useless...I would make him a Captain/Chapter Master so you can give him the Iron Halo...Then his stat line makes more sense. I would say 220 points (about) and I would play him.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/07/21 19:50:43
Subject: Re:Wierd marine character for my custom chapter
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Mutilatin' Mad Dok
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riverhawks32 wrote:Can't pin anything in close combat so that rule is useless...I would make him a Captain/Chapter Master so you can give him the Iron Halo...Then his stat line makes more sense. I would say 220 points (about) and I would play him.
Sweet, good to hear i did not botch to much up, i dont remember but i think i can remove a his armour as its just actinglike regular terminator armour with a fancy name. Was also thinking since hes a monstrous creature maybe i could give him an autocannon but i think that might be a bit overkill
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2012/07/21 22:15:42
Subject: Re:Wierd marine character for my custom chapter
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Jovial Junkatrukk Driver
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I suggest to let him embark Land Raiders.
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/07/21 23:44:44
Subject: Wierd marine character for my custom chapter
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Fireknife Shas'el
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I would suggest spelling correctly. Modifier, immense... It goes a long way.
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![[Post New]](/s/i/i.gif) 2012/07/22 01:20:13
Subject: Re:Wierd marine character for my custom chapter
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Knight of the Inner Circle
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Replacing the Assault Cannon with an Auto Cannon really is not OP, the AC really is not as good, as it is half the number of shots and does not have rending. I would do that.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/07/22 02:52:37
Subject: Wierd marine character for my custom chapter
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Sneaky Sniper Drone
Portland, Oregon
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Honestly I am not seeing a lot of reasons to bring him unless he is cheap, he is strong, but not even close to unstoppable in close combat, perhaps 150 as is?
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