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The School of Hard Knox Warhammer 40k Tournament
July 28, 2012
Colvin Community Center
230 Freedom Way Radcliff, KY 40160
Start Time: 0900
Lunch Provided
1850 Points
4 Games
Warhammer 40K 6th Edition Rules are being used
No Forge World Rules
Call for reservations: 270-352-5669. Slots still available.
The Final Scenarios are:
Total War!
The time for feints and tricky maneuvers is over, now it’s time to finish the job. If it moves and doesn’t look like you and yours, Kill It!
Scenario Rules:
Hammer & Anvil Deployment, Night Fighting, Random Game Length
Scoring: Win/Draw
10/5 – Purge the Alien. Earn more Victory Points from wiping out enemy units, or table your opponent.
7/3 – All Your Base. Have more scoring units in your opponents deployment zone then they have in yours to win this objective.
4/2 – The Head of the Beast – Kill your opponents Warlord and keep yours alive to win this objective.
Patton vs Rommel
Your general is one of great renown and now he faces his opposite on the enemy side. Will this be a grand showdown of tactical genius or will one of the generals be shown to be a fraud!
Scenario Rules:
Dawn of War Deployment, Objectives (3 objectives + special), Patton, Night Fighting, 5 Turn Game Length
Special: The Warlord: each side will designate that sides Patton/Rommel and may choose their warlord trait. In addition, if he should die, mark where he was killed, that is now an objective that ONLY your enemy can hold, you can only contest it.
10/5 – Seize Ground. Control more objectives then your opponent to win this objective. Remember if you kill your enemy’s “Patton” he counts as an objective for you.
7/3 – Only Room for One of Us. Kill your enemies “Patton” and keep yours alive to win this objective.
4/2 – Clear My Battlefield. Score more Victory Points for wiping out enemy units.
Gold Rush!
A recent convoy carrying gold (or unobtanium, or Twinkies, or whatever) was attacked and much of the gold strewn about the battlefield, and now it’s yours for the taking! Unfortunately someone else has gotten the same idea.
Scenario Rules:
Dawn of War Deployment, 5 Objectives (with one being placed in the exact center), Night Fighting, Five Turn Game Length, Line Breaker, Slay the Warlord, First Blood
Scoring: Win/Draw
10/5 – Get the Gold! Hold more objectives than your opponent.
7/3 – Remove the Competition! Earn more Victory Points from killing enemy units than your opponent. Each unit completely destroyed is worth 1 VP.
4/2 – Take it all! Line Breaker, first blood, and Slay the enemy Warlord scoring. (Whoever has more points wins this objective).
Rolling Up the BIG Guns!
The fate of the battle, perhaps the entire conflict, hangs in the balance and one thing can turn the tide. It’s time to bring up the big guns and jam them down the enemy’s throat!
Scenario Rules:
Vanguard Strike Deployment, 4 Modified Objectives (2 Objectives placed in each deployment zone, also heavy support choices count as scoring and contesting units), Night Fighting, 5 Turn Game Length
Scoring: Win/Draw
10/5 – The Big Push. Earn more Victory Points from objectives then your opponent. Remember your Heavy Support choices can claim and contest the objectives.
7/3 – Land grab. If you control more table quarters than your opponent, you win this objective. Control a table quarter by having a scoring unit in it with no enemy contesting units.
4/2 – Threat Suppression. Destroy your opponent’s most expensive, non-vehicle unit, while keeping yours alive to win this objective.
These are the final scenarios as of 7-21-2012.
(post for the event organizer, for question please call him)
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