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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.cubicle7.co.uk/our-games/doctor-who-the-card-game/


Coming this Summer...


“Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenseless, help the helpless, and save everyone he can. A mysterious stranger. A force of nature who has seen his own planet die. A madman with a box.”

‘The Doctor Who Card Game’ is an action packed adventure for three to four players designed by Martin Wallace. To win the game you will have to use your wits and courage to:

Defend the universe as the Doctor and his companions.
Send the Doctor’s enemies to conquer the places your competitors are trying to protect.
Save the universe

You can download a copy of the the rules here.

You can pre-order the game on our webstore - we are currently offering a 10% discount for early pre-orders!

Below is a summary of the game.

Rule book
Four sets of player pieces, each one consisting of five TARDIS counters and five Dalek counters.
One set of Game cards (one hundred and twenty seven in all)
Four Starting Location cards
One Game End card
Thirty Time tokens

In ‘The Doctor Who Card Game’ you take on the role of the Doctor and his assistants in defending locations across time and space from a variety of enemies AND you also play the role of the forces of evil by sending enemies to invade the locations belonging to other players.

During the game players will take it in turns to perform actions, which will involve playing cards. These cards come in four types, which are:

Defenders – the Doctor, Amy Pond, Rory, and River Song. Locations – you wish to defend your locations while attacking those of other players. Enemies – a variety of aliens and creatures intent on conquest. Support – allies, gadgets, and events that will help (or hinder) the Doctor.

The number of actions you can perform in your turn varies depending on how many cards you are able to play. This will vary as you can retain cards from earlier turns in your reserve and you can buy extra cards with Time Points. What is most important to remember is that you can never have less than three cards in your hand. Once you have finished your actions you must pass on your remaining three cards to the player to your right. Play continues in this manner until the end of the game.

During the course of the game you will create a display of cards in front of your position. The main part of your display will be made up of Location cards that you have played down. Other players can attack your locations with Enemy cards. Defender cards can either already be placed on locations or played to repel attacks. Behind your line of Location cards you can also keep up to two cards in reserve.

Here is an example of what a display might look like during the game:



At the end of the game you score points for locations that you have protected and locations that you have conquered. The player with the most points wins the game.



You can pre-order the game on our webstore - we are currently offering a 10% discount for early pre-orders!



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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