I am trying to create a scenario/campaign for my
FLGS.
Background:
Where in Stalin orders his units to keep pushing west, after the fall of Berlin. His units launch a surprise offensive all along central Europe.
Based on some books
http://en.wikipedia.org/wiki/Fox_at_the_Front,
http://www.amazon.com/Opening-Moves-Gambit-Series-ebook/dp/B006RHIQU6/ref=wl_it_dp_o_pC_nS_nC?ie=UTF8&coliid=I2MDVOXTAW4ZU9&colid=3HM5O2MJ36Q2S, and
http://www.amazon.com/Red-Inferno-1945-Novel-ebook/dp/B0030DHPEI/ref=wl_it_dp_o_pC_nS_nC?ie=UTF8&coliid=I38SN32D6BB5T4&colid=3HM5O2MJ36Q2S.
Mechanics:
-The campaign will last 6-8 session each session represents "1 month". When winter comes around. The boards the units will be fighting on might have snow effect on them.
-Similar to how it was with the firestrom games, and WWPD's operation sea lion, there will be a map of Mainland Europe. With sectors of each country. These sectors will determine what the map would be like. For if the sector in which Paris is located, becomes contested. The fighting would be conducts on a city map.
-The adjacent sectors also determine the game play. For Red forces control all three sides around the Paris sector, except the western sector. When fighting for the actual Paris sector, the Blue forces can only call upon reserves from the east side of the board. The Red forces player can do it from the North, South, and East.
-Each sector is has a territory value of 1 to 3. This represents the strategic/logistical importance of each area. A value of 1 would be for generic woodland, and small towns. A value of 2 would be a small port , gaps\cross roads. A value of 3 would be a major city or port.
-These points determine the number of players and points that must be played in a sector. For example a sector rated as 1, can only have one player on each side. With a max of 1,000 points. A sector of 2 can have up to 2 players on each side. With a point range of 1,000 to 2000. A sector with a value of 3 can have 2-3 players on each side, and 2000-3000 points for each side.
-Both teams must agree on a point value for the game before they start, and how many people will be on each others side. The red forces has two players and they want to bring 2,000 points, and the Blue forces' players agree. They can now decide how they want to break up the points among their side. The two Blue forces players bring 1,000 points each. The one Red Forces player bring 750 points, and the other 1250 points.
-At the end of the combat which ever side wins gets a victory card. They get the same number of victory cards as the territory value of a sector. Red forces win a sector worth 2 territory points, thus they get 2 cards.
-Victory cards are a one use card that can be used when specified to give their own side advantages/disadvantages. Such as being able to swap out their list, re rolling for reserves, etc.
-When somebody wants to attack a sector they declare it. In order for it to be a valid declaration the attacking side must have the appropriate number of players, points, they must also have an appropriate list (They cannot have a fortified company)
-The defenders then chose who among themselves them wants to defend the territory. If they cannot me the player/point requirements, the territory is automatically lost.
-The mission is them rolled for as normal.
-Paratroopers can happen in game as well. Whatever side has a paratrooper list (Fallschumjager, 101st, etc.) can chose to drop them on sector behind enemy lines. They them must fight like usual to hold the location. The attacker must have the appropriate list for this.
-A beach landing can be made one sector behind enemies lines as well, but must be made to a sector that is along the cost. The attacker must have an appropriate beach landing list
-A Partizan attack can be made one sector behind enemy lines lines. The Partizan player must have the appropriate list for this.
Forces:
-I have broken it into 3 sides. Blue forces: US,
UK, Finish, and other miscellaneous allied forces (Poles, French)
- White Forces: Germans, Hungarians A player with white forces can chose which side he is on (Blue or Red).
-Red Forces: Soviets, Romanians.
-Once a person from a White forces decides which side he would like to fight on. He is stuck on that side for the rest of the campaign.
-A player can chose to have 1 force he wants to use. i.e. A US Tank Destroyer company form Blood, Guts, and Glory. He must only use that list for the entire campaign. But, he can change what he has in that list from session to session.
-The players list determines how the player will fight. For example if someone chooses a fortified infantry company. That player may not help in the attack.
Objectives:
There are two ways to win
-The objective for either side is to push the other back to their main city. In the Blue forces case, that is town of Calais. For the Soviets, it is Warsaw.
-Who ever holds the most territory value at the end of the 8 "months" wins.
Any helpful advice is welcome.
**I do realize that it is very historically and realistically inaccurate. Thus why it didn't happen in real life. But,that said it isn't meant to be accurate. Its just an excuse for the campaign to happen, and for there to be a balanced rule set. Like how the operation Sea Lion campaign was completely inaccurate, but a lot of fun.**