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Made in us
Storm Trooper with Maglight






I am trying to create a scenario/campaign for my FLGS.

Background:

Where in Stalin orders his units to keep pushing west, after the fall of Berlin. His units launch a surprise offensive all along central Europe.

Based on some books http://en.wikipedia.org/wiki/Fox_at_the_Front, http://www.amazon.com/Opening-Moves-Gambit-Series-ebook/dp/B006RHIQU6/ref=wl_it_dp_o_pC_nS_nC?ie=UTF8&coliid=I2MDVOXTAW4ZU9&colid=3HM5O2MJ36Q2S, and http://www.amazon.com/Red-Inferno-1945-Novel-ebook/dp/B0030DHPEI/ref=wl_it_dp_o_pC_nS_nC?ie=UTF8&coliid=I38SN32D6BB5T4&colid=3HM5O2MJ36Q2S.

Mechanics:

-The campaign will last 6-8 session each session represents "1 month". When winter comes around. The boards the units will be fighting on might have snow effect on them.

-Similar to how it was with the firestrom games, and WWPD's operation sea lion, there will be a map of Mainland Europe. With sectors of each country. These sectors will determine what the map would be like. For if the sector in which Paris is located, becomes contested. The fighting would be conducts on a city map.

-The adjacent sectors also determine the game play. For Red forces control all three sides around the Paris sector, except the western sector. When fighting for the actual Paris sector, the Blue forces can only call upon reserves from the east side of the board. The Red forces player can do it from the North, South, and East.

-Each sector is has a territory value of 1 to 3. This represents the strategic/logistical importance of each area. A value of 1 would be for generic woodland, and small towns. A value of 2 would be a small port , gaps\cross roads. A value of 3 would be a major city or port.

-These points determine the number of players and points that must be played in a sector. For example a sector rated as 1, can only have one player on each side. With a max of 1,000 points. A sector of 2 can have up to 2 players on each side. With a point range of 1,000 to 2000. A sector with a value of 3 can have 2-3 players on each side, and 2000-3000 points for each side.

-Both teams must agree on a point value for the game before they start, and how many people will be on each others side. The red forces has two players and they want to bring 2,000 points, and the Blue forces' players agree. They can now decide how they want to break up the points among their side. The two Blue forces players bring 1,000 points each. The one Red Forces player bring 750 points, and the other 1250 points.

-At the end of the combat which ever side wins gets a victory card. They get the same number of victory cards as the territory value of a sector. Red forces win a sector worth 2 territory points, thus they get 2 cards.

-Victory cards are a one use card that can be used when specified to give their own side advantages/disadvantages. Such as being able to swap out their list, re rolling for reserves, etc.

-When somebody wants to attack a sector they declare it. In order for it to be a valid declaration the attacking side must have the appropriate number of players, points, they must also have an appropriate list (They cannot have a fortified company)

-The defenders then chose who among themselves them wants to defend the territory. If they cannot me the player/point requirements, the territory is automatically lost.

-The mission is them rolled for as normal.

-Paratroopers can happen in game as well. Whatever side has a paratrooper list (Fallschumjager, 101st, etc.) can chose to drop them on sector behind enemy lines. They them must fight like usual to hold the location. The attacker must have the appropriate list for this.

-A beach landing can be made one sector behind enemies lines as well, but must be made to a sector that is along the cost. The attacker must have an appropriate beach landing list

-A Partizan attack can be made one sector behind enemy lines lines. The Partizan player must have the appropriate list for this.

Forces:

-I have broken it into 3 sides. Blue forces: US, UK, Finish, and other miscellaneous allied forces (Poles, French)

- White Forces: Germans, Hungarians A player with white forces can chose which side he is on (Blue or Red).

-Red Forces: Soviets, Romanians.

-Once a person from a White forces decides which side he would like to fight on. He is stuck on that side for the rest of the campaign.

-A player can chose to have 1 force he wants to use. i.e. A US Tank Destroyer company form Blood, Guts, and Glory. He must only use that list for the entire campaign. But, he can change what he has in that list from session to session.

-The players list determines how the player will fight. For example if someone chooses a fortified infantry company. That player may not help in the attack.

Objectives:

There are two ways to win

-The objective for either side is to push the other back to their main city. In the Blue forces case, that is town of Calais. For the Soviets, it is Warsaw.
-Who ever holds the most territory value at the end of the 8 "months" wins.


Any helpful advice is welcome.

**I do realize that it is very historically and realistically inaccurate. Thus why it didn't happen in real life. But,that said it isn't meant to be accurate. Its just an excuse for the campaign to happen, and for there to be a balanced rule set. Like how the operation Sea Lion campaign was completely inaccurate, but a lot of fun.**

This message was edited 3 times. Last update was at 2012/07/25 21:40:01


 
   
Made in fi
Obergefreiter





Well, if we would think that "the charge" would continue from berlin, then it should propably be wise just dump Germans - beaten, low on men and supplies, no word about reserves, country occupied etc. If there would be actions of war by germans, these would be propably done in the ranks of US/UK/somthing like that, or if we want to think radicaly, some sort of "free france" quick re-equipping of POWs with US&UK and german loots/surplus from allied warehouses. But I see that kind scenario unlikely, much more sense makes the theory of opression; no german actions involved in army stage. Some sort of partisan actions are highly possible, but they should be played much like partisan & polizei-minigame.

Also, the hungarians were also beaten badly & conquered, as far as I know the soviets had them pretty well on leash in the point of 1945, so it would propably be neutral/pro-soviet country. Also the partisan-scenario is possible.

And yeah, about Finland; In the last months of contnuation war(and again, after campaign in lapland), we were pretty much out of everything. The morale was low, men were tired, reluctant or green in experience. Allmost 5 years of war had taken its toll - if the soviets would have intruded thrue our borders in 1945, we wouldnt have had much chance to stop it. The allied inspect commission was in country, watching the drive-down of the armed forces and collecting all usefull "warloot" back to the soviet union. But yeah, if we think about that the way would go as softly as possible for finns and allied powers would back them up with fuel & food, some sort of resistance could be possible - at least, the "Salpa" defence line would still be there, allmost untouchable and ready. The armored troop was readier than ever, but still ridiculously small - we would had one Brigade armed with T-34&T-34/85 and another with Panzer IV Ausf.J - then we would have the gakloads of obsolete material, like T-26, T-28 and BT-42. And yeah, our well served assault gun brigade would still be there, readier than ever.
Even thou, it would be much likely, that Finland would try to stay as neutral as possible, and if some sort of clashes would happen, they would be border skirimishes, or in case of occupation, large scale insurgency, that we prepared with arms&equipment caches during early 1945.

This message was edited 1 time. Last update was at 2012/07/24 20:32:43


   
Made in us
Storm Trooper with Maglight






MaahisKuningas wrote:Well, if we would think that "the charge" would continue from berlin, then it should propably be wise just dump Germans - beaten, low on men and supplies, no word about reserves, country occupied etc. If there would be actions of war by germans, these would be propably done in the ranks of US/UK/somthing like that, or if we want to think radicaly, some sort of "free france" quick re-equipping of POWs with US&UK and german loots/surplus from allied warehouses. But I see that kind scenario unlikely, much more sense makes the theory of opression; no german actions involved in army stage. Some sort of partisan actions are highly possible, but they should be played much like partisan & polizei-minigame.

Also, the hungarians were also beaten badly & conquered, as far as I know the soviets had them pretty well on leash in the point of 1945, so it would propably be neutral/pro-soviet country. Also the partisan-scenario is possible.

And yeah, about Finland; In the last months of contnuation war(and again, after campaign in lapland), we were pretty much out of everything. The morale was low, men were tired, reluctant or green in experience. Allmost 5 years of war had taken its toll - if the soviets would have intruded thrue our borders in 1945, we wouldnt have had much chance to stop it. The allied inspect commission was in country, watching the drive-down of the armed forces and collecting all usefull "warloot" back to the soviet union. But yeah, if we think about that the way would go as softly as possible for finns and allied powers would back them up with fuel & food, some sort of resistance could be possible - at least, the "Salpa" defence line would still be there, allmost untouchable and ready. The armored troop was readier than ever, but still ridiculously small - we would had one Brigade armed with T-34&T-34/85 and another with Panzer IV Ausf.J - then we would have the gakloads of obsolete material, like T-26, T-28 and BT-42. And yeah, our well served assault gun brigade would still be there, readier than ever.
Even thou, it would be much likely, that Finland would try to stay as neutral as possible, and if some sort of clashes would happen, they would be border skirimishes, or in case of occupation, large scale insurgency, that we prepared with arms&equipment caches during early 1945.


I do realize that it is very historically and realistically inaccurate. Thus why it didn't happen in real life. But, with that said it isn't meant to be accurate. Its just a way for a fun campaign to happen, and for there to be a balanced rule set. Like how the operation Sea Lion campaign was completely inaccurate, but a lot of fun.

This message was edited 3 times. Last update was at 2012/07/24 20:51:13


 
   
Made in gb
Fixture of Dakka






Sheffield, UK

You could go for the highly improbable 'Allies make peace in the West outcome. you could set it a good few months before Berlin that way

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
Unteroffizier






That campaign sounds like a lot of fun! If I would suggest one thing, it would be that the Romanians would be on the red block since in 1944 they switched sides and joined the soviets, contributing hundreds of thousands of men to the war effort. Hope it goes well!

ww1 French (Imperial Guard) 1500pts
Crimson Fists 2,000 pts
Orks 1,000 pts  
   
Made in us
Storm Trooper with Maglight






Albeezie wrote:That campaign sounds like a lot of fun! If I would suggest one thing, it would be that the Romanians would be on the red block since in 1944 they switched sides and joined the soviets, contributing hundreds of thousands of men to the war effort. Hope it goes well!


Done. I've also made some general updates to the rules in the OP.
   
 
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