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Can I just say how awesome co-op Shogun 2 Total War campaign is.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut





England: Newcastle

Honestly I'am struck by how good it was. In Napoleon and even Fall of the Samurai it felt really slow and clunky; didn't really mesh. But on vanilla Shogun they really pulled off having a relatively quick paced campaign with a simple tech and development tree; plus few armies so that you can rumble quickly through the turns. Plus, the battles are so beautiful and detailed with all the individual fighters that its actually okay to just sit and watch somebody else fight. I also thought the campaign was a lot easy and flowed smoother with two clans working together and this made it a lot more fun for me. There was nothing better than a co-op siege assault when me and this guy had two full stacks. All the yellow (I was Oda) and black figures swarming into the castle was pretty awesome.

I do think that dumming the campaign mode down. Or making it less "fiddly". Doesn't work in single player and seems unneccesarry. In other TW games it felt rewarding to slog through developing your settlements. Not wait twenty turns before you can actually upgrade one of your farms and even longer to cobble together the money; of which there is patheticlly little to fund your armies.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in hr
Hellacious Havoc




Commorragh

 Totalwar1402 wrote:
Honestly I'am struck by how good it was. In Napoleon and even Fall of the Samurai it felt really slow and clunky; didn't really mesh. But on vanilla Shogun they really pulled off having a relatively quick paced campaign with a simple tech and development tree; plus few armies so that you can rumble quickly through the turns. Plus, the battles are so beautiful and detailed with all the individual fighters that its actually okay to just sit and watch somebody else fight. I also thought the campaign was a lot easy and flowed smoother with two clans working together and this made it a lot more fun for me. There was nothing better than a co-op siege assault when me and this guy had two full stacks. All the yellow (I was Oda) and black figures swarming into the castle was pretty awesome.

I do think that dumming the campaign mode down. Or making it less "fiddly". Doesn't work in single player and seems unneccesarry. In other TW games it felt rewarding to slog through developing your settlements. Not wait twenty turns before you can actually upgrade one of your farms and even longer to cobble together the money; of which there is patheticlly little to fund your armies.


But damn loading time bugs me to much...

The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The wolves were warriors before they became soldiers. We were murderers first, last, and always."

-- First Captain Sevatar, when asked why the Night Lords aren't the Emperor's sanction force against other Legions.

 
   
Made in gb
Longtime Dakkanaut





In the time it took me to raise a single stack, the AI would always turn up with two of them to beseige me. I think I was just really, really bad at Shogun 2

Would like to see a good multi-player in Rome 2.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in no
Terrifying Doombull





Hefnaheim

Agreed and disagreed. I think Fall Of The Samurai acctuly was the best one since I no longer needed to have hordes of dudes running at each other with swords, musket fire works much better and quiker.

But to be fair all Shogun 2 expansions was and still is very, very good. Siges work well in all of them and the battelfields are a joy to see when you deploy and await battle
   
Made in gb
Longtime Dakkanaut





England: Newcastle

 Trondheim wrote:
Agreed and disagreed. I think Fall Of The Samurai acctuly was the best one since I no longer needed to have hordes of dudes running at each other with swords, musket fire works much better and quiker.

But to be fair all Shogun 2 expansions was and still is very, very good. Siges work well in all of them and the battelfields are a joy to see when you deploy and await battle


Thats mainly to do with the period. It actually tells you in the description that the rifles they're carrying should have nine times the range of a standard musket or arquebusier from Shogun 2 or Napoleon. However that only translates into 1.5 distance because they didn't quite want to make the traditional melee charge redundent and have the armies reasonably close to eachother when fighting. Otherwise you'd be shooting at flags on the horizon. Plus, I really didn't like some anachronistic changes they made just to give the modern infantry some weaknesses. For example, none of them use bayonets or can form square despite both these things being current at the time. This makes infantry far too vulnerable to being rushed by cavalry and especially on the flanks. Maybe they went too far in ETW and NTW where cavalry were almost not worth it; but its just ridiculous when you see levy infantry draw katana swords....

But IMO the main trouble with Fall is, its too hard in the beginning, you have to wait loads of turns before you can train decent modern infantry and cannons. Considering the timescale of the campaign, seven years, this really doesn't work with a lengthy development tree and a rush campaign. Instead of storming all of Japan for the Emperor or Shogun you really find the first fifty turns struggling to get by. This is irritating in a single player game but terrible in a multiplayer game. Shogun 2 is easier in the beginning because you can spam Ashigaru and swallow up loads of settlements. It does get harder because the AI gets an unfair amount of money to train far more (and often better) troops than you can; but this is off-set because in co-op you have a reliable ally.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in no
Terrifying Doombull





Hefnaheim

Yes I know it has to do with the period. And as far as cavalry goes I normally solve that by having spear levies on the flanks to keep those horses at bay.
As far as the difficulty goes I found it to be quite okay actually I did not mind the pressure from the start and since more than often you can rely on allies to not betray you conquests are alot more manageable. .
   
Made in ie
Jovial Junkatrukk Driver





Angloland

I was interested about that game, but the time-setting and fluff dosent really suit me, im not really into samurai and stuff, i preferred medieval and emperie time setting.

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
 
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