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Made in gb
Longtime Dakkanaut





England: Newcastle

I mean its been out for a while and subscriptions have been falling. But from what I've heard

Spoiler:
they don't actually kill the Emperor. His spirit still exists like Palpatine and can still return. Plus, I found it a bit odd that the Sith Warrior story only ends with you over-throwing Baras. I would have thought either Sith character could have gone on to take over the Empire (like in the origional KoToR.


so they could bring out single player DLC because all of the stories are consistent with eachother at the minute. But if they wanted to do DLC that wrapped up the ToR story arc and provided a more definitive end for each of the classes. But one where the story does branch out and can end with either a Sith, Republic, or even a Mandalorian ending.

ps It would be awesome if they let you become Mandalore or the Emperor.


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MMOs do not have DLC, they have expansions with about 50/50 being free.

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

Yeah I meant World of Warcraft style expansion packs.

Say...

One for the Jedi characters where you have to utterly destroy the Sith Empire and destroy the Emperor

One for the Sith where you become Emperor.

One for the Bounty Hunter where you become Mandalore and takeover all the clans,

Not sure what to do for the Soldier and Spy.


Plus, I always thought it was odd and really inconsistent for Lucas Arts and Bioware to use the cog as the Sith Empires symbol. This is because thats actually the Republic flag during the Clone Wars period and was later adopted as an Imperial symbol since it was essentially the same nation. Which makes me suspect that it might be a deliberate decision. Could they really get something that trivial wrong? So perhaps, in canon, the Sith Empire wins, but the Emperor is killed and (just musing ) you can as a Light Side Sith slowly convert the Empire back into the Republic; perhaps via a grey Roan Fel type Empire.

This message was edited 1 time. Last update was at 2012/08/31 00:04:57



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Yes, the Emperor was not killed. He doesn't have a physical body anymore, so killing whatever body he's currently in doesn't do much to him.

But I think the question of future content is no in limbo. They might do it, but without the sub fees? They might take on the Guild Wars model, charging for expansions. We'll see.

   
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They should charge for it. People who play will pay for it.

Read my story at:

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They did announce the new planet Makeb on the last E3 (you can already see it in the latest video trailer on their website), though I heard that this will only advance the galactic storyline, not that of your personal class. From what my Imperial Agent found out during the Grand Acquisitions Race event last week (naturally she decided to hand over the recovered material to her superiors instead of the Chevin, loyal, brainwashed tool that she is), I suspect it's going to have to do with the Chevin Conglomerate having some shady deals with the Hutt Cartels, possibly selling them a Gree superweapon or something.
http://theoldrep.com/makeb-terror-from-beyond/

That said ... http://www.vg247.com/2012/03/16/swtor-class-stories-to-continue-sooner-rather-than-later/

As for financial backing, I suspect that not all of this new content will be available to unsubscribed players.
   
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 LordofHats wrote:
But I think the question of future content is no in limbo.


Since Lord of the Rings Online went Free to Play it's subscriptions tripled (or something like that) and have had three expansions.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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There is that (Don't follow that game at all). We shall see indeed. I'd comeback for new content and I'd pay for it, especially since a lot of the current endings have a sort of cliffhanger feel to them.

   
Made in gb
Longtime Dakkanaut





England: Newcastle

 LordofHats wrote:
There is that (Don't follow that game at all). We shall see indeed. I'd comeback for new content and I'd pay for it, especially since a lot of the current endings have a sort of cliffhanger feel to them.


Yeah I didn't get how the Sith Warrior ends with you over-throwing your Master. Thats not exactly the grandest of finalles. Plus I was actually surprised that in the Bounty Hunter story you don't get a shot at being Mandalore; from what I understand.

The trouble is I can't see what to do about the Light side characters and the Imp spy. They all, to me, seem like the least potential to get DLC for their stories.


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Gathering the Informations.

The problem is that you're looking at this in terms of a SP game.

It's not. Otherwise, you would have hundreds of Mandalores/Emperors running around.
   
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England: Newcastle

 Kanluwen wrote:
The problem is that you're looking at this in terms of a SP game.

It's not. Otherwise, you would have hundreds of Mandalores/Emperors running around.


You already have thousands of Emperors Wraths running around and the story mode is made so that two people can help eachother but can't progress together on the story. In other words each character exists in a seperate verse. Plus although there is a plethora of side missions there are several story missions with a narrative particular to your character. So they've already done it. They just weren't as epic as you would expect. Considering how unlikely it is that they're going to do a seperate Mandalorian or Sith RPG video game title I can't see the reason not to let you become Mandalore or the Emperor.

ps. I didn't like how the Bounty Hunter quest does double duty as the Mandalorian and BH story arc. I presume that you can play the whole honourable type and that lore-wise the clans are much closer to roving bands of mercenaries than during the Mandalorian Wars. But still....

This message was edited 1 time. Last update was at 2012/08/31 17:12:56



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St.Joseph MO

I really liked this game...

Biggest issue i had was it was released 10-15 days before my little one.

Great graphics
PvP was ok.. Open world pvp was bad.
(Bad due to faction inbalanced that can only be fixed by players)

Endgame was to easy / Hard to find a group for.. It should be easily known by now games need to start with Dungeon finder.

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Made in gb
Longtime Dakkanaut





England: Newcastle

 Spyder68 wrote:
I really liked this game...

Biggest issue i had was it was released 10-15 days before my little one.

Great graphics
PvP was ok.. Open world pvp was bad.
(Bad due to faction inbalanced that can only be fixed by players)

Endgame was to easy / Hard to find a group for.. It should be easily known by now games need to start with Dungeon finder.


Well, I've never played an MMO and I only got the game last week because I'd just got an internet connected gamesplaying PC and it was going free to play in November. After trading in a game and some Game reward points I got it and the subscription to get me to November for around £10. Which means I just think of it as a single player game with co-op. I've yet to really look at the other stories but the Sith Warrior one has been brilliant so far. My only complaint is that months ago I saw what the ending is and I felt they could have done more with the story arc. Baras is great as a villain (other, villain? ) but I don't think you over-throwing him should have been the entirity of the plot. Hence why I'd like some DLC.


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Totalwar1402 wrote:Which means I just think of it as a single player game with co-op.
That's really how I see it, too. The "MMO" factor is largely optional - but it is nice to have. Playing with (or against) other human players is a lot of fun, as is the RP.

Totalwar1402 wrote:I've yet to really look at the other stories but the Sith Warrior one has been brilliant so far. My only complaint is that months ago I saw what the ending is and I felt they could have done more with the story arc. Baras is great as a villain (other, villain? ) but I don't think you over-throwing him should have been the entirity of the plot. Hence why I'd like some DLC.
I thought it was great. Keep in mind Baras isn't just any Sith Lord, he's incredibly influential and makes a bid for power himself. That you are overthrowing him as your (former) master is just one half of the plot; the other is that he's effectively become an extremely dangerous traitor with his own separate powerbase. So you're basically slaying two enemies (Baras as your Personal Nemesis, and Baras as the Emperor's Target) in one blow.

My character walking out of the council chambers was just awesome. I could've totally seen the credits rolling at that moment. Really, that's a wrap. That is one movie. To me, that really was a concluded story.
That you can always add more is a given, just like there was The Empire Strikes Back after A New Hope.

Totally agree on Baras, by the way. Loved that guy! The voice, the whole character design ... just wow.
   
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England: Newcastle

Yeah, BTW, is it just me or does the Sith Warrior story REALLY push you to play a light side character? I've had, not one, but two life changing ephinies telling me to change. One was when I "died" and was reborn as a Revanite; compelled to learn how to balance light n dark. Then theres on Tatooine where I see myself tell me that I can become far more powerful by embracing the light and how I will become as paranoid and therefore weak as Baras if I keep following the Dark. From an RPG perspective, I can't see how I would stay as a villain after all that. I mainly just do a few dark actions for the lols and because the orange eyes look pretty cool.

Plus, I'am actually a better person than most of the Jedi on that game! They refused to let me give myself up. One of them wiped the mind of his padawan so he wouldn't give away secrets "for the greater good". Another, the one whos currently master of my future apprentice, is clearly a bad guy and doing whatever it takes to win. Don't even get me started on the Republic who are backing terrorists! lol.

This message was edited 1 time. Last update was at 2012/09/02 01:40:25



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Totalwar1402 wrote:I've had, not one, but two life changing ephinies telling me to change. One was when I "died" and was reborn as a Revanite; compelled to learn how to balance light n dark. Then theres on Tatooine where I see myself tell me that I can become far more powerful by embracing the light and how I will become as paranoid and therefore weak as Baras if I keep following the Dark. From an RPG perspective, I can't see how I would stay as a villain after all that. I mainly just do a few dark actions for the lols and because the orange eyes look pretty cool.
You could simply not believe it. That hokey Revanite ritual (which not only Force-sensitive characters are subjected to) is obviously () intended to convince new inductees of the power of their cult, whereas the Tattooine thing could be interpreted either as a trick from someone else or a matter of defeating your own doubts. Y'know, kind of like that "Luke goes into the Dark Cave" thing. With the Revanites, the revelation that "the Master" isn't actually the one they claim should further serve to dispel the value of this "rebirth".

I for one had little problem staying "evil", though I have to say that I also played the game with a specific origin story in mind. You know, years of backstabbing and painful lessons in the Korriban Academy, that sort of stuff.
That being said, I'm actually having fun with being a particular kind of evil, in that my character still follows some twisted "code of honour" where she seeks out worthy enemies to duel, occasionally even paying them respect depending on their behaviour. On the other hand, she still has no problem slaughtering her way through a bunch of common soldiers to get to her target, or inflicting pain on helpless victims if she's angry. Basically, I'm embracing the P&P's Sith Marauder description of being "a well-trained, living weapon" and all about harnessing power from one's own rage. I'm also using the "Duelist" title, by the way.

Oh and Dark Side Jaesa is best Jaesa. So psycho!

Totalwar1402 wrote:Don't even get me started on the Republic who are backing terrorists! lol.
To be fair, both sides have their hands in dirty stuff. The Empire is just more open about it. With the Republic, it mostly seems to be various clandestine black ops projects going their own way without the higher-ups knowing (there's that superweapon in the Jedi Knight story), or someone down the chain making a decision born out of despair or lust for vengeance.

This message was edited 1 time. Last update was at 2012/09/02 02:25:55


 
   
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England: Newcastle

 Lynata wrote:
Totalwar1402 wrote:I've had, not one, but two life changing ephinies telling me to change. One was when I "died" and was reborn as a Revanite; compelled to learn how to balance light n dark. Then theres on Tatooine where I see myself tell me that I can become far more powerful by embracing the light and how I will become as paranoid and therefore weak as Baras if I keep following the Dark. From an RPG perspective, I can't see how I would stay as a villain after all that. I mainly just do a few dark actions for the lols and because the orange eyes look pretty cool.
You could simply not believe it. That hokey Revanite ritual (which not only Force-sensitive characters are subjected to) is obviously () intended to convince new inductees of the power of their cult, whereas the Tattooine thing could be interpreted either as a trick from someone else or a matter of defeating your own doubts. Y'know, kind of like that "Luke goes into the Dark Cave" thing. With the Revanites, the revelation that "the Master" isn't actually the one they claim should further serve to dispel the value of this "rebirth".

I for one had little problem staying "evil", though I have to say that I also played the game with a specific origin story in mind. You know, years of backstabbing and painful lessons in the Korriban Academy, that sort of stuff.
That being said, I'm actually having fun with being a particular kind of evil, in that my character still follows some twisted "code of honour" where she seeks out worthy enemies to duel, occasionally even paying them respect depending on their behaviour. On the other hand, she still has no problem slaughtering her way through a bunch of common soldiers to get to her target, or inflicting pain on helpless victims if she's angry. Basically, I'm embracing the P&P's Sith Marauder description of being "a well-trained, living weapon" and all about harnessing power from one's own rage. I'm also using the "Duelist" title, by the way.

Oh and Dark Side Jaesa is best Jaesa. So psycho!

.


Yeah but I'd already been sort of grey the way I'd been going so it actually seemed to fit with my story that I'd have a vision telling me to become good and not cave in to base need or hatred. Though it is funny acting like a sociopath at times. Although yes, I really want to make Jaesa kill her master and say "strike him down with all your hatred and your journey toward the Dark Side will be complete". At the minute I see my character as like an Imperial Knight from Legacy. Its all about loyalty to your people "the Imperials" and an ancient animosity against the Republic. Who tried to exterminate the Sith on Korriban BTW.

Also, the Jedi characters have no issue butchering their way through a bunch of common guys to get to an objective either... But, again, I told that Jedi Master that I just want to talk to Jaesa and send a message and he was like "I will not succumb to Sith lies!". My character actually held up her hands like WTF. Guardians of truth and justice my ass.


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Totalwar1402 wrote:Although yes, I really want to make Jaesa kill her master and say "strike him down with all your hatred and your journey toward the Dark Side will be complete".
Yeah, so much potential for classy quotes!

Spoiler:


Totalwar1402 wrote:At the minute I see my character as like an Imperial Knight from Legacy. Its all about loyalty to your people "the Imperials" and an ancient animosity against the Republic.
My Sith is somewhat more spoiled on the subject. Sith = Superior, everyone else needs to get in line and serve. Although she does promote a unified Empire over internal bickering and isn't really after personal influence herself - just the thrill of battle. I realise that makes her a perfect pawn, but it also makes her a perfect right hand aka Darth Talon. Which just suits nicely to what you eventually become as the story progresses. (not that I actually take it that far when roleplaying with other people, of course - when RPing I just represent her as a rank-and-file warrior, situated between the ranks of Apprentice and Lord)

Totalwar1402 wrote:Also, the Jedi characters have no issue butchering their way through a bunch of common guys to get to an objective either...
True, but the good ones (like my Mirialan Padawan) will regret it as a necessary action, may even seek a way around them or try to get them to surrender (not that it'd actually work on NPCs). My Marauder just swats them away like flies, angry at someone daring to step in her path and having the gall to challenge her when he's clearly not a "proper" enemy with whom she'd actually enjoy to duel.
   
 
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