Switch Theme:

Tyranid Hunters  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob on Warbike with Klaw






There's that old bit of fluff about the theory that the Tyranids are running away from something that pops up from time to time and someone suggested that as the Tyranids are obviously inspired by the movie Alien and the bugs from Starship Troopers it would be logical to suggest that they are running from some form of Predator. Of course the xenomorphs never fled from anything, but it makes an interesting concept.

What if the Tyranids are fleeing from some sort of creature that excels at destroying them? How could such a creature be represented? Would be simply something of great intelligence or cunning or perhaps a massive warrior race of similar size to Hive Tyrants/Tyranid Warriors?

My idea.

Confused and contradictory statements from shell shocked survivors of the Sheol PDF report that an unidentified alien force was encountered during the Tyranid assault upon their world. These combatants largely ignored PDF troopers and reportedly focused their efforts against the rampaging Tyranid forces with great success and are responsible for not only driving them from the planet, but also annihilating every last trace of Tyranid biomass. The aliens are described as being massive bipedal creatures standing over 6 meters in height, possessing two powerfully built legs, and two pairs of wiry dexterous arms. They were lightly armoured, but their flesh appeared to be thickened and resistant to all forms of anti infantry weapon used against them. Their armament consisted of unidentified energy weapons, theorized as possibly a more advanced form of plasma, a multitude of biological and chemical weaponry, an unidentified thermal based weapon, in addition to refined monomolecular blades capable of cutting through the reinforced armor of a Leman Russ that made the fatal mistake of engaging them in combat. Whatever they may be, they appear to be faster, stronger, more intelligent and technologically advanced than any race in the known galaxy. Emperor help us, if the Tyranid horde is truly fleeing from these beasts, what can we do to stop them?


Army Special Rules

Tyranid Hunter - A model with the Tyranid Hunter special rule must reroll all failed rolls to hit and wound against monstrous creatures in close combat.
Psychic Void - All Tyranid Hunters are blanks and disrupt the focus of nearby psykers. Psykers within 18" of a model with the Psychic Void rule roll 3d6 for psyker tests and use the two highest dice. All models with the Psychic Void rule have a 2+ invulnerable save against psyker shooting attacks.
Thick Hide - 3+ Armor Save.

Wargear

Repeater - SX AP4 Assault 3 24", the Tyranid Hunter Repeaters are LMGs that fire toxic bolts. They always wound on a 3+ regardless of the target's toughness.
Plasma Repeater - S8 AP2 Assault 3 24"
Plasma Cannon Repeater - S8 AP2 Assault 2 36" Blast
Missile Launcher Three Firing Modes
- Plasma S8 AP2 Heavy 1 48" Large Blast
- Thermal S4 AP5 Heavy 2 48" Large Blast
- Mindshatter SX AP- Heavy 3 48" Instead of rolling to wound all models hit by Mindshatter must take a leadership test with a -3 modifier. If the test is failed the model is removed
from play as neural synapses overload and render it comatose.

Neural Net - SX AP- Assault 1 18" Range Large Blast - Models struck by the net must pass a leadership test with a -1 modifier or are reduced to initiative 1 and weapon skill 1 for the remainder of the shooting player's turn.

Incinerator - S5 AP4 Assault 1 Template
Heavy Incinerator - S6 AP3 Heavy 2 Template (a model firing a Heavy Incinerator may not assault in the following assault phase under any circumstances)
Cutting Beam - S10 AP1 Assault 1 12" Melta

Hunter Combat Blade - Counts as close combat weapon, always wounds on a 2+. AP6
Monomolecular Blade - Strikes at the user's strength. AP2 Armourbane Specialist Weapon
Hunter War Blade - A massive two handed weapon forged of an unknown metal. Strength +2, AP4. Rending. Two handed.

Plasma Grenades - Offensive grenades. S8 +d6 damage vs vehicles.
Toxic Grenades. - Defensive grenades.
Shield Emitter. 4+ Invulnerable Save.



HQ

Hunter Prime 180 Points
WS6 BS6 S6 T6 W5 I6 A5 LD10 SV3+

Special Rules: Tyranid Hunter, Psychic Void, Stealth, Infiltrate, Fearless, Eternal Warrior, Infantry (Character), Thick Hide, Feel No Pain.
Wargear: Plasma and Toxic Grenades, Hunter Combat Blade, Repeater.

Options: May replace Hunter Combat Blade with a Monomolecular Blade for +20 Points or Hunter War Blade for +10 Points. May replace Repeater with Plasma Repeater for +5 Pts, Neural Net for +5 Pts, or Incinerator for +10 Pts. May purchase a Shield Emitter for +20 Points.



To be continued.



This message was edited 1 time. Last update was at 2012/08/31 22:07:30


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in ca
Reliable Krootox




Montreal

pretty cool concept thats for sure. I would think if it was something trying to or could kill it would be; all mechanical, god like or a disease/virus that would kill them. Or maybe all three.

Tash'var Tau 3034 PTS [W]5[L]11[D]0 'Cadre Carnivores of Tash'var' Completed:47/3034
Tyranids 1400PTS [W]2[L]4[D]1 'Hive Fleet Serpent Wing' Completed: 200/1400
I suck at playing, but I dig the painting!

Member of 40k Montreal
There is only war in Montreal
 
   
Made in us
Nasty Nob on Warbike with Klaw






The Necrons and C'tan already fit the bill for the first two. Tyranids reportedly avoid Necron Tomb Worlds.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Why not just have beings that are pure energy bound into corporeal form? Something the Tyranids really can't eat?

Like this guy:


 
   
Made in us
Nasty Nob on Warbike with Klaw






deleted

This message was edited 2 times. Last update was at 2012/09/01 01:41:54


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in au
Dangerous Outrider





 DemetriDominov wrote:
Why not just have beings that are pure energy bound into corporeal form? Something the Tyranids really can't eat?
unless it comes across the Doom of Malan'tai who eats life forces.
   
 
Forum Index » 40K Proposed Rules
Go to: