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40k Armoured Assault Mission rules!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Power-Hungry Cultist of Tzeentch






- Up to 1000 points
- Kill points and Objectives
-Tanks, Walkers, Skimmers, and Skimmer tanks Only
- Hq is One vehicle which is pre-selected before deployment.
- HQ/ Command Vehicle is granted 2 more hull points, +1 Armor Value to Front and Rear armor
- Command Vehicle counts as 3 killpoints.
- All vehicles must make a radio call before they fire on target, by taking leadership ( Ld 9) if they fail , the vehicle cannot fire at it due to lack of radar or visual contact with the target .
- If the Cmmand Vehicle is Destroyed instanly Appoint any available unit in its escort ranks (must atleast take one escort Vehicle and a max of 2)
- All vehicles can hold objectives except Fast attack choices.


I was also thinking that for the command vehicle it could have a command chart for all its vehicles in its army. like To move you take each vehicles and roll on a D3 chart:
Results:
-1: Combat speed ( respective direction)
-2: Cruising speed ( Any direction )
-3 : Defense Pattern ( move closer to allied units or aid them in their assault)

To Shoot:
-1: Closest Enemy Target
-2: Weapons Free ( Shoot at whatever)
-3: " Collapse Those Buildings!" ( Shoot at a building that proves to harbor cover to the enemy)

and for 200 point per vehicle, up to 2 vehicles can take an Aerial Lift.
Can be dropped of via Deep strike ( except scatter with a 1D6 scatter).
..

3000 points - Space Wolves
500 points-Pre HeresyThousand sons
500 points-Death Guard

"For Russ and the WolfTime!" 
   
Made in us
Calculating Commissar





So, you are aware that there is no input in this game right? This game plays itself. If I am bringing 1k of tanks, then why do I only get to play one of them?
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






But what if HQ vehicle is land raider? 6 Hull points and Armor 15............
   
 
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