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![[Post New]](/s/i/i.gif) 2006/03/13 16:09:31
Subject: Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Hey all, Played a 2000pt RTT over at Game Empire in San Diego this weekend which probably will end up being my last tournament with my army before the new Tau Codex comes out. Had three great games against three great opponents and did fairly well. Shas'O - Plasma, Fusion, Multitracker Ethereal 3 independent Crisis Suits, all with Twinlinked Plasma and Flamers 2 full Fire Warrior teams with Shas'ui and Markerlight 1 full Fire Warrior team with Shas'ui and Markerlight in a 'Fish w/ MT, TArray and Decoys 2 10 man packs of Kroot 1 20 man pack of Kroot 1 full Pathfinder team w/ Shas'ui in 'Fish w/ Decoys and 4 Seekers 2 Ionheads w/ Burst Cannons, MTs, Decoys and BSFs 3 Broadsides w/ Plasma Rifles and 6 Shield Drones Zapping MEQs in cover with Markerlighted Ion/Plasma/Railguns is what the list is designed to do. I typically use the IA3 XV84 for the Shas'o to add another Markerlight, but it wasn't allowed in this tourny. First Game against Josh playing Space Wolves Wolf Lord in Terminator Armour Wolf Guard Battle Leader Rune Priest Venerable Dreadnought (not in HQ mode) 4 Wolf Scouts 10 Grey Hunters in a Rhino 10 Grey Hunters on foot 13 Blood Claws mounted in the LRC 9 Blood Claws in the regular Raider Land Raider Land Raider Crusader Mission was Emissary Escort. Josh ended up with the Emissary so he had to keep it alive and get it into my deployment zone if possible. Victory Point scenario with a nice 200 pt bonus for me if I could whack the Emissary. Decent amount of terrain on the board with a nice big building on my side. Josh deployed straight across from that with his plan to hide the emissary behind it out of LOS inside a Raider for insurance. I was thinking about deploying straight up across from him in the building, but I didn't think I could stop both Land Raiders before they dropped lots of angry Wolves into my line. My Broadsides deployed on the opposite corner from his army along with most of my firebase. The Crisis suits and commander did deploy in the buliding as I figured they can get away and I might need the emergency fusion blaster if the LRC gets behind the building. Kroot spread behind my fireline to prevent Wolf Scouts eating the Ethereal and one infiltrated into Josh's deployment zone for an extra battle point (they did nothing else, which was fine). Josh won first turn (w/o needing the Dread reroll) and everything zipped forward with smoke clouds blanketing the battlefield. He also used the regular Land Raider to block LOS to the Crusader, which had the emissary in it. The Ven Dread and Rhino headed for my firebase while the Raiders ran for the beforementioned building. Shooting was sorta okay. Railguns bounced off the Land Raider, the Rhino blew up entangling it's cargo and the Ven Dread rerolled a kill into a Stunned (which was ignored by Extra Armour). Both Raiders go full speed through the building and dump their Claws out into difficult charge range. Nuts, I was hoping at least one of them would get immobilized. One pack hits a high difficult number and hits the Pathfinders (too far forward! Dumb!) while the other fails. The Dread waltzes forward and blows smoke, since it can't shoot. Pathfinders obviously die and Claws w/ Lord look around for something else to eat. Hmmm, not so great looking. I gotta get that Emissary out from the LRC parked in cover otherwise I'm kissing 300 points away. The Shas'O jumps into the building lining up for a suicide fusion shot on the Crusader. I block the Ven Dread and the Blood Claws from my line with skimmer chassis. Plasma and Ion rounds fry a good chunk of the Claws, the Railguns blow the Land Raider up and the Shas'O explodes the Crusader, putting a wound on the Emissary. Not bad at all. The only downside is that my Shas'O is dead dead dead and the Ven Dread is getting closer. The spilled Hunters fall back under pulse rifle fire looking for cover while the beat up Claws advanced towards my skimmer wall. The Claws from the Crusader take up positions in cover to protect the Emissary as the walking Hunters prepare to fist the Shas'O. Assault cannon fire fails to bother the Devilfish blocking the Dread. In assault, though the Dread takes down the Fish in CC (!!!). Fortunately, the remaining Claws can't duplicate the feat. Unfortunately, the Dread now has a clear path over the busted Devilfish frame into my Broadsides. Oh yeah, the Shas'O dies. Okay, there aren't that many Blood Claws up close and my Fire Warriors and Kroot should be able to handle them. Both Ionheads break the skimmer wall and fly into the building hunting the emmisary. Their guns do a few casualties to the Claws protecting him, but as he's an IC, I can't get close enough to pick him out. Close range pulse rifles and Kroot rifles whittle the Claws down to 3 and their Lord. It's gonna be CC time in a sec. Broadsides slam the Ven Dread and come away with another Kill turned into Stunned. Uh oh. Not much shooting right now. The Dread climbs over the shot-down Fish and charges into the Broadside unit (with attached Ethereal). Claws and Lord hit the Fire Warriors, beat the heck out of them, but the Ethereal keeps them in the fight setting them up for mass Kroot charges next turn. In the building area, the Wolf Scouts finally show up, but bounce a close range meltagun shot off a Head's armour (3 on the pen roll). Power Fists batter the Hammerheads (Josh never failed to roll at least one 6), but just take a ion cannon off. The Dread rips into the Broadside unit, but can't deliver a good amount of hits and the Shield Drones block the wounds. Quick look on the field. The Emissary is NOT attached to any of the two Wolf Units nearby. Can't really let that one go and both Heads fly over the Wolves and park one inch from the Emissary. Yeah, he dies. Not much in LOS to shoot at, so the poor Hunters who got tossed out of the Rhino have a few more rounds tossed their way. The Kroot rush the Lord and his Blood Claws. Interestingly enough, the Fire Warriors are the ones who do the most damage with some really good rolling as the Claws die and the Lord stands alone in a sea of Kroot. Shield Drones stop the Ven Dread again, so I'll just chalk that up to karmic payback for not being able to kill the thing as it crossed the field. Last turn isn't too exciting. The Wolves in the building bash the Hammerheads with Power Fists (again!) but can't bring any down. The Lord runs the Fire Warrior team off the board, but the Kroot can only put a single wound on his Terminator armour and he lives. The Dread ends the game surviving through volleys of Railguns and seeker missiles only to end up stalled out by Fearless Shield Drones and the Ethereal just out of his reach. VPs are in my favour and the dead Emissary is just frosting on the cake. Josh is a really good guy, and hopefully we'll play again someday.
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![[Post New]](/s/i/i.gif) 2006/03/13 16:17:19
Subject: RE:Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Game Two - Aaron playing Necrons (WAHHHH!!) Like most Tau players, I have an irrational fear of seeing Necrons on the other side of the field. Of course, some of that might have to do with the fact that one of my friends plays Necs and is running undefeated for quite some time with them. Lord w/ Disco Ball and Veil + Warscythe Lord on Destroyer w/ Warscythe and Disco Ball 3 packs of 13-14 Warriors 2 8 packs of Scarabs 1 squad of 3 Destroyers 1 squad of 3 Heavy Destroyers 1 Tomb Spider 1 Monolith Mission is Cleanse II and the board is very empty of terrain. I lost the strategy roll (as usual) and got stuck on the corner even emptier of terrain then the rest of the table. Hammerheads are deployed as far back as I can get them while at least Shield Drones let the Broadsides stand in the open w/ no disadvantage. Center of the board has a skimpy forest which promptly gets 40 Kroot infilitrated right behind it (barely). The Pathfinders are screened by the forest so if anything runs into it, I can Markerlight and nuke it. All the Fire Warriors are sorta just hanging out there in the wind, so I attach the Shas'O to one attempting to minimize morale problems. Necrons are spread out rather evenly across the triangle zone with the Monolith held in reserve to Deep Strike, which should entertain me to no small extent when it shows up. Aaron wins first turn. Scarabs drive up both flanks with a Destroyer squad near each one while the Warrior block goes up the center. Heavy Destroyers take down the Pathfinder fish which was a bit too close and the regular Destroyers vaporize most of a Fire Warrior team, but the Shas'O keeps them in formation. Noticing that his squad is sorta shot up, the Shas'o detaches and moves to the next squad in line. The Ionheads stay in park mode and deliver a cross board volley just inside 5 feet and take down the entire Destroyer squad. Pulse rifle fire and Railguns shoot up both Scarab units, but there's still some left. The Kroot hang out behind the forest and wait for something to get closer. Oh goodie, here comes the Monolith. It drops near my front line and the bug zapper hits two Fire Warrior teams and all three Kroot units. Next, it teleports a pack of Warriors to itself and rapid fire decimates more Fire Warriors. The rest of the phalanx advances, trying to figure out if advancing within range of the Kroot mass is a good idea or not. In assault, the scarabs zip into close combat with what's left of my Fire Warriors with the Destroyer Lord close behind. Okay, it's shooty time. Markerlights illuminate the teleported Warrior squad and all sorts of ion/plasma destruction descends upon them. I even pass up the railgun shots to use the Broadside plasma rifles . Unfortunately my shooting is atrocious and only 8 Warriors fall over. Lessee, that was 7 twinlinked plasma rifles (4 in double tap range), 6 ion cannon rounds and a few stray pulse rifle shots. The two small Kroot packs move away from the forest seeing as close combat is coming and head for the monolith. I guess the only good thing is that the Warriors break and run around the monolith. 6 of the 8 Warriors stand back up (BLAH!), promptly regroup and consolidate back towards the fight. The Monolith particle whips the Broadsides, deviates and snipes the Shas'O out of the unit. The warrior phalanx finally decides to do something and they move towards the center forest with the Heavy Destroyers in support. My Fire Warriors die to Scarabs who consolidate forward. Okay, let's try that again. Another storm of ion/plasma rounds kill 8 more warriors (I SUCK!). This time though, the Broadsides hold their ground and turn the Monolith into a large crater. The big Kroot pack forestwalks forward and delivers 40 rifle shots into the Heavy Destroyers which all fall over. Yay! In return, the Warrior phalanx pours gauss fire into the Kroot who break and run backwards through the forest. 6 Warriors stand up AGAIN, march forward and start blowing off Shield Drones from the Broadsides. Meanwhile, the Destroyer Lord zips over the carnage, finds a gap where the dead Shas'O used to be and charges right into the Ethereal! And promptly misses all his attacks. Uhhhhh. Since the Necron long range weapons are all dead, the Hammerheads finally start moving across the board. Along the way, my guns finally decide to work and the same Necron pack I've been pounding on for the last two turns goes down. No other Warriors are close enough and the Tomb Spider is just outside range also so they can't come back. Attempting to save the Ethereal, both small Kroot packs rush the Destroyer Lord while the big one fails to regroup and keeps running. A good amount of attacks and the Lord goes down, failing once again to hit the Ethereal! Rule question for you all. The Lord was in combat with the Broadside team and in BTB with the Ethereal. The Kroot kill him by inflicting three wounds. When he stands back up (he did), where does he appear? Back in close combat w/ the Ethereal or is in CC with the Broadsides enough? Just for more entertainment, after I won the CC, I consolidated a Kroot pack in a base to base circle around the Ethereal. After a bit of discussion with Aaron, we decided to put the Lord back in CC touching the Kroot unit, since that was closest to where he went down. Turn 6. Rapidly running out of options as his phalanx is still blocked by the forest (who would have thought such a dinky piece of terrain was so important?) and knowing that I have last turn with, Aaron veils his walking Lord and one of the Warrior packs into my corner, hoping to contest it and shoot a Hammerhead down. The scatter dice is not his friend though, and the Lord lands on the very board edge and only a few Warriors can form the half-circle around him. In assault, the Destroyer Lord stands up and promptly gets knocked down and eaten by the Kroot. Both Ionheads shoot over the forest, contest his home corner and zap a few more Warriors for the heck of it. My Crisis suits do the same and the game ends with me holding three corners and contesting the last one. Wow, I'm actually 2-0 and going into the finals. Me and my next opponent are also the only ones with 2 wins (lots of ties). No pressure. None at all.
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![[Post New]](/s/i/i.gif) 2006/03/13 16:17:43
Subject: RE:Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Game Three - Dave playing Tyranids Oh heck, here we go again. In the last Game Empire RTT, I ended up matched against Dave and after an epic slugfest, came away with a draw. He's an excellent player and only a healthy dose of luck got me through the last game against him. Mission is Arch Rivals (!!!). So for a nice VP bonus, my Shas'O has to take down his Hive Tyrant in CC. Somehow, I just don't see this happening. At least I'm not playing Guard and my assault jump can keep me away from him. 2 Hive Tyrants w/ Venom Cannons and Barbed Stranglers 3 Elite Carnifexes w/ 2 TL Devourers 2 HS Carnifexes w/ Venom Cannons and Barbed Stranglers 3 Zoanthorpes w/ Warp Blast 72 Termagaunts 6 Raveners Go, go Godzila! We're both essentially playing the same lists we did before. Good thing I couldn't take the XV84 as I'd never be able to use its Markerlight. Terrain again leaves something to be desired with a large ruin smack in the center and a few isolated pieces of random crap lying around the field. Of course, with nice open fire lines, I'm not complaining too much. Losing the first roll, I deploy corner castle with the Broadsides and IonHeads in the back. Pathfinders set up solely to illuminate targets coming through the center ruins as it's too tall to see over and pretty wide too. Dave sets up across the entire triangle zone with both Tyrants and a Carnifex closest to me in some woods, the 3 Elite Fexes behind the ruin and the last Fex on the far side. Gaunts are sprinkled throughout the zone fairly evenly. He wins first turn. Playing very cautiously, the center swarm manuevers through the ruin keeping 6" of it between us. A few long range rounds hit a Kroot here and there, but my firebase is well out of range of his guns. No good targets on my side either and I'm sure as heck not moving out of my position to close with him. For lack of anything better to do, I shoot up Gaunts cruising around the front lines. Fast turn. Dave's still playing really cagey, keeping his Big Critters buried in the center ruin 6+ inches in and fencing with his Gaunt broods. Stuff is getting closer which is mildly unnerving as all I can shoot are Gaunts while TMCs creep through the ruins. My Kroot are accounting for themselves well as the big unit can absorb casualties from Fleshborers while dishing it back. Close combat isn't quite as good though as the Gaunts' higher Initiative proves fatal to the smaller squads. Turn three, the bugs come out to play. The Dakkafexes move to the front of the ruins while both Raveners broods rocket out of cover and head my way. Heavy bugs don't seem to want to expose themselves to railgun fire and stay in woods except for the leader Hive Tyrant who is moving 1" a turn through the same forest. Devourers don't have any good targets, but one Ravener brood eats up the distance like nothing and slams into my flanking Fire Warrior team. They kill 5, I pull the Shas'Ui and base to base models, and the squad runs far enough to avoid being consolidated into. My Devilfish and Ionheads swing to the front of the castle, creating skimmer wall of bug defence. The broken Fire Warrior team can't regroup due to the Raveners lurking nearby in the woods, but roll snake eyes for distance and don't run off the board. Markerlights illuminate the lead Dakkafex and ion bolts plus Seekers remove it from the table. My two non-beat up FW teams fire at the next one, but can't put a wound on it with pulse rifles. With the heavy Carnifexes and Hive Tyrants annoyingly staying out of LOS, the Broadsides deliver three rails to the same Dakkafex and come away with nothing. =( Finally, all three Crisis suits bounce into the forest and deliver triple flamer burnination death to the Raveners which go down under the fire. Quote heard: "Who uses flamers on Crisis suits anyways???" Trying to break the skimmer wall, the big bugs displace from cover and rain Venom Cannon fire down on the Skimmers which annoyingly remain perfectly intact. Having killed the Kroot, the remaining Gaunts mill around the front of the wall, but the next Ravener brood AGAIN rolls nice fleet and difficult terrain, catches a slow to retreat Crisis suit and kills it. RULES QUESTION. After whacking the Crisis suit, Dave rolled massacre, got a 5 and folded into the broken FW team. Now, I checked Leadership to regroup, fail, and the team died. Does he a)roll another massacre result and apply? b)move the original 5 inches somewhere? c)stand around and do nothing? We came to the sad conclusion that b) applied, so the Ravener brood consolidated into another Crisis suit. My skimmer wall is holding the frontal attack, but those Raveners have broken my flank. Not too great, but I'm not completely screwed yet. In my phase I move backwards with the skimmers, making the circle smaller around my little corner. I'm protected, but now I'm really packed in tight. Any downed skimmer is going to make a mess of things. Markerlights + Ion Cannons kill another Dakkafex in cover, but the Railguns fail to wound the Hive Tyrant. Grrrrrrrr. Oh yeah, the Crisis suit dies to Raveners of Doom. Crunch time. There's a nice line of Gaunts and that dang Ravener Brood just waiting for an opening. Dave's gonna give them one. Warp Blasts, Venom Cannons and Barbed Stranglers focus fire on a Devilfish which sucks up hit after hit after Shaken/Stunned/Decoy Launcher Rerolls/Weapon Destroyed. And on the last shot, takes a second Weapon Destroyed and drops into the dirt. I do a futile attempt to block the Ravs with the entangled drones, but they zoom over the busted 'Fish and hit my Shas'O. A Gaunt brood also makes it into the gap in my wall and runs into the last Crisis suit. Lots of rending wounds, but the 'O has four wounds and a goodly amount of armour saves means he lives. The other combat results in another good amount of armour saves and the Suit wins combat and breaks the non-synapsed Gaunts! No rundown unfortunately. Bottom of the 5th and the 10 minute warning was quite some time ago in Dave's round. Gotta make this one fast, as stopping a game in my round isn't going to do me any favours. Fortunately (or unfortunately) I don't have much I can do. Railguns put only a single wound on the Hive Tyrant and even w/ Markerlights, the Ionheads just can't put enough wounds on the last Dakkafex to bring it down. Trying to return the favour from before, the last Crisis Suit flames and then charges the remaining Gaunt brood, figuring that Ld5 and broken = easy kill. Nope. Back in CC he goes. =( The 'O obviously dies, but I've used the time to get a Fire Warrior team blocking the path to the Broadsides and the Ethereal, so the Ravs go into them. The Gaunts and Crisis suit beat around on each other for a bit. Okies, I figure that's about all of that. I also figure that Ravener brood has killed more then enough to give Dave the win. Looking around though, everybody else has finished and as we're the only undefeated players, we've got quite a crowd. We both look at each other, shrug, and pick up the dice for another go. Turn 6 (way the heck over the 2 hrs) The skimmer wall is broken, but there's nothing that can get into CC for the Tyranids. All the fast stuff is either dead or still eating their way through my little blue buddies. Going for points, Dave tries to duplicate last turn's feat on a Hammerhead. It gets bounced around but has more then one weapon to lose and rides out the storm. Ravs chop up Fire Warriors, but determined to defend their Ethereal (and re-roll!), they hold their ground. One last round of fire for me. The Ionhead fails again to kill the third Dakkafex, but markerlights + TL Railguns inflict 3 unsavable wounds and the Hive Tyrant goes down. Oh yeah, and the Fire Warriors die, but there's no more choppy time for the MVP Raveners. That's all folks! Army lists and calculators come out and the result is a DRAW! (AGAIN???) I'm still lower in points, but putting that Hive Tyrant down brings the margin under 200 pts and denies Dave the win. So in the end, both of us end the tournament with 2 wins and 1 draw. And for entertainment, neither one of us wins Best Overall as several players also have 2 wins and a draw and one of them has more points overall. Dave wins Best General for battle points and I get Best Sportsman, so neither one of us goes home empty-handed. Another great tournament by the fine staff of Game Empire in San Diego, and I got to meet some really good players and play some really good games. Shoutout to Darrian13, who beat my buddy Johnston's RT style Crimson Fists with his Black Legion Daemonbomb in the 3rd round. (I need to get a game against that sometime!)
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![[Post New]](/s/i/i.gif) 2006/03/14 05:37:45
Subject: RE: Tau 2000 at Game Empire RTT
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Ancient Chaos Terminator
South Pasadena
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Great report Eric.
I gotta say, any draw against David's Godzila nidz is impressive. I have faced it twice and I would have loved to come away with a draw in either match.
As for the game against Johnston and his whirlwinds of doom, I was just lucky to get into combat on turn 2 before he could really lay down the minefields and hole up. I did manage to lose an entire unit of 12 daemonettes to a minefield though. That was impressive, and expensive.
Darrian
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![[Post New]](/s/i/i.gif) 2006/03/14 13:37:17
Subject: RE:Tau 2000 at Game Empire RTT
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Incorporating Wet-Blending
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"Rule question for you all. The Lord was in combat with the Broadside team and in BTB with the Ethereal. The Kroot kill him by inflicting three wounds. When he stands back up (he did), where does he appear? Back in close combat w/ the Ethereal or is in CC with the Broadsides enough? Just for more entertainment, after I won the CC, I consolidated a Kroot pack in a base to base circle around the Ethereal. After a bit of discussion with Aaron, we decided to put the Lord back in CC touching the Kroot unit, since that was closest to where he went down." Unfortunately, I'd have to say that the Lord is destroyed when he stands back up.... Due to being within 1" of an enemy unit he neither charged, nor was charged by. This is regrettably one of the obvious rules situtaions that GW simply refuses to deal with, and there is no RAW covering a Necron Lord who is forced to stand up in BTB. When a Necron dies and is awaiting WBB for all intents and purposes gamewise he is NOT on the battlefield, the model is just there as a reminder, and to show the relative position for WBB eligibility. However this also means you can "camp" his corpse (Using a term from Evercrack), which after a few games against the 'Crons is a VERY obvious tactic, especially when the Lord dies in the opponent's assault phase; Just consolidate around the dead Lord and watch him disappear forever!
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2006/03/14 14:36:55
Subject: RE: Tau 2000 at Game Empire RTT
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Longtime Dakkanaut
Los Angeles
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Nice report. But I still woundn't have put flamers on the crisis suits.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2006/03/15 04:37:19
Subject: RE: Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Thanks guys!
Lordhat, isn't that a little goofy? What if his 'corpse' wasn't blocked by a model? Wouldn't he still die since obviously the model(s) he was fighting in CC are within 1" of where he went down? How about for Warriors (example) that are knocked down in CC, pass WBB and reappear attached to their unit that's still fighting in CC? Don't they die too then since they can't place 1" away (unless it's a really big warrior pack)? *shrug* maybe a YMTC topic.
bigchris: Well, I could have made them all Team Leaders w/ Hardwired Multitrackers and slapped Missile Pods on them, but that's really expensive. I fit flamers just because they're cheap weapons and Target Locks is a complete waste as opposed to Flamers which are mostly wasted (not that game though!).
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![[Post New]](/s/i/i.gif) 2006/03/15 05:04:11
Subject: RE:Tau 2000 at Game Empire RTT
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Incorporating Wet-Blending
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In the case of the warriors they're placed in coherency with a unit ALREADY in CC. A necron model that gets up is immediately starts "doing" whatever it is the unit is "doing" at the time: Falling back, waiting to move, or fighting in a melee. The problem with the Lord, is that when he dies, he is no longer joined to any unit he may have been, and has no "parent" unit to join. As I said earlier, for all intents and purposes he no longer exists, until he makes the WBB. When he gets up he may move, shoot, charge, regardless of what he, or any unit was attached to was doing before his death. So when your opponent decides to consolidate on "top" of his corpse, and he subsequently passes his WBB, it creates the situation where a model has been forced to enter the 1" "safety zone". There are no rules saying to "shunt him" a la Drop pods; Precedence shows that when this happens without an exception to allow it, such models are destroyed. As I also said, a simple FAQ entry would clear this up. I'll start a topic in YMTC.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2006/03/15 05:10:07
Subject: RE: Tau 2000 at Game Empire RTT
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Longtime Dakkanaut
St. George, UT
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Great report. Nice to see you do well. Makes me wonder how much you missed railheads against the Nids. I think those submunition rounds would have helped thin the gaunt horde quite a bit more than ion cannons.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2006/03/15 08:45:21
Subject: RE: Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Okay Lordhat, I'll pop over there to see how the debate turns out.
Jayden, funny enough, Railheads would have hurt me incredibly badly in this matchup. I wasn't worried about Gaunts at all as the Kroot screen held them back for the first couple of turns and then the skimmer wall kept them out of the firebase until the very end. In the last tournament when I played against the same army, Dave came full out at me with his MCs and it turned into a shooting gallery. 2 Markerlight hits, two guided ion cannons = dead Dakkafex in cover. With Railheads, I've only put two wounds on that same Fex, which is still dumping TL Devourer fire into my line. I can't deny that it would have been vastly entertaining vaporizing mass amounts of Gaunts with large pie....but probably not the best strategy for me against a Godzilla list.
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![[Post New]](/s/i/i.gif) 2006/03/15 10:03:06
Subject: RE: Tau 2000 at Game Empire RTT
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Ancient Chaos Terminator
South Pasadena
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@spmusubi, Eric in your experience, is there currently a more challenging army in our area than Dave's shooty Godzilla list? To me, it is the most complete army around and I have only ever seen it tied.
Darrian
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![[Post New]](/s/i/i.gif) 2006/03/15 11:43:12
Subject: RE: Tau 2000 at Game Empire RTT
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Longtime Dakkanaut
Brotherhood of Blood
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Great Batrep. It looks like your both very competant with your two armies since you both have drawn against each other. For me personally I love a close game between two very experienced players. It is also enjoyable were the outcome of the game is decided in the final round and not a massacre early. Especially in a tournament, you beat your opponent in round 2-3 of a 6 round tourny now what are you going to do for the remainder of the round.
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![[Post New]](/s/i/i.gif) 2006/03/15 12:22:04
Subject: RE: Tau 2000 at Game Empire RTT
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Regular Dakkanaut
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Lemartes: Heh, I'm not too sure how much experience you can chalk up to me as I've only been playing for a little over a year. Really getting a kick out of travelling to tournaments around So.California and meeting all these new players and new armies to fight. Thanks for the compliment though!
Darrian, there's a player at my FLGS that plays Drop Pods and absolutely thrashes me everytime we play. Of course, not that Tau have a really great chance against Pods anyways, but it's still been rough. There's also a Necron player in my regular playgroup whom I've never beaten either. I couldn't say how well they'd do in a tournament, but they're two really challenging armies (to me anyways!).
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![[Post New]](/s/i/i.gif) 2006/03/17 03:35:36
Subject: RE: Tau 2000 at Game Empire RTT
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Regular Dakkanaut
Flame On!
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devilfish drones are weapons, they counted as passengers if it gets destroyed, and can disembark, but until then they're upgrades/weapons and are str5, so i think you can use them to count as a weapon destroyed result, so ur fish shouldn't have died to that 2nd weap destroyed > immobile > dead
also the ravener that consolidated into the firewarriors = wiped them out = used the 5" to go instead into a crisis unit i think thats extremely shakey, i'd play it that either you wipe out the FW and then stand around like a chump, or even that you dont wipe out the FW because you didnt 'charge' you 'consolidated' so they dont need to take the LD check to get destroyed. not sure how its worded tho
well played anyway
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