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Made in us
Dakka Veteran





College Park, MD

I just finished painting up my Mil O starter and I'm trying to decide what to get to expand it. Ideally I'd like to simply jump up to 300 points since the game isn't too expensive. I'd like to add in a TAG/Mech, but it looks like the only one available to MilO doesn't have a model yet. Does anyone have a suggestion for converting an existing model into a Seraph? Other than that any suggestions for how to finish out the 300 points? I'd have around 15-20 left, so probably just another order sergeant. It may make sense to drop a miniature or two from the starter to make room for something else though, not sure.

 
   
Made in us
Hacking Shang Jí






Chicago burbs

Do you have remotes to back up your knights? Remotes can be really helpful. Guarding flanks, repeaters, and weapon platforms.

   
Made in us
Dakka Veteran





College Park, MD

No I do not, but I'll check them out. I assume repeaters are the drones? Right now all Ihave is the Mil O starter, so the 3 Order Sergeants with Combis, Order Sergeant with Sniper, a Teutonic Knight and a Knight Magister.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lansirill wrote:
No I do not, but I'll check them out. I assume repeaters are the drones? Right now all I have is the Mil O starter, so the 3 Order Sergeants with Combis, Order Sergeant with Sniper, a Teutonic Knight and a Knight Magister.

Repeaters are a hacking range amplification system. This allows Hackers to use their skill in a radius of 8 inches around the Repeater. The Hacker can be at any distance from the Repeater, and he does not need to keep a LoF with it. This is a Special Skill that functions automatically and does not need the spending of any Orders to work. The Repeater can only be used by Hackers of the same army, or an allied one.

Remotes are things like this.


Something you could do is add a box of Magister Knights to your force. That would give you this list:

MILITARY ORDERS
──────────────────────────────────────────────────────────────────────

GROUP 1 (Regs: 10/Irrs: 0):

TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW (42 | 1)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube, Linkable
Berserk, Jungle Terrain, Religious Troop, V: Courage, Lieutenant


SPEC. SERGEANT MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, CH: TO Camouflage, Infiltration


2x ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Religious Troop


SPEC. SERGEANT Hacker Combi Rifle / Pistol, Knife (25 | 0.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, Hacking Device


3x MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1


MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW (49 | 1.5)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1


MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW (31)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1



293 Points | SWC: 4.5

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