Switch Theme:

Facing a tough Terminus army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in sg
Longtime Dakkanaut




pics at http://sining83.blogspot.com/2012/09/facing-tough-terminus-army.html

Let me just say, this army list was pretty tough to face.

Khador
Vlad3
-Drago

Uhlans
Markov
Doomreavers
Doomreavers
Fenris

Cryx
Terminus
-Slayer

Mechanithralls
Mechanithralls
NecroSurgeon
Bile Thralls
Withershadow combine
Darragh Wrathe

I win deployment so I go first. Another SR scenario this time which involves controlling the middle of the map.



Turn 1
-Right. The standard formula applies. Vlad casts Dash, infernal machine on Drago, Hand of Fate on Uhlans, charges something in the distance and fail charges. Everyone else runs.
+He Runs up as well.
Turn 2
-Right, he's within position. First unit of Doomreavers charge, berserk, make tough roll, berserk, make tough roll etc. Vlad activates, feats, charges moves up, sidesteps, sidesteps then sprints away. Fenris charges into the slayer and downs it's cortex and movement. 2nd unit of doomreavers move up, but before I can move my uhlans, the time limit is up, even with the extension.
+Right, Terminus feats. Mechanithralls and bile thralls proceed to kill doomreavers. Terminus gets 10 soul tokens extra, meaning he's sitting at about 30+ armor -_-


Turn 3
-Right, I can't really do anything about Terminus this turn. There's NO way I can punch through armor 30. My doomreavers try to kill whatever they can kill. While my Uhlans and Vlad run to one side of the scenario point to try and prevent him from getting a point.
+More doomreavers die. Drago loses his arms and cortex


Turn 4
-Right, I run Vlad all the way behind Terminus, in the hopes that he can somehow survive Terminus's crazy 30 armor round. My hope is that since I'm actually in the back arc of most of his units, they can't get a charge bonus on me. Uhlans charge what they can.
+Wrathe casts deathride. Everyone turns to look at Vlad. Oh ----. Vlad dies.

Thoughts on game
Note to self. Kill Wrathe first next time.

This battle highlighted several glaring deficiencies in this army list. While I do like the idea of having 2 units of doomreavers, I really really lack some shooting capabilities. I may switch out 1 unit of doomreavers for 2 mortars so that while my units are advancing, the mortars can shell the infantry. This would provide me with some measure of range and best of all, they can attack from behind my cavalry line. It also would have let me punish Terminus a bit for being a large based model among small based models -_- Sure, he can pass the bullet around but it's a 4" AOE. He's going to get hit either way.

Also, the sad part is that Vlad's blood quenched is absolutely useless against an undead army. Flashing blade is still useful though. Actually, this whole list was kind of...bad against Terminus, thanks to the fact undead also don't feel fear. And I have 4 fear inducing units in the list for a reason.

I would have liked to have been able to send in my whole army on turn 2 but due to time constraints, wasn't able to activate my uhlans at all. It was sort of a waste of my feat due to the fact that only Fenris and Vlad got to benefit from the feat. Probably could have reduced his army by a lot more if I had, thanks to impact attacks. Still couldn't have done anything about the crazy armor 30 Terminus though. Next time, I'll consider sending in my uhlans first then my doomies.

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Wraith






Salem, MA

Terminus is a tough nut in any setup such as that. Through mortars could help knock away some of the mechinthrall wave.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in sg
Longtime Dakkanaut




Yeah, lack of range is one of the huge faults with this list. I've tried mortars in the next few games but blast damage couldn't kill much in that list

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

What was the time limit on your turns? If you know your priorities you should be able to be fine with that list. By glance your at a 35 point game? So at a Steam Roller that either 10 minutes, or 7 minute hard core?

If I can do it with 4 units of Reavers in my eButcher list, you should be able to get it down with Vlad. Keep working at it! With your full turn, you'd have been fine

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in sg
Longtime Dakkanaut




7 minutes. With 3 minute extensions. It's my first SR so I'm just getting used to the 7 minutes. It can be brutal when starting out, lol

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: