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Star Fox (Elite Choice; Unique Character): 140 pts
- You may add Falco to Fox's unit for 85 pts
- You may add Peppy to Fox's unit for 70 pts
- You may add Slippy to Fox's unit for 55 pts
Arwing: Flyer, Extra Armor
BS: Fox (BS 6), Falco (BS 5), Peppy (BS 4), Slippy (BS 3)
Front Armour: 12
Side Armour: 12
Rear Armour: 12
Special Rules:
(Fox) "All-range mode": At the start of any friendly movement phase the controlling player make activate this special rule if he hasn't already done so. Each surviving model in Fox's unit splits off from his unit and become a unit of it's own.
(Falco) "Time for a little payback.": If an enemy unit hits Falco, and Falco survives, after the hit is resolved he immediately faces the enemy unit, and makes a shooting attack against said unit.
(Peppy) "Do a barrel roll!": Whilst Peppy is alive any successful hit on Fox must be rerolled.
(Slippy) "Way to go Fox!": Whilst Slippy is alive If Fox destroys a Vehicle, Monstrous Creature, or any unit that takes up an HQ slot he may may immediately make another shooting attack as if it was the start of a separate shooting phase. You may only utilize this special rule once per turn.
(All) Arwing Boost: He can fire all his weapons regardless of how far he has moved that turn.
Wargear:
(All) Twin-Linked Multi-laser
(All) Charged Laser: A 36" ranged Plasma Gun without Rapid Fire. You may not fire this weapon if you have fired the Twin-Linked Multi-laser this phase. Likewise if you fire this weapon you may not fire the Twin-Linked Multi-laser this phase.
(Fox) Nova Bombs: A Nova Bomb is a krak missile with 36" range, and the "Blast" special rule that can only be fired up to three times per game.
Lol, I thought this was pretty funny, and kinda cool.
I wanted feedback on how better to phrase special rules, if I got any rules wrong, (as a whole) overpriced/underpriced etc.
P.S. I wrote this up pretty fast, so in my haste I'm sure I did some stuff weird.
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