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[Campaigns] Fantasy Campaign idea... inspired by Star Wars Battlefront II?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Skink Armed with a Blowpipe





Arkansas

The other day this idea just popped into my head, and I liked it so I may just try and develop it some more.

If you have played the Galaxy at War mode of SWB2, that's where the idea came from. It would basically involve a large map composing of (20-30?) smaller maps, all linked together. Each of the armies (could be played with as many as you like, but in this case it will be 2) start on a certain edge of the larger map, and whatever land they are standing on would be turned into their territory. The game would be played with several separate battalions under the same "general" on each side. For this example, let's say the rules are there have to be four 500pt armies and one 1000pt army, that can be arranged in whatever order the player likes on their board.

The game would then proceed in turns. On every turn, each player could advance one of their battalions into a slot vertical or horizontal to them, and if the space was not occupied by an opponent, it would become theirs. This would continue until a battalion moves into a space where an enemy battalion is located, at which time the two battalions would duke it out on the warhammer table, in accordance with what units those particular battalions contained.

The losing battalion is destroyed and removed from the board, with the winning one moving into their spot, chess-style. However, any units that are completely destroyed do not return to the victorious battalion.

All victory points are kept in a constant tally. Here's where the SW inspiration really kicks in. Those points can then be used to purchase various things during your turn, such as the restoration of damaged battalions, respawning battalions that were completely destroyed (back at the starting point), and temporary, one-time abilities such as an extra spell for a magic-user or increased initiative on a chosen unit. The better the ability, the higher the cost.

There would also be a single general that represents the general of the entire army, not just a single battalion (what are normally generals in matches would probably be called "commanders" or some such). If these get killed, they cannot be respawned and they give the opponent a bajillion victory points.

The game would continue until one person claims all the territory on the board or the other person gives up.



Sorry if the explanation is a bit long-winded, but does it sound like an interesting idea? It would probably need a lot of balancing, but I think it could be a ton of fun.

This message was edited 1 time. Last update was at 2012/10/17 03:00:02


 
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

I tried this once. Hard, but effective if done right. I played with random effects:
-Those little towns that come with ME set should be able to be purchased and have a bonus (e.g. They give you 250p or something like that). But if their captured by an invading force, the next turn roll a D6; on a 1, the inhabitants fight back and the invading force get's pushed back.
-Random magic storms, earthquakes, dragons and more are commonplace in the Fantasy World, so why don't you make a world effect table and (if you have one) the games master puts it somewhere and etc.
-This was one of the highlights of my campaign; each codex has a special mission (so Skaven can attempt to assassinate the general, the dwarfs can surprise attack from underground, the Empire can employ mercenaries etc.) and a perk for the army (So Wood Elves can summon forests to their will and High Elves can have a spell from Storm of Magic)
-If a general or battalion leader is slain in battle roll a 2d6 to see what happens to him (so on a 2-5 they die, 7 they lose an eye and -1BS etc.)
That's just what made the campaign exciting for me

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

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