Ok, so having thoroughly enjoyed the single player missions in Dark Vengeance, I thought that I’d search the web for some more. I came across a fantastic mission involving
IG which i adapted to use my gue'vesa.
http://www.dakkadakka.com/dakkaforum/posts/list/482097.page Having grown tired of waiting for him to make another one, I thought I'd make a whole campaign of single player missions, centred around a small group of elite firewarriors. These following missions take a quite a lot of inspiration from the
IG mission i mentioned earlier
This campaign is for Fireteam Kaon (my fireteam's name, you can call yours whatever you like) six veteran firewarriors who undertake several covert missions on the tribal planet of Tuirat.
Each of the members of Fireteam Kaon moves independently in kill team style (so out of coherency)
Hostile units follow a set pattern, normally move 6" towards nearest enemy, run if not in charge range, charge if in range.
After every successful mission, the player is awarded points to spend in the armoury to give your team weapons and equipment.
I will post up the armoury later.
It will be up to you to keep track of the weapons of your soldiers and the number of points you have
It involves lots of indigenous warriors which are best represented with Lizardmen, but can be represented with anything. Kroot, Orks, Skaven, or even Tyranids!
First off a little bit of backstory and fluff.
Tuirat. A heavily forested and verdant planet near to the Damocle Gulf. It is divided by hundreds of warring tribes of native saurians. The Tau are extremely interested in this world's abundant resources. For a few years, they supported the largest of the tribes who allowed the Tau to use the resources. Their leader, Tizlat, had accepted the greater good and the natives were well on their way to becoming members of the Empire.
When the Tau were pulled away due to a minor tyranid incursion, all hell broke loose. The Tau returned, to find the tribe they had supported for so long shattered, their leader in full retreat. Another group of natives had risen and they refused to negotiate with the Tau. It is now in their interests to restore Tizlat's power over Tuirat...
A year after the conflict on Tuirat started
A space faring ship hangs in orbit of a small planet that is a little larger than earth. The ship is long and curved in shape. It looks very sleek and aerodynamic. A slogan in a xenos language is emblazoned along the side, and a strange symbol is present all over the hull. It is clearly outfitted for war and has enough weaponry to destroy a small space station in seconds. The inside of the ship appears clean and sterile. the walls are once again covered in the with the strange logo. All is quiet, except for the bridge of the ship. Three alien figures stand in there, humanoid in shape but clearly not Homo Sapiens. One is dressed in battle armour and stands taller than the others, who are dressed in robes. They are deep in discussion.
The larger one speaks first, seemingly to a console in the middle of the room.
" Fireteam Kaon, are you in position?"
A disembodied voice replies from the console and the larger xeno nods his approval.
One of the other aliens says something. "Thats good work, Shas'O. With your commandos hidden, our beloved Aun should be safe from-"
The Shas'o speaks once more, cutting off the smaller creature. " Safe? Do you know nothing of tactics Por'El" Por'El Al'myr winced. The way the Shas officer said his title. It was almost an insult. "I have six warriors down there against a whole planet of angry natives. Now if those negotiations go south, someone is going to die."
The other xeno, who had been silent until this point, finally spoke.
"Lets hope your men are up to the task ."
Mission 1: Out of the frying pan...
(this is a 2 part mission. part 2 up soon)
Briefing:
Previously hostile warlord Tehetza has finally accepted peace talks with the condition that he talk to an ethereal. Unfortuanately Aun'vre Dym'at'
el has accepted. This is almost certainly a trap. Your mission is to get Dym'at'
el back home in one piece.
Primary Objective: The Ethereal must reach the Devilfish (10pt reward)
Secondary Objectives: Kill Supreme Warlord Tehetza (5pt reward)
Both Honour Guards survive and reach the Devilfish (5pt reward)
The Game ends once all of Fireteam Kaon and Aun'vre Dym'at'
el are onboard the devilfish
You have full control over the Ethereal and his guards
Player gets first turn
Friendly Forces:
Fireteam Kaon (6 firewarriors, 5 Shas'la and 1 Shas'ui
(Ethereal) Aun'vre Dym'at'
el armed with symbols of office and two shield drones
Two Honour Guards armed with honour blades, pulse pistols and advanced failsafe detonators (seperated/ not in same squad)
Hostile Forces:
Native Warlord Tehetza with close combat weapons (+1 Attack)
10 Native Warriors with close combat weapons (+1 Attack)
10 Native Warriors with close combat weapons (+1 Attack)
10 Native Warriors with close combat weapons (+1 Attack)
10 Native Warriors with close combat weapons (+1 Attack)
10 Native Warriors with close combat weapons (+1 Attack)
Unit Profiles
Firewarrior (Fireteam Kaon)
WS BS. S T W I A
Ld Sv
2 4 3 3 2 2 2 7 4+ (Shas'la)
3 4 3 3 2 2 3 8 4+ (Shas'ui)
Special Rules:
Character
Eternal Warrior
Advanced Wounding
When a member of Fireteam Kaon suffers his first wound, roll a
D6
1-2 A flesh wound. No further effect.
3-4 Shot in the leg. The firewarrior gains the Slow But Purposeful special rule
5-6 Concussed. The wounded warrior loses 1
BS and
WS
These effects are only temporary and only last the duration of the current battle.
No One Left Behind
Should a member of Fireteam Kaon lose his last wound replace it with a marker. This marker can be picked up by another member of Fireteam Kaon who immediately gains the Slow and Purposeful special rule. If the marker reaches 3" of the Evac zone, it is removed. The player gains a +2 modifier on the Recovery
D6 Roll for that character.
Recovery
At the end of the battle, roll a
D6 for every member of Fireteam Kaon that lost its last wound
1 Killed in action. Any weapons or items the character was carrying are lost and the firewarrior is replaced with one of equal rank. You lose 20 points (spent on finding and outfitting the new recruit)
2 Retired from active service. Any weapons or items the character was carrying are returned to the armoury and the firewarrior is replaced with one of equal rank . You lose 20 points (spent on finding and outfitting the new recruit)
3 Still Recovering. The soldier is unavailable for the next scenario, but returns to the squad with no extra effects after that.
4 Lost an eye/ear. The character permanently loses 1
BS and Initiative
5 A Slight Limp. The firewarrior loses 1" of movement in the movement phase permanently
6-8 Full Recovery
Native Warrior
WS BS S T W I A
Ld Sv
4 2 3 3 1 3 1 7 -
Special Rules:
Furious Charge
Native Warlord
WS BS S T W I A
Ld Sv
6 3 4 3 3 4 3 9 5+
Special Rules
Independent Character
Furious Charge
Fearless
Makes the unit he is with Fearless
Honour Guard
WS BS S T W I A
Ld Sv
4 4 3 3 3 3 3 10 4+
Special Rules:
Character
Fearless
Advanced Failsafe Detonator:
When the bearer of the failsafe detonator loses his last wound place a large blast template over him. The template has strength of 6 and an
AP of 2. It does not scatter.
Deployment:
48" Board
Devilfish is placed in lower right corner 18"" from middle
Ethereal and Honour guard are placed in the centre
Fireteam Kaon deploy 12" away from middle on the bottom side
One unit of warriors is placed 12" from Ethereal, opposite Fireteam Kaon
Two more units are placed 6" behind the first unit
Another two units and Native Warlord are placed another 6" behind (Warlord is in one of the units)
Put lots of forests on to give the feel of a forest world and to give the indigenous warriors cover.
If you have any queries please don’t hesitate to ask. Reviews are very welcome
EDIT: removed any mention of experience (i felt that having to count every kill made games tedious and long) and added a penalty for losing a firewarrior
FURTHER EDIT: This post is now outdated. The campaign has been successful however, so those who are interested can check it out on advanced tau tactica.