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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

I was contemplating with running Abaddon with my Terminators and DS them all in, but the Terminators really aren't all Melee (1x Heavy Flamer, 2x Combi-Flamer, 2x Combi-Melta, 1x Chainfist), but then I thought of maybe having him DS with a squad of 3 Mutilators, since they are all melee?

Any thoughts??

I don't actually have the Mutilators yet, but will to purchase them this weekend, if I choose this
   
Made in us
Fireknife Shas'el





United States

Tip: Don't purchase mutilator models. They look terrible.

Also, go with the terminators. They all come with power weapons, so they can be melee, plus the ranged weapons provide good overwatch if they get charged after they DS.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Chaos terminators should be shooty (combi-weapons for the win). They then just make ablative wounds for abaddon while he can either trudge forward with the other termies or break off to go kill something on his own.

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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Well if your group lets Abby join marked units (which he should be able to, IMO), make sure you mark the Termis or Mutis as mark of nurgle so you don't get punished for majority toughness.
Also, Abby's body guard would be tougher, right?

I also agree you go with tooled up Terminators. They rarely under perform to the point where you wish you had not taken them. My two games with mutilators, I was like "wow, these are worse than they looked on paper," which is hard to do because they look TERRIBLE on paper.
I would suggest just 3 Terminators, mark of Nurgle, all combi-melta and all various free power weapons (maybe mace/mace/axe?). You don't really need a body guard for Abby, but if you insist, keep them cheap and slightly killy.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

Right now my Termies are:

5x Termies
1x Chainfist
1x Heavy Flamer
2x Combi-Flamer
2x Combi-Melta (though I may switch to combi-plasma)
Axe/Mace
1x Champion
Dual Lightning Claws
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Tip: Don't field mutilators. Period.

Not bad load-out. This is what I run with instead:

5x Termies (Including Champion)

2x Combi-plasma (1x on Champ)
1x Combi-melta
1x Combi-flamer
1x Heavy Flamer OR Autocannon (still haven't made up my mind yet, most likely Flamer for alpha-strike goodness)

2x Lightning Claw (Champ)
1x Chainfist
1x Power Axe
1x Power Sword

I'd like to stay away from dual claws, because that essentially means one less combi-weapon for you. In a deepstriking termie group (which I tend to do with Abby), you need to remember that they'll sit there for a turn and shoot (unless you choose to run them somewhere else...) and then get shot at, before you can even charge. Maximize your ability to shoot stuff, that one combi-melta could mean the difference between popping that LRBT and it shooting you the next round.

Also, when deploying your deepstrike formation, try to put Abby in the outer ring (rather than in the center as people tend to do) with the rest of the terminators in between him and whatever's likely to shoot at him. This is just in case your squad gets completely shot up, Abbadon will be the last to die.

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Made in us
Fixture of Dakka





Nothing that Deep Strikes is melee (except Vanguard Vets).

Deep Striking is for shooting, otherwise you're melee guys are just standing their waiting to get murdered for a whole turn.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 DarknessEternal wrote:
Nothing that Deep Strikes is melee (except Vanguard Vets).

Deep Striking is for shooting or shooting+melee units, otherwise you're melee guys are just standing their waiting to get murdered for a whole turn.


Corrected this for you. A 10-man Paladinstar is going to put out painful amounts of shooting when they drop, are tough enough to weather return fire, then charge the following turn for even more devastating effect.

This message was edited 1 time. Last update was at 2013/01/10 22:12:35


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Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon >

This message was edited 1 time. Last update was at 2020/03/14 07:01:55


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Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

I was going to edit my own post, but yeah, as Che-Vito said, take chances with the DS rolls. The DS Mishap table is SO much more forgiving.

Here's a story for you: yesterday, I had a Stormraven with 1 HP left that wasn't going to make it to its target, so I had it turn 90 degrees and zoom off the board, in the process using Shadow Skies to drop my Paladins (deploy using Deepstrike rules). Guess what? They scattered off the board, and on the Mishaps table, they simply entered Ongoing Reserves.

The following turn, they deepstriked into my opponent's deployment zone, and proceeded to destroy a Killa Kan squad with shooting. When they got charged by Boyz, they inflicted enough casualties to rub the mob off the board. The +3 VPs (two unit kills, plus Linebreaker) won me the game. It was risky, considering I had one Techmarine and one Paladin left standing in the unit when the game ended on Turn 6.

It really doesn't make sense to me how they can jump out of a Stormraven, and then suddenly disappear for a turn and re-appear half the board away, but I had a good laugh and it proved to be tactically sound.

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Made in au
Sword-Wielding Bloodletter of Khorne




I like oblits to deepstrike with abby that is if youve got a spare heavy slot.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I'm about to try out Abby this coming Sunday with 3 Nurgle Terminators, all wielding combi-meltas and power mauls. Abby should be more than a match for anything in the game that is 2+ or 3+, the mauls will help me thin out any hordes very quickly.
I will gladly post results.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Ithani wrote:I like oblits to deepstrike with abby that is if youve got a spare heavy slot.


You're wasting the Oblits by putting them in reserve. They're more effective firing from turn 1 and advancing and firing at the same time.

Brymm wrote:I'm about to try out Abby this coming Sunday with 3 Nurgle Terminators, all wielding combi-meltas and power mauls. Abby should be more than a match for anything in the game that is 2+ or 3+, the mauls will help me thin out any hordes very quickly.
I will gladly post results.


I just had a 2k points game against a Thousand Sons list today - I've been trying both Nurgle and Tzeentch terminators, and I feel that the Tzeentch ones are better. Most stuff being fired a deepstriking terminator squad is going to be high str and AP weapons anyway (plasma, melta, lascannon), that will probably wound on a 2+ regardless. I have found that anywhere from 3 to 4 terminators gives Abaddon enough tough, shooty ablative wounds for him to get stuck into close combat.

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Sword-Wielding Bloodletter of Khorne




Enigwolf- id have to disagree- oblits can be a GREAT responding swiss army knife from reserve. If youve got 3 squads of 2-3 having 2 on the board and 1 to deepstrike either support/respond to pressure or to drop in behind a meched army and melta/plasme something to death is pretty funny. They're extra good this edition with the increased role of 2+, the t5 id junk and their ability to heavy flame anything assaulting them.

The important word is CAN- tis not always gonna be the best option but it is definitely worth considering- to rule it out altogether is a waste imo. If a nid player is charging you then you probably prefer the option of shooting EVERYTHING you have all game long but to say their wasted by dropping them on a momafex at the back roasting it (and its babies) and forcing a hive tyrant- or similar scary threat to go back to deal with them is a bit ignorant of their potential.

This message was edited 3 times. Last update was at 2013/01/13 07:37:26


 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Ithani wrote:
Enigwolf- id have to disagree- oblits can be a GREAT responding swiss army knife from reserve. If youve got 3 squads of 2-3 having 2 on the board and 1 to deepstrike either support/respond to pressure or to drop in behind a meched army and melta/plasme something to death is pretty funny. They're extra good this edition with the increased role of 2+, the t5 id junk and their ability to heavy flame anything assaulting them.

The important word is CAN- tis not always gonna be the best option but it is definitely worth considering- to rule it out altogether is a waste imo. If a nid player is charging you then you probably prefer the option of shooting EVERYTHING you have all game long but to say their wasted by dropping them on a momafex at the back roasting it (and its babies) and forcing a hive tyrant- or similar scary threat to go back to deal with them is a bit ignorant of their potential.


I'd reckon that tactic to be gimmicky at best. With all the different ways opponents have to play with your reserves (Master of the Fleet, Warlord Trait, etc.) there's a chance it might not show up till turn 4. Unless you're playing against tank-heavy guard (which is getting rare with the new 6th ed meta), you're better off shooting MCs from a distance every turn, rather than up close for one turn (it's huge, it's rare that it can hide out of LoS of you). A Tervigon has 6 wounds (and potentially VERY high toughness with biomancy powers) - there is no way you're going to "roast it" with one turn's worth of shooting it up close, when you could do the same thing from far away instead.

A deepstriking terminator squad with combi-plasmas and combi-meltas will do you a far better shooty job and still be effective in close combat. A 3-man Oblit squad with MoN is 228 points. For 227 points I can get a 5-man MoT Terminator squad, all with Combi-plasma or Combi-melta, and a Reaper Autocannon. Abaddon is, when it comes down to it, a close-combat beatstick HQ, and is as such best supported by Terminators who can join him in close combat, versus a 3-man Oblit squad.

This message was edited 1 time. Last update was at 2013/01/13 14:01:27


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Sword-Wielding Bloodletter of Khorne




Yeh i can see how both could work. I dont really wanna repeat myself but t i think the t5 2+ 5++ 2w has a slight survivability advantage over the t4 2+4++ 1w. I like the flexibility of the oblits guns to be more specialized 3 assault cannons, 3 tl plasma guns, 3 multi meltas. I really dont think abby needs to much help in melee but 6 str8 i1 attacks arent anything to be laughed at.

For me oblits can do both- shoot from the back or escort. For me the flexibility to decide after the game has begun is a huge bonus.

Heres an example of a recent battle report where the oblits worked well with abby dsing: jy2
http://www.dakkadakka.com/dakkaforum/posts/list/498869.page
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I used him this weekend, as promised.
I put him with a squad of Plague Marines in deployment though instead of deep-striking him with my Termicide unit. Here's why: I played against a mostly foot Grey Knights list and wanted the Preferred Enemy bubble for most of my mid/long range fire. I did not workout though because of the deployment (long ways, ugh) and the fact that my opponent got 3 objectives on his side and only 2 were on mine. The new rules for placing objectives is terrible, btw. Abby did soak up a ton of fire throughout the game and his PE was priceless though.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 Brymm wrote:
I used him this weekend, as promised.
I put him with a squad of Plague Marines in deployment though instead of deep-striking him with my Termicide unit. Here's why: I played against a mostly foot Grey Knights list and wanted the Preferred Enemy bubble for most of my mid/long range fire. I did not workout though because of the deployment (long ways, ugh) and the fact that my opponent got 3 objectives on his side and only 2 were on mine. The new rules for placing objectives is terrible, btw. Abby did soak up a ton of fire throughout the game and his PE was priceless though.


The other thing with a foot GK list is Warp Quake and Mishaps table are not friends of Deepstriking... Take it from someone who, yesterday, mishapped an opponent's Typhus+5-man-termie-squad to death (1 on the table).

This message was edited 1 time. Last update was at 2013/01/16 19:33:16


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