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Made in us
Hacking Noctifer





behind you!



Bring your Infinity force and test your skills!

■Bring up to two lists consisting of 250pt forces of the same faction (sectorials count as parent faction, although sectorials must be the same between lists; i.e. JSA and Yu Jing, or JSA and JSA, not JSA and IS)

■All games will use YAMS (Yet Another Mission System)

■Missions and Mission objectives (Civilians, Crates and Flags) will be provided for each table

■Tables will consist of a variety of environments (so expect some terrain rules to be used; namely Jungle/Wood/Aquatic on at least one table)

■Please bring all the resources you need to play the game (tape measure, models, markers, dice, rules, etc)

■Please bring PRINTED additional copies of your list(s) (for the organizer, yourself, and for your opponents), all lists will be verified the day of the event before games are played.

■Painted miniatures are not required but they are encouraged (painting award)

■Models must be Corvus Belli and 'representative' of the models being used, although not strictly WYSIWYG (so don't show up with Space Marines intending to play PanO knights or other such silliness)

■This will be an official ITS tournament with standings reported to Corvus Belli
Sign ups can be done prior to the event (by calling Game Kastle), and on the morning of the event. Store doors open at 10 am, Tournament overview will begin as close to 10:30 as we can manage with games beginning no later than 11am. We had lots of great people last event and I hope to see more of the same!

Location information:
www.gamekastle.com
1350 Coleman Ave, Santa Clara, CA

This message was edited 1 time. Last update was at 2013/01/11 21:49:22


 
   
Made in us
Been Around the Block





So a friend and I live near GameKastle and go there frequently. We recently have played Malifaux but have been looking for another game. Do you or anyone you know do Demo games? On which day do most of you meet up?
I apologize if this is off topic.

Whitespirit

Sisters 1500 
   
Made in us
Hacking Noctifer





behind you!

No need to apologize, yes I also do Demo games for Infintiy, typically many of the players meet up on Wednesday at the Santa Clara location from about 5pm to 10pm, with enough notice I can meet you there on another day to run a demo or two for you. Although M-T-TH tend to be difficult for me.

We will be starting up another slow-grow league fairly soon which is new player friendly, and although we typically meet on Wednesdays that is not a mandatory date for games to be played for the league. We also have a google group called InfinityCube that I administer to allow for scheduling games between all league members and with some players in the north bay.

I am known as Monk on the Game Kastle forums and I regularly post there for the weekly gatherings.

Tournaments are also a great way to learn the game (nothing like jumping into the cold pool 'to get used to it quickly'), many of the players are very friendly and patient as we have all been there. A starter box and a few blisters and you will easily have enough for the tournament, or just stop by and see the tables and miniatures in action.

 
   
Made in us
PanOceaniac Hacking Specialist Sergeant






I do plan on attending this tourney too. You throw a good one, and I adore the terrain.

Whitespirit, feel free to show up at least. I'm sure people will show you how to play. It seems like a good crowd.

 
   
Made in us
Hacking Noctifer





behind you!

Saweet, hope to see you there!

I picked up some more terrain too (what can I say I am addicted...), to flesh out a few of the tables and I am working two additional tables as well.

 
   
Made in us
Been Around the Block





I was there from 7-8p last night but didnt see anyone there from infinity. People I talked to there seemed to know it was usually infinity night. Did I come to late or too early?

Sisters 1500 
   
Made in us
Hacking Noctifer





behind you!

Whitespirit,

no you didn't get there too early or too late, as rare as it seems 4 of us regular attendees got trapped at work. (although we all work at different places). I told the people that work there to pass that info along to others that come by to play infinity, looks like the individual I told didn't pass that info along at all. I also post Wednesday night info on the Game Kastle Forums each Wednesday to let people know if and when I will be there (usually when I will be there, as I rarely miss a League night). the project I am working on ends Monday, and a few others are back in town fro their projects so we should be there next week for certain. In addition I may be there this weekend on Sunday if my wife lets me, I will send you a PM if that is the case and hopefully you can join us for some demos/games. I am sorry I missed you.

This message was edited 1 time. Last update was at 2013/01/17 17:02:56


 
   
Made in us
Been Around the Block





No worries. Bobby and James were there so was good to see them again (hadn't been to the store in a few months)I will try and be there again on wedsnday.

Sisters 1500 
   
Made in us
Hacking Noctifer





behind you!

Terrain Rules that will be used for the tables, these rules are to ensure consistant play between all games/players.

City Table -
All bushes and trees count as solid cover (if it’s in a planter box its solid)
You may not enter buildings
You may NOT shoot THROUGH buildings (from one side to the other)
Ladders allow models to climb at full movement without a check. Note that TAGS, Vehicles and motorcycles may not use Ladders.
Holo-Ads and Laser Fences count as solid terrain (no LOF through them)
Laser Fences can be damaged by E/M, AP and/or Explosive Ammo, including D-Charges. They have STR1 ARM3 BTS -3. They may be shut down by a Hacker within ZoC, by making a Hacking attempt, and disabled by an Engineer or Specialist Troop as a short skill while in BTB with a successful WIP roll.

Industrial Zone –
You may not enter buildings
Ladders allow models to climb at full movement without a check. Note that TAGS, Vehicles and motorcycles may not use Ladders.
Laser Fences count as solid terrain (no LOF through them)
Laser Fences can be damaged by E/M, AP and/or Explosive Ammo, including D-Charges. They have STR1 ARM3 BTS -3. They may be shut down by a Hacker within ZoC, by making a Hacking attempt, and disabled by an Engineer or Specialist Troop as a short skill while in BTB with a successful WIP roll.

Training Grounds –
Laser Fences count as solid terrain (no LOF through them)
Laser Fences can be damaged by E/M, AP and/or Explosive Ammo, including D-Charges. They have STR1 ARM3 BTS -3. They may be shut down by a Hacker within ZoC, by making a Hacking attempt, and disabled by an Engineer or Specialist Troop as a short skill while in BTB with a successful WIP roll.
Control Panel: In the Center of the table is a control panel that can shut off any Laser Fence (but only one per order) provided the model spending the order is in base to base with it. In addition models in BTB with the control panel can turn on Laser Fences anywhere on the Table, however there can never be more than 4 Laser Fences on the table at a time. If 4 fences on active then one will need to be disabled before it can be placed in a new location.

Cloning Facility –
You may enter buildings
Building interiors count as LVZ (low visibility zones) for shooting into and out of, OR cover if applicable (against a window or wall for example)
Each building has a lift which will allow vertical movement to an adjacent level as a Short Movement Skill, represented by a hatch in the floor/roof of the building. Note that TAGS, Vehicles and motorcycles may not enter buildings and thus may not use lifts, also note that if a models base will not pass through the doorway it may not enter the building.
You may NOT shoot THROUGH buildings (from one side to the other)
Ladders allow models to climb at full movement without a check. Note that TAGS, Vehicles and motorcycles may not use Ladders.
Laser Fences count as solid terrain (no LOF through them)
Laser Fences can be damaged by E/M, AP and/or Explosive Ammo, including D-Charges. They have STR1 ARM3 BTS -3. They may be shut down by a Hacker within ZoC, by making a Hacking attempt, and may disabled by an Engineer or Specialist Troop as a short skill while in BTB with a successful WIP roll.

Paradiso Table –
The entire Table is a Low Visibility Zone (all shooting is at -3)
The entire table is Wood/Jungle and Difficult Terrain (all HI, MI, TAGS, REMs, Motorcycles, and Vehicles are at half MOV)
Jungle ‘bases’ are Zero Visibility Zones and Impassable to move THROUGH. It is permitted to enter the zone if at least half of the models base may be placed on the Jungle Base (basically up against the trees on the base itself), doing so involves the model entering Very Difficult Terrain (all models except Skirmishers half MOV value, TAGs, REM and Motorcycles may not enter at all)
All rock formations require a climb check in order to move over or on (unless it is less than half the height of the model in which case it can be climbed over with no check)
The ponds are considered Aquatic and Difficult Terrain (all HI, MI, TAGS, REMs, Motorcycles, and Vehicles are at half HOV)
Possessing the equivalent terrain skill will allow the model to ignore the Difficult Terrain modifiers and reduce Very Difficult to Difficult

Bunker 013 –
The entire table is considered Beach/Aquatic and Difficult Terrain (all HI, MI, TAGS, REMs, Motorcycles, and Vehicles are at half MOV) with the exception of any artificial areas (buildings, etc)
Ladders allow models to climb at full movement without a check. Note that TAGS, Vehicles and motorcycles may not use Ladders.

2 Additional tables will be clarified shortly

 
   
Made in us
Hacking Noctifer





behind you!

Thanks for the games last night WhiteSpirit, you are definitely a quick study and understand the rule mecahnics. If I could make three suggestions:

Cover is your friend, always deploy models in cover or move them into on your first opportunity
Cover you other models (which means watch their back with other models whenever possible)
Hide the Lt when you can, you had 5 Line Kazaks, you could have made any of them the Lt, which would soften the blow when the veteran is hunted down (the high pt models are targets because they pose the biggest threats), then follow the above two rules

Infinity unlike many other IGOUGO wargames involves a bit more tactical thought and adaptation as the game continues, but it is a very rewarding game once you get the hang of it.


Also reminder we have the aformentioned tournament coming up, and even if you don't participate (which I encourage you to do, because I think you will be fine), please come down and meet the others that play the game and check out the matches!

Cheers and great meeting you.


Still think that pizza was for me...

 
   
Made in us
Hacking Noctifer





behind you!

Missions to be used:

Disclamier:

The Mission Deck for Infinity we use is mostly the works of various members from the Infinity Forum, most prominent of which is IJW, slightly adjusted by myself (backgrounds, maybe a typo here and there). IJW created and tweaked these to be what they are today, for tournaments and friendly games. For more information and insight on this individual and his amazing contributions to the Infinity Community please visit http://wargamingtrader.com.


Overview

At the start of the game, each player draws a number of objective cards and then chooses some of them to discard. During the game and at the end of the game, different objective cards are revealed as their conditions are met. Each card revealed in this way is worth 1VP.

Pick Armies, Select Cards

After choosing their army list each player randomly picks 5 cards from their pile of objective cards and discards 2 of their choice leaving them with 3 objectives, each worth one VP. These cards are kept secret, the other player does not know your objectives!

LT Rolls, Place Civilian & Crate

Roll for initiative/deployment as normal. The player that gets deployment should place the Civilian and Crate before any models are deployed. Place the Civilian on the center line of the table, d20” from the left table edge and the Crate d20” in from the opposite table edge, also on the center line. When deploying their main force, each player must also deploy a flag/HQ marker in their deployment zone. This is the size and shape of a 25mm base, has ARM0 and BTS0 and is destroyed by any failed ARM or BTS roll. It cannot be moved and counts as having CH: Camouflage against shooting. Deploy reserve models as normal.

Important note - models cannot deploy with the Civvie or Crate within their 8” ZoC.


Double-Or-Quits, Start Game

Starting with the player who will get first turn, each player can announce ʻdouble or- quitsʼ. They then reveal one of their objective cards (if they called for doubles) or no objective cards (if they called quits). If the revealed conditions are achieved, this card is worth 2VP instead of 1VP. Ambush cards are then played, starting with the first player. Start the game as normal.


Game length is four turns on 4x4ʼ tables.


Notes

All Missions with the exception of "Kill the Leader" cannot be done during the first turn

The Missions we will be using for each match are the following:
Advance
Ambush
Blockade
Capture
Capture the Flag
Catch the Pigeon
Collect
Infiltrate
Kill the Boffin
Kill the Leader
Kill the Pigeon
Mapping
Mystery Box
Only One
TicTic Boom!
Triangulate


The Missions can be fournd at http://wargamingtrader.com and at www.pew-pew-pew.net.

Flags, Crates, and Civilian models will be provided for all participants

IMPORTANT: Tabling of your opponent will NOT net you full objective points, you will however be allowed 1 turn (if less then 4 turns have been played) to complete any objectives you can before your forces are extracted from the mission location.
Ties will be handled by points remaining from each game and lastly points killed beyond the mission


Automatically Appended Next Post:
Tournament Scoring:
Objective Points■Each game allows the scoring of 5 Objective Points broken down as follows:

■Players will draw 5 cards from the mission deck, selecting 3 and discarding 2
◦Each Mission is worth 1 Objective Point if completed

◦One Mission may be revealed to the opponent prior to the start of the game, if this mission is successfully completed it is worth 2 Objective Points (note that Ambush does NOT provide 2 Objective Points if revealed)

■If a players forces are NOT in Retreat! at the end of the game, the player is awarded 1 Objective Point.
In order to resolve ties resulting from the Missions, and to provide rankings for additional awards, two additional tracking methods will be used. Reserve Points and Kill Points

Reserve Points■Each player is awarded additional points based on their remaining models each game. Divide the total number of points remaining on the table by 50, rounding to the nearest value. (i.e. 0-25 points equal 0 Reserve Points, 26-50 points equal 1 Reserve Points, etc.). There are a total of 5 Reserve Points available each game*
Kill Points■Each player is awarded additional points based on the number of enemy models killed each game. (models prevented from entering the table or that manage to Retreat! off the table are NOT counted towards this value). Divide the total number of points of all models slain by 50, rounding to the nearest value. (i.e. 0-25 points equal 0 Kill Points, 26-50 points equal 1 Kill Points, etc.). There are a total of 5 Kill Points available each game*
*Actual point totals will be used to break ties within Reserve and Kill Point scores

Awards will be given for:
Best Overall/ITS ranking (1-10, based on Objectives, Reserve and Kill Points)
Best General (Most Objective and Reserve Points)
Best Tactician (Most Objective Points)
Reinforcements! (Ended with LEAST AMOUNT of Reserve Points over all games)
Body Count (Most Kill Points over all games)
Best Paint (Self Explanatory!)
Sportsmanship (simple vote for your favorite opponent of the day)
The Dice Hate Me (Ended with the LEAST AMOUNT of points in all categories)
+ more prizes based on participation

Additional schwag such as pins/patches/posters/miniatures!

This message was edited 2 times. Last update was at 2013/01/25 20:26:01


 
   
Made in us
Been Around the Block





Thanks for the hints and kind words Zenist. I have asked for 2/9/13 off so lets hope that happens(in retail getting a weekend off =amazing)

Please bring all the resources you need to play the game (tape measure, models, markers, dice, rules, etc)

and
All games will use YAMS (Yet Another Mission System)


I an unfamiliar with YAMS where can I find these if I need to acquire them? And for rules, does that include what a skill does like "veteran" for example?
Not exactly sure where those skill descriptions are except I have read a few on the infinty site wiki ,but dont have them all memorized.

PS I used http://wargamingtrader.com. but couldnt find the mission cards.

This message was edited 1 time. Last update was at 2013/01/25 22:00:56


Sisters 1500 
   
Made in ca
Martial Arts SAS





Montreal

In the download section

http://wargamingtrader.com./yams

 
   
Made in us
Hacking Noctifer





behind you!

Von Skyfury is correct, although do examine the list above as we won't be using all of them (missions that focus on 'kill em all' are dropped from the deck)

Also when we played I mentioned stat cards that were free to download and print, these can be found here:
http://davidcastromou.wix.com/principal?_escaped_fragment_=__infinity#!__infinity

Then you can have a card with stats and modifiers built into the card. Sadly no it will not have the descriptions of abilities such as 'veteran', that being said I will have copies of the books and others will as well. In addition if you have a smartphone or tablet the Infinity WIki is online and can be used to look up any rule, ability, weapon.

This coming Wednesday if you are around we can play a few games with the YAMS deck to see how it changes things up, others should be around too so getting some games in with them is also encouraged.

Hope you can make it!

 
   
Made in us
Hacking Noctifer





behind you!

Additional Table added -

Viral Processing Plant-
The entire table is considered a hostile environment:
In game terms, when in an area marked as a Hostile Environment each time a figure rolls a previously determined dice result (A 20, for example) due to an Order declaration or ARO (It is not applied to Guts Rolls or ARM rolls, for example) it can suffer Damage and it must make an ARM Roll.

These effects trigger on any natural roll of 20 (as explained above) and result in a Damage 10 BTS roll, while on any of the walkways or additional terrain.
Any models failing a result while on the actual table surface will trigger the effects on 19 and 20 and suffer a Damage 11 BTS roll.
REMs, Motorcycles, vehicles, TAGs and other models with a large base may NOT use the walkways, counting them as impassable (if the base doesn't fit niether does the model). Models with Climbing Plus may ignore this restriction.



This uses the new hostile environment rules detailed in the Campaign Paradiso Book.

Last table will be Mountain/Hill

Reminder that the tournament is less than a week away, so get your minis painted (not a requirement), call in sick to work, and get ready to make fake laser sounds as your face off at the Kastle this Saturday!

 
   
Made in us
PanOceaniac Hacking Specialist Sergeant






Hey guys. Stuff came up, don't think I'll be able to make it. I need to be out of town for work on this weekend it looks like.

But hey, you guys have an awesome tourney. And if you're ever planning to do a meet on a weekend, ping me

 
   
Made in us
Hacking Noctifer





behind you!

Sad to hear that Killionaire, hopefully next time! It also looks like we are going to make it a regular Sunday thing (playing Infinity) so if you think you might be around let us know. Also I am hosting an ITS tourney for Kublacon so make sure to call in sick that weekend !!!!!

This message was edited 2 times. Last update was at 2013/02/07 23:33:38


 
   
 
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