Introduction: There are allready some takes on Drop Pod armys on the boards that had good success in tourneys. Look for Mauleeds and Longshots armylists to see Trait Marines with either a lot of termis, or a lot of Meltaguns. Lets discuss what Space Wolves might ad to a Drop Pod army. Ill try to list some pros and cons of SW and then show an army list to start from.
Space Wolves disadvantages:
- No Librarian (for hood and fear)
- Only one Meltgun per Troop unit.
- Multiple mandatory and often expensive HQs
Space Wolves advantages:
- Venerable Dread as HQ to make you reroll for first turn (which can prevent you from dropping in with no enemy targets)
- Blood Claws: Cheaper then Tacticals, but with 8-12 (!) Powerfistattacks on the charge and countercharge for free. (They kill anything once they get to charge and are very durable to shooting, for they provide many cheap ablative wounds.)
- Wolf Scouts: these can arrive via reserves from the ENEMY board edge and can charge immediately. (They kill tanks from the rear as well as Devastators, provided the opponent stays near his board edge.)
Summary: Space Wolves main advantage are their cheap troops (Blood Claws) that can walk through almost anything once they get the charge (which is often not easy to accomplish). Besides that they have some tricks of their own, but lack some tricks like "fear" as well.
Armylist: Space Wolves 1850 points
As promised, here comes an army list to start from. Since many might not be familiar with SW special rules, ill give you an overview and than the exact list with minor explanations.
2x Ven Dread with AC, HF in Pod
1x Terminators with 2 ACs in Pod
1x OBEL Scouts with Melta and Fist
1x 13 Blood Claws lead by Rune Priest with Stormcaller
3x 8 Marines with 2 Fists and Melta in Pod
2x Landspeeder Tornado
Space Wolves 1850 pts in detail:
3x Mandatory HQs:
1. Ven Dread, AC, HF, EA, smoke, in Pod (allows to reroll first turn, +1 Attack, WS5) = 203 pts
2. Wolf Guard Battle Leader, Frost Blade (Str5 Powerweapon), Bolt Pistol, Wolf Pelt (+1 Attack when countercharging)
attached: 4 Terminators with no weapons besides 2 ACs. 2 Runic charms (allows you to reroll the 2+ save(!)) in Pod.
(This unit is compareable to Codex Terminators, but has rerollable 2+ saves and gets 6 str5 ini5 Powerweapon attacks by the Battle Leader. It has no Powerfists or Stormbolters though.)= 284 pts
3. Rune Priest, Frost Blade, Bolt Pistol, Pelt, Storm Caller (Gives 5+ cover save and ini 10 to a unit), (The Rune Pries is footslogging it with the 14 Blood Claws unit.) = 104 pts
2(3)x Elites:
6 Wolf Scouts, Meltagun and 1 Wolf Guard Pack Leader, Powerfist, Boltpistol (operate behind enemy lines)
Ven Dread (Codex Space Marines), AC, HF, EA, smoke in Pod
4x Troops:
13 Blood Claws, 3 Powerfists, Meltagun. (This unit only moves 6", but has ini 10, 5+ cover save, and a lot of 14 point ablative wounds. The reason these guys are walking is to make the opponent stay in his deployment zone, which is important for the Scouts. Also this makes a great bumper against other assault armys, where pure Drop Pods tend to face problems.) = 226 pts
8 Blood Claws, 2 Powerfists, Meltagun in Pod = 174 pts
8 Blood Claws, 2 Powerfists, Meltagun in Pod = 174 pts
8 Grey Hunters, 2 Powerfists, Meltagun, 5 Bolters in Pod (One unit of Grey Hunters is mandatory) = 211 pts
2x Fast:
Tornado Speeder with AC, HB (To grab objectives and provide another mobile Assault Cannon)
Tornado Speeder with AC, HB
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1849 pts, 60 Models, 10 scoring units
Thanks for reading so far. I hope you are not too exhausted to comment^^. Im interested into suggestions for improvement, as well as your opinion if I would fare batter with Codex Marines.