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![[Post New]](/s/i/i.gif) 2013/01/18 02:44:36
Subject: Tyranid Strangleweb. anyone ever used it?
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Longtime Dakkanaut
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So this is one of the 2 weird "upgrades" a Termagant can take. The other is the spike rifles which is a 1 point "downgrade" 6 more inches but only S3 ap -, I see no use at all in it, but the Strangle web might be different. It has the one redeeming feature of being a Template weapon, but it is S2 and "wounds" against strength. I am wondering if the 6e overwatch rules could make it worth taking in large broods as you can take up to 3.
Probably not, just wondering if I missed an angle.
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![[Post New]](/s/i/i.gif) 2013/01/18 03:02:37
Subject: Tyranid Strangleweb. anyone ever used it?
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Boom! Leman Russ Commander
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6" can be useful
termagants that form part of an army blob really benefit from that.
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![[Post New]](/s/i/i.gif) 2013/01/18 04:23:46
Subject: Tyranid Strangleweb. anyone ever used it?
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Longtime Dakkanaut
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True, but if you want the extra 6 inches the devourer is so much better. The new FAQ might make it some what more useful to home objective holders.
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![[Post New]](/s/i/i.gif) 2013/01/18 04:42:22
Subject: Tyranid Strangleweb. anyone ever used it?
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Elite Tyranid Warrior
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Strangleweb is just not good. Against most things, wounding against strength is no different from toughness. And being S2 means it hurts MEQ on 6, and GEQ on 5 but the regular Fleshborer has better range, is cheaper, wounds MEQ on 4, and GEQ on 3. The extra points are better spent on more Termagants.
In my mind, Spike Rifles are about as good as Fleshborers, so if I could take Spike Rifles for free then I would consider it. But since spike rifles are 1 point, they are 1 point too expensive.
In general the best use of Termagants is bone-stock, or with devourers. I have had some luck making a blob them that are upgraded with TS/AG and sticking a Prime in the middle. It makes a nice mobile option that isn't tied to a Tervigon for support but it isn't a must have option.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2013/01/18 05:10:22
Subject: Tyranid Strangleweb. anyone ever used it?
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Longtime Dakkanaut
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shamroll wrote:Strangleweb is just not good. Against most things, wounding against strength is no different from toughness. And being S2 means it hurts MEQ on 6, and GEQ on 5 but the regular Fleshborer has better range, is cheaper, wounds MEQ on 4, and GEQ on 3. The extra points are better spent on more Termagants.
In my mind, Spike Rifles are about as good as Fleshborers, so if I could take Spike Rifles for free then I would consider it. But since spike rifles are 1 point, they are 1 point too expensive.
In general the best use of Termagants is bone-stock, or with devourers. I have had some luck making a blob them that are upgraded with TS/ AG and sticking a Prime in the middle. It makes a nice mobile option that isn't tied to a Tervigon for support but it isn't a must have option.
Pretty much my thoughts, I was just curious if any one had played with the template.
Free swap to the Spike rifle would make a viable option.Paying for it just kills it though.
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![[Post New]](/s/i/i.gif) 2013/01/18 13:43:23
Subject: Tyranid Strangleweb. anyone ever used it?
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Dour Wolf Priest with Iron Wolf Amulet
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Cruddace made about half of the Tyranid upgrades useless, and Stranglewebs are no different. They're waaaaay to weak to cause any sort of damage.
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![[Post New]](/s/i/i.gif) 2013/01/18 15:40:33
Subject: Tyranid Strangleweb. anyone ever used it?
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Liche Priest Hierophant
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It is also more points you could just use on another gaunt. :-s
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![[Post New]](/s/i/i.gif) 2013/01/18 16:06:30
Subject: Tyranid Strangleweb. anyone ever used it?
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Foolproof Falcon Pilot
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yup, flat out useless. Spike rifles would be better if you could mix them into a unit (5 spike rifles, 10 fleshborers). so that the 12" range is mitigated by some in the back with 18" range. However, they should be free or AP4. Some reason to take them over fleshborers. Strangleweb.... never. BS3 blasts at close range on hordes is just a bad idea.
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This message was edited 1 time. Last update was at 2013/01/18 16:07:04
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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![[Post New]](/s/i/i.gif) 2013/01/18 17:28:52
Subject: Tyranid Strangleweb. anyone ever used it?
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Longtime Dakkanaut
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zephoid wrote:yup, flat out useless. Spike rifles would be better if you could mix them into a unit (5 spike rifles, 10 fleshborers). so that the 12" range is mitigated by some in the back with 18" range. However, they should be free or AP4. Some reason to take them over fleshborers. Strangleweb.... never. BS3 blasts at close range on hordes is just a bad idea.
Template not blast, but yeah. Automatically Appended Next Post: Andilus Greatsword wrote:Cruddace made about half of the Tyranid upgrades useless, and Stranglewebs are no different. They're waaaaay to weak to cause any sort of damage.
And flat made some units just a waste of ink in the codex. We have one Pyrovore model at the FLGS that has been on the shelf since the codex dropped.
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This message was edited 1 time. Last update was at 2013/01/18 17:30:26
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![[Post New]](/s/i/i.gif) 2013/01/19 06:01:54
Subject: Tyranid Strangleweb. anyone ever used it?
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Rampaging Carnifex
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I once killed a Sister of Battle with a strangleweb. Pinned the unit, as well - kind of a wtf moment, really.
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![[Post New]](/s/i/i.gif) 2013/01/19 18:52:54
Subject: Tyranid Strangleweb. anyone ever used it?
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Tough Tyrant Guard
UK
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I modelled a trio of Strangleweb Termagants up when the new codex was released, and have occasionally run them inside a huge blob of Termagants. Occasionally, they'll find themselves in an ideal situation and open fire on a cluster of light infantry and score a good number of kills. Occasionally. Very occasionally.
The vast majority of the time I've run them, they've failed to do anything other than be removed as a casualty along with the rest of their brood.
The sad truth is that while a group of templates is in theory an excellent anti-horde plan, attaching said templates to Termagant bodies (and increasing the cost of said Termagant by 200% to boot) is just a bad idea. I would rather take four more Termagants and soak up four more wounds.
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