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I like the idea of double Deamonhammer wielding character, and stat line-wise, he looks fine.
But 2 re-rolling to failed hits while going at normal initiative with Thunder Hammer/ Deamon Hammer doesn't seem appropriate to me on top a psychic power that give him T+1 along with rest of his paladins, which basically makes them immune to ID by shooting unless it is a melta or something of equivalent at S10.
As a fellow GK player, I also wish we had more options on units or customization options for our HQs, but this guy is short of Draigo in CC OPness just without the Eternal Warrior part. Actually, this guy might even be better at CC because he has 2 hammers going at I5, ignoring armour and can ID everything without having to pass a force weapon check.
I'm sorry to say this, but If i was playing against you, I wouldn't allow such a character......
Deamon Hammers should go at I1, that's one way to make the game fair. I'm not so sure about the T+1 psychic power..... He has Deamon Hammers so he won't ever need hammerhand anyway, so he'll be casting that power every turn, basically in synergy with Paladins, could make a super unit that can only be killed by S10 weapons (which usually has max range of 24" inch or so in a normal game. Correct me if I'm wrong please.)
I get that you think he can be justified since he doesn't have any shooting, but Draigo only has a flamer like psychic ability that he can 'peril' and a storm bolter as well. His sword is only AP3 as well, and he goes at I5 as well.
In short, I1 for hammers: PERIOD. I'll see on how other people think about the T+1 psychic power.... Personally, I don't really like it. Sure he would be great fun to play with, but against? He's like mephiston with a invun save and weapons with AP2 rather than AP3.
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