Hey all,
I was going to add some more possible deployment setups and objectives to my skirmish game
Dinosaur Cowboys.
One brain can only think of so many, so I thought I'd post here for more ideas!
Basically Deployments would be where each posse sets up (up to 5 figures plus 1 dinosaur per side). I'd like to make them "table generic" in the sense that you can play on a 4x4 table or an 8x8 table and still have the deployment method be fun and balanced. Another facet to keep in mind is the number of players, which is normally 2 but might be more. The deployments can also have special terrain features or small additional rules (such as being setup in a town, or having some figures show up later based on a roll).
Some example ideas: Plain old opposite table edges, one group in the middle surrounded by the opponent, opposite corners, random table edges, opposite table edges but with deep deployed scouts/point man, long line (caravan style) surrounded by opponent, massive river in the middle, start unarmed in a saloon for a brawl, deploy in tunnels/mines below the surface, etc.
And Objectives are fairly self explanatory. I'm thinking of allowing the players to choose to do a "public" objective (the same objective known to both players) or "private" objectives (rolled/handed out on cards before the battle, secret, different between players). Ideally the secret objectives could work as public objectives, so you basically choose which mode (public/private) you want and then go off a single objective list, instead of having separate lists for each.
Some examples: Assassination (kill enemy Leader), Escort, Ambush, Dinosaur Egg Hunt, Capture Point, Plant Bomb, etc.
General ideas are great and specific implementations are even better (depending on if you know the rules or want to learn them). Really I just want to get a brainstorm going and I figured this was generic enough to apply to many other games.