Side note first -- Hi Dakka Dakka Forums! Been reading stuff here for a while, just registered to make comments and threads and stuff, loving the community on the whole, and enjoy discussing things especially regarding rules in
40k so feel free to drop me a line and hope to see you all around n stuffs, best wishes to all
Now then onto some tactics I thought of RE: title -
A Hurricane Bolter (as per the description in the
DA codex) “consists of 3 twin linked Bolters firing as one weapon”. Bolters are affected by the Salvo banner. (debatable? I think it works as per the wording). Giving a Land Raider Crusader using the banner 24 bolter shots at 24"
Use Deathwing command squad (or standard squad if you prefer) with that banner in the crusader and flank it with 2 Ravenwing attack squadrons (run the attack bikes within the 3″ bubble of the raider also). That gives them a Jink save naturally as they ride along side (throw in a Darkshoud behind the raider for stealth) and those bikers relentless Bolters will fire 24 shots/turn from 6 bikes. You can flank either side with a squadron. Add 4 shots per attack bike (just the bolter, it’s got a heavy bolter or multi melta as well) and it’s 3 squadrons supporting each other & some nasty terminators to deploy when closer and a lot of relentless salvo fire. The land raider works for a nice transport, everything is relentless & they cant snipe the standard bearer with precision shots while he's in the tank.
with 2 Ravenwing attack squadrons and the raider means 80 Twin-linked Bolter shots (from several units, so feel free to pick several targets of course) at 24″ after moving upto 12″ (raider can lose some
bs if you do).
And the Raider also has a twin linked assault cannon and possibly (probably) a multi melta.
The bikes open up 2 land speeders that can hover along with assault cannons or ditch and go tank hunting with multi meltas.
This is a mobile threat with a lot of shots all at decent range of 24", and some nice cover saves. For extra durability the character bought with the command squad (or Techmarine attached) can have a power field generator, keep the front bikers within 3" of the raider and the targeted models have that 4++ too & you can always grab a Deathwing vehicle upgrade but all of it together becomes pricey, skipping a lot of the extras can keep the effectiveness high while not costing too much. Of course you can always grab Sammael to make these scoring, but I don't see the need unless you're out of points for other troops (a cheap librarian with terminator armour will open up the command squad, the tank is more protective than running a bike command squad)
Any thoughts?