These are a few statlines I have made recently, I would really appreciate some Feedback as I have only managed to field test, two of them, and only once, against an Orc Player and a Grey Knight player. This is due to the fact that I am part of two different clubs, one is open-minded and has Homemade Character Competitions (Where those two were tested) and the other group are Codex-bound Fluff-Monkeys, (When they see this post I will be in hospital for a week because of that!).
pariah (Catacomb Warder) stats
WS BS S T W I A Ld Sv points
5 4 5 5 2 3 3 10 3+ 70
HQ
squad size 1-3
Special rules:
Fearless
Psychic Abomination
Soulless
Wargear:
Warscythe
Options:
Upgrade one Pariah to Catacomb Lord: 40 pts
Sempiternal weave: 15pts
Necrodermal shell: 20pts (4++)
Gauntlet of fire: 5pts (doesn't replace Warscythe)
Shadowloom: 15pts
Gloomprism: 15pts
Particle charges: 5pts (assault grenades) S6 AP3 assault 1 R8"
Catacomb Lord stats
WS BS S T W I A Ld Sv
5 4 5 5 3 3 4 10 3+
Same rules and wargear as Pariah
Options:
Seismic crucible: 10pts
Sigil of the Dynasty: 25pts (+1 attack for squad (Banner))
Transdimensional beamer: 25pts (replaces Warscythe)
Necrodermal shell: 20pts
Gauntler of fire: 5 pts (doesn't replace Warscythe)
Gloomprism: 15pts
Shadowloom: 15pts
Particle charges: 5pts
Malek Bladestorm
WS BS S T W I A Ld Sv Points
4 5 4 5 2 2 2 10 3+ 3++ 80
Special Rules:
Tomb blade chassis
Ever-living
Evasion Matrix: he and his squad have a permanent 4+ jink save
Reanimation protocols
IC
Wargear
Phase shifter
Blades of the silent king:
Blade of Night: R48" S9 AP2 assault 2 guass
Blade of the Apotheosis: R18" S4 AP5 assault 4 guass
Shield vanes
Both weapons can fire and target independantly, both can be fired on the same turn.
Grand Artificer
WS BS S T W I A Ld Sv Points
3 4 6 6 4 1 4 10 3+ 170
Special rules:
Fearless
Command Node: can join Canoptek spyder squads
IC
Wargear:
Scarab hive
Fabricator claw assembly 2+ repair vehicles (CC weapon)
Atomic Desolator: R24" S10 AP1 assault 1 Desolation Unearthly precision
Desolation: instant death, D3 closest models to the original target (if killed) (within 12") must take a toughness test or take 1 wound, saves allowed
Unearthly Precision: After hits have been rolled but before wounds roll D6 on a 6 the firing player can choose the model in the targeted squad that is hit while on a 1 the defending player does.
Refractive Carapace: Weapons that always wound on a certain roll (sniper, poison) will only wound on a 6, they will also cause no additional effects, ETC, double wounds.
Aemas the Destructor
WS BS S T W I A Ld Sv Points
4 5 5 6 3 2 3 10 3+ 3++ 175
Special rules:
Preferred enemy
Ever-living
Reanimation protocols
IC
Wargear:
Death ray +Gets hot!
Phase shifter
Power conduits: Aemas can sacrifice one wound to fire his death ray an extra time, this effect is cumulative, however, if he loses his last wound to this effect he cannot reanimate
Destroyer Body
Karnic, Lord of Flame
WS BS S T W I A Ld Sv Points
4 5 5 5 3 2 3 10 2+ 3++ 215
Special Rules:
Reanimation Protocols
Ever-Living
Phaeron
Manipulation of fire: Enemy Models carrying Melta and Flame templates (Things that aren't flamers or similar aren't affected) gain Gets Hot! while within 12" of Karnic. Allied Melta Weapons (Excluding Desperate, They Gets Hot!) can fire at 3/4 range with Melta weapons instead of 1/2 when within 12" of Karnic.
IC
Wargear:
Sempiternal Weave
PhaseShifter
Tachyon Bolt: (reuseable) R48" S7 AP4 assault 1
Gauntlet of the Inferno: Rtemplate S5 AP4 assault 1/ R24" S3 AP6 Heavy 1 Large blast. Rerolls Failed hits and wounds on CC
Martek the Eternal
WS BS S T W I A Ld Sv Points
4 4 5 5 4 2 3 10 3+ 170
Special Rules:
Reanimation Protocols
Ever-Living
IC
Wargear:
Orb of Revivification: Improved Resurrection orb, 3+ instead of 4+
Mindshackle Scarabs
Phylactery
Valen the Ethereal
WS BS S T W I A Ld Sv Points
5 4 6 5 3 2 4 10 3+ 3++ 195
Special rules:
Reanimation Protocols
Ever-Living
Fearless
IC
Wargear:
Warscythe
PhaseShifter
Phasepack: This model and the unit he has joined count as jump infantry.
Kerik the ScarabLord
WS BS S T W I A Ld Sv Points
5 4 5 6 3 3 4 10 2+ 3++ 230
Special Rules:
Phaeron
Reanimation Protocols
Ever-living
Preferred enemy
IC
Wargear:
Sempiternal Weave
Destroyer body
Mindshackle Scarabs
Phylactery
PhaseShifter
Scarab Hive
The (second) Grand Artificer (referred to from now on as No.2)
WS BS S T W I A Ld Sv Points
4 3 6 6 4 2 4 10 2+ 150
Special Rules:
Fearless
Subservient: This model is attached (Will follow it around and count as an IC for other purposes) to a HQ model at the beginning of the game and will join any unit that model does, if that model is removed from the board, No.2 will no longer count as a character and cannot join squads.
IC
Wargear:
Scarab Hive
Fabricator Claw Array
Gloom Core: Gloomprism but counts as though every model in the squad has one.
Paranthis the Eliminator
WS BS S T W I A Ld Sv Points
4 6 4 4 2 2 2 10 3+ 3++ 125
Special Rules
Reanimation Protocols
Ever-Living
Precision fire: This model may target any individual model in an enemy unit to take the hits from fire from this model without penalty
Hunters from Hyperspace
IC
Wargear:
Synaptic Obliterator: R36" SX AP3 Assault 2 sniper
PhaseShifter
Varguard Thursak
WS BS S T W I A Ld Sv Points
6 5 5 5 3 2 4 10 2+ 3++ 235
Special rules:
Reanimation Protocols
Ever-Living
Fearless
Counterattack
IC
Wargear:
Sempiternal Weave
Mindshackle Scarabs
PhaseShifter
Phylactery
Warglaive: CC Sx2 AP2 Armourbane, Unwieldly
Sigil of the Dynasty
Leotek the Unbowed
WS BS S T W I A Ld Sv Points
4 4 4 5 2 2 2 10 3+ 125
Special rules:
Reanimation Protocols
Ever-Living
IC
Wargear:
Ether Shard: Ether Crystal with S8 AP4 D6+1 hits
Lightning barrier: Lightning Field with S8 AP4 D6+1 hits
Ball Lightning: R24" S8 AP5 assault 1
Voltaic staff
Faralak the Desecrator
WS BS S T W I A Ld Sv Points
4 4 4 5 2 2 2 10 3+ 100
Special Rules:
Reanimation Protocols
Ever-Living
Perpetual shadow: This model and his attached unit gain the stealth special rule.
IC
Wargear:
Nightmarish mist: Nightmare shroud with a 3D6 leadership test
Cloak of Darkness: Veil of Darkness but only D6 scatter.
Abyssal stave
Oracle Damok:
WS BS S T W I A Ld Sv Points
4 4 4 5 2 2 2 10 3+ 3++ 125
Special rules:
Reanimation Protocols
Ever-Living
Prior Knowledge: May reroll any reserve roll, successful or failed, made by your army.
IC
Wargear:
Timesplinter cloak
Chronometron Array: Chronometron but 2D6 a phase.
Staff of ages: Aeonstave with +1A, I and Armourbane
Earalek of the Red Harvest
WS BS S T W I A Ld Sv Points
4 4 4 5 2 2 2 10 3+ 95
Special rules:
Reanimation Protocols
Ever-Living
IC
Wargear:
Gaze of fire: enemy units assaulting the bearer and his unit count as I1 and do not get bonuses for charging.
Solar blast: Solar pulse, enemies within 12" of the Bearer when activated are reduced to BS1 until the end of the turn.
Eldritch spear: R36" S8 AP2 assault 2
Garalek of the Shifting Sands:
WS BS S T W I A Ld Sv Points
4 4 4 5 2 2 2 10 3+ 85
Special rules:
Reanimation Protocols
Ever-Living
Move Through Cover
IC
Wargear:
Harp of Geomancy: Harp of Dissonance with AP3
Seismic Vessel: Seismic Crucible but with a D6 reduction.
Quakestave: R36" S5 AP4 assault 1 blast quake
Jaramek the Unseen
WS BS S T W I A Ld Sv Points
5 4 6 5 3 2 4 10 3+ 3++ 100
Special rules:
Wraith body
Reanimation Protocols
Ever-Living
Assassin: In duels this character gains +1S
Phased strikes
Wraithflight
Phase generator: The unit this model has joined (but not this model) gain +1 S
IC
Wargear:
PhaseShifter
Whip Coils
Particle Caster
Overlord Ranetor:
WS BS S T W I A Ld Sv Points
4 4 5 5 3 2 3 10 3+ 150
Special rules:
Ever-Living
Reanimation Protocols
Orb of Revivification
IC
Wargear:
Sempiternal Weave
PhaseShifter
Hyperphase Xiphos: CC Sx2 Ap2 Armorbane Unwieldly
Varguard Ormaus
WS BS S T W I A Ld Sv Points
5 4 5 5 3 2 4 10 3+ 175
Special rules:
Reanimation Protocols
Ever-Living
Varguard's Vengeance: Inf Overlord Ranetor is removed from the board then this model gains +5S and the Rage special rule against the unit that killed him.
IC
Wargear:
Sempiternal Weave
Necrodermal shell
2x Hyperphase Glaives: AP3 +1 attack (total of +2 for all bonuses)
Overlord Daranos
WS BS S T W I A Ld Sv Points
4 4 5 5 3 2 3 10 3+ 175
Special rules:
Reanimation Protocols
Ever-Living
IC
Strategic Support: While this model is on the board, you can force your enemy to reroll their reserves rolls, you may also reroll your own.
Wargear:
Sempiternal Weave
Necrodermal shell
Hyperphase Khopesh: CC +1WS, S AP2 Armourbane
Varguard Tumuras
WS BS S T W I A Ld Sv Points
5 4 6 5 3 2 4 10 3+ 175
Special rules:
Reanimation Protocols
IC
Ever-Living
Varguard's Honour: This unit must always accept challenges but gains +1S in challenges.
Wargear:
Sempiternal Weave
Necrodermal Shell
2x Hyperphase Khopeshs: Ap3 +1 WS (doesn't stack)
Malek and the Artificer have been tested.
The Artificer had his points upped from 130 after he brutally murdered a character twice his points and most of a Nob Squad, and was going to take out the GKs before we ran out of time.
i am also working on a (I am going to get impaled in the spear of HERESY! for this) Codex for World of Warcraft (pre-Pandaria) scaled up for 40k
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