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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

6th Edition is HERE!
We've probably all played a few games. If you are anything like me (an adult who plays a table top toy army game), you've probably started to notice that if you play book missions, that a good number of games are being decided by the secondary objectives.

A reminder:
First Blood: First unit totally destroyed nets the destroyer a point.
Line Breaker: At the end of the game, any scoring or contesting unit that is totally in your opponents deployment zone, you gain a point (just 1, not matter how many dudes you got)!
Slay the Warlord: You kill the other Warlord, you get a point.

When have you found you run into losing/winning by secondaries? What missions specifically? Does it matter how many objectives there are? Does it change how you play? Has it changed your army? How can you maximize each secondary? Do you "concede" any?

I'd love to see some Dakka discussion on the subject!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Every time I put a rhino on my list, I accept that I'm probably going to lose First Blood. I then focus on how I can get line breaker and kill their warlord while I preserve mine.

I like the secondary objectives, though.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

 kronk wrote:


I like the secondary objectives, though.


Me too.

I noticed so far in 6th, I take a durable Warlord. It sucks losing that point and I usually lose it when I play as Guard. The command squad is just too fragile. Even in a Chimera, my opponent eventually in the game decides that he wants that point and he unloads on my poor 5 T3 models and they fold like a towel.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Brymm wrote:6th Edition is HERE!

And has been for some time now.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in de
Storm Trooper with Maglight







I think that depends on the mission you play.

3-5 objectives is not so likely to be decided by secondary objectives
6 objectives is even less likely

so we have 3 Missions where playing for primary is far more important

killpoints means: kill him and save yourself. So warlord and first blood is fitting to your strategy anyways. Linebreaker can be too risky (if it fails, you lose a kp)

cnc is a good example to specifically play for secondary objectives since it is relatively easy to maintain a draw and relatively hard to break it.

relic is same story.

 
   
Made in gb
Been Around the Block




Secondary objectives count for a lot if both sides lose their scoring units, or have enough to contest.

I find it's always good to go for the secondary objectives if you can do for this reason. Contesting objectives and eliminating scoring units. No real competitive list should have only scoring units that are that fragile but it can still happen. More often than not I find fast choices like bikers are used to contest (unless made troops like BA assault squads & ravenwing with sammy where they can steal an objective in turn 5 etc)

Point is, those secondary objectives make that little bit of difference, for me they're vital every game
   
 
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