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Made in ca
Longtime Dakkanaut





Canada

Hi Guys,

Been reading through the forum about mix'n'match powers for Zoanthropes and wanted to know what combos are particularly effective.

I've seen people talk about GoI and Telepathy powers, but is there a combo of Bio/TK/Tel that is particularly gruesome?

I'm still not 100% sold on using them this way as I see the warplance being their strongest power, are they shifting into a roll as mid-range synapse with buffing powers? I can see them being effective at providing cover for MC's that are trudging up the field as well.

This message was edited 1 time. Last update was at 2013/01/30 16:17:41


 
   
Made in gb
Dakka Veteran




Reading - UK

You should be looking to swap out powers based on the army you are facing.

Zoanthropes are otherwise best used as additional buff resources rolling on Bio or TK.
Anything that increases the survivability of your more squishy units or just additional buffs to your important units.

The issue being that the elits slot in the Nids dex is crowded with a lot of good units.
   
Made in us
Brainy Zoanthrope





Northern Colorado

I made a video about this very thing if you are interested.

http://www.youtube.com/watch?v=Nie0Q5nYKx4

   
Made in ca
Longtime Dakkanaut





Canada

Good vid, I get what you're saying, keep them stock unless they won't have vehicle targets, if that's the case roll biomancy to get enfeeble+hemo (or in my case what both my Flyrants ALWAYS freaking roll lol) and other biomancy buffs.


 
   
 
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