Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/31 21:10:55
Subject: Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Fighter Pilot
|
I've been playing a few games with my foot guard recently and have usually combined my infantry squads into squads of 20- mainly to take advantage of BiD and multiple lascannons/autocannons.
I've seen some talk recently of not combining infantry squads. Have people found this to be a much better way of running their foot guard? I would think that the orders work better- especially when you can put 4 BiD lascannons on a monstrous creature instead of 2.
So what say you all? Combining, not combining?
I've been mainly playing against an opponent with Tyranids and have found that most of the lascannons in the first few turns are targeting a hive tyrant/tervigon/monstrous creature- so what may work for me in this context, may not work in a vehicle heavy context.
|
My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 21:24:47
Subject: Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Honored Helliarch on Hypex
|
Blobs are all about force multipliers. Unless you've got some major buff like prescience, invisibility, or precognition; don't bother.
Edit: Remember to give them ATSKNF, too. A swept squad is a waste.
|
This message was edited 1 time. Last update was at 2013/01/31 21:25:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 21:45:15
Subject: Re:Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Fresh-Faced New User
|
Killpoints=combine.
Otherwise i prefer them separate so that a squad of boyz or assault marines cant make 20+ men run of the board or get wasted after they loose the assault.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 22:44:20
Subject: Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Decrepit Dakkanaut
|
Yeah, unless you have a specific reason, like playing a purge game, or if you've got people huddled around a space marine HQ, or you've got something strange going on with psychic powers, don't bother.
The small benefit you get to orders efficiency is no where near the liability of having larger squads run off the table or get eaten in close combat, or the loss of flexibility with being able to target things independently, or claim separate objectives.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 07:23:54
Subject: Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Heroic Senior Officer
|
It can be very effective as long as its not a kill point mission. It used to my favorite way to go. Lots of fun to run, just make sure you have your squads easily seperated in some way, for you and your opponent's sake.
For book missions it works really well, and on the 1/6 mission where killpoints are a liability, all you need to do is blob up.
If you play in an area where they love to run tourney scenarios though, good luck. Tourney scenarios are pretty much designed to break that list style over its knee.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 07:34:42
Subject: Imperial Guard Infantry Squads- To combine or not to combine
|
 |
Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
|
So long as you are using MEQ allies, blobbing is totally worth it.
Just dont over do it and bring some other units to claim more objectives
|
|
|
 |
 |
|