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Made in gb
Sneaky Kommando




Hereford

Hey guys... Bit of a possibly noob question, but can the beastmaster unit do one thing per turn, be it enrage, remove/add fury, etc, or can they EACH do this, thereby theoretically enraging four beasts for a four man unit per turn??? Please someone clear this up for me, and not just with 'ye they can do it this way', or 'no, you fool'.... Cheers!



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Each Beast Handler can effect one beast per turn. So you can Enrage/Medicate/Condition 4 beasts per turn. 6 if you take the max unit.

And each Handler can make a different manipulation too. one could Medicate one beast, the second could Enrage another, and finally a third could Condition another.

This message was edited 1 time. Last update was at 2013/02/04 16:22:58


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





To make it clear why:

Each model in the unit gets an action during the unit's activation. Each of the models has the Special Actions. Note it's listed under "Leader & Grunts" .This means each model can use the special action.

As no model in the unit has any restrictions like "Only on model in this can make a .... special action" or "If a model in this unit makes a... special action other models must..." they're free to their own thing.

This message was edited 1 time. Last update was at 2013/02/04 18:37:28


 
   
Made in gb
Sneaky Kommando




Hereford

Sweet.... Thats what I hoped.... Thanks!!



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
 
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