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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I know one of the main tactics for orks is speedfreaks via lots of bikes. My question is, is it wise to go literally straight bikes? ive never done it cuz im always afraid im gonna hit something that counters bikes and i'll be stuck.
I threw this together:
Spoiler:

HQ:
Wazdakka
Biker warboss w/ Klaw, Bosspole, Attack Squig, Cybork, and Kombi Scorcha

Elites:
6 Nob Bikers
2 Klaws
2 Bigchoppas
1 Normal
Waaagh! Banner
Painboy giving Cyborks
4 Kombi Scorchas (these are on the klaws/bigchoppas since they dont get +1 attack benefits anyway)

Troops:
3x 5 Warbikers w/ Nob w/ Bosspole and Klaw

FA:
5x TL Rokkit Deffkoptas

1500pts even


Offensive-wise i dont think i'd have a problem. TL Rokkits and Dakkaguns can take out fliers if i REALLY need to, and any AV14 i find i got plenty of klaws for.
My issue is defensive-wise. What races would it be a bad idea generally to do this to, because they tend to casually bring a lot of stuff that ignores cover or isntapastes me?
(Also if you think i should tweak the list, by all means suggest something)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Grovelin' Grot




I haven't played a list like this, nor have I seen it done.
I think your assessment of Ignore Cover weapons is spot on, and in that respect a guy at my table plays Chaos SMs and loves his hellchicken. He takes the flamer and also something that persists burning per round - I would imagine that would hurt quite a bit since it can keep up with bikes.

Other Ork players could also be a problem with our ability to spam flamers.

Give it a try with some mock games or just play properly with a friend. See what works. The list looks pretty solid to me in the way of it does what it advertises.

1000 pts
WLD: 14:8:0
 
   
Made in us
Ork Boy Hangin' off a Trukk





Nids with big creatures could be a problem since they dont care about your toughness or multi would guys.

 
   
Made in us
Long-Range Land Speeder Pilot





I would say no, based on my experience running 12 ravenwing bikers. Even with a pre-game 12" scout move, all of them seem to get shot up (particularly against IG). They need to be supported by some trucks with boyz in them or some other means of infantry support.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i dislike trukks, i know its bad luck on my end but still when EVERY GAME you run them they die the first shot that hits them (even a moderate shot thats Str5-6) you tend to not like them anymore. (I even had them hiding behind a wagon wall before and a blast scattered to them, failed cover, and died in 1 hit....fml)
Wagons leave too little points to run a biker list at 1500pts.

Ive ran the nob missile before, with a biker boss or without, and they usually perform well. What i was interested in is a strictly biker list being viable or not. The only list ive seen that used warbikers as troops was at 1850pts and it had a LOT of bikes running around.
Im not saying its an awesome idea, im saying im wondering if it is. I have a very bad win/lose ratio, so im trying to find new ideas and what to NOT run that idea against.
I refuse to drop orks all together just from bad experience...ive invested too much time/money into these little gits ... not to mention they look the coolest of all the races to me

This message was edited 2 times. Last update was at 2013/02/06 01:16:53


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




It may be just me but 1500 points for orks is always hard for me to come up with an effective list for. I am always short on points for something that will help bring the list together. I have not tried bikers though the cost of the models would take me a good bit to save up for.
   
Made in us
Krazed Killa Kan






Warbiker shooting is great but its inferior pointswise to grunts (Shoota Boyz).

Warbiker resilience is decent but inferior pointswise to Ork Boyz w/ KFF Mek.

Ultimately you're paying a lot for mobility and having a smaller, leaner strike force, but you'd suffer a lot in terms of raw firepower and survivability per model.

I think the way to maximize Bikers is to use their speed and close combat abilities to close ranks QUICKLY, tie up any deadly units in assault to prevent them getting shot...

You'd have to be worried about cracking armor - bring Lootas as always.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

BikerBoyz have some of the same problems as regular boyz, they get in each others way a lot. And 18" range blows so you may have to TB 1st round which is good during night fighting since stealth stacks with Exhaust Cloud. Also, dangerous terrain tests are a pain but less so than before since you can now take armor and FNP against them.

MSU works well with Bikes IMHO. Let him hell chicken one mob, shoot him with the rest.

I can tell you one thing, Ork Bikes are fun as hell x 2!

Fighting crime in a future time! 
   
Made in ca
Longtime Dakkanaut





Canada

For a biker list I think it's pretty good. I mean, you're at a disadvantage at 1500 just due to the price of Warbikes, but it's mobile and decently hearty.

A few things to consider:

I would break the Koptaz up into 3 units, 1 of 1 and 2 of 2, they're more survivable this way and can hit multiple targets, plus you can always rally the units of 2 guys.

I would also lighten up the Nobz, and invest in more warbikes. 2 PK's in the Nobz unit isn't worth it since you have a PK on Wazdakka and one on the Warboss, it's just overkill, drop one and drop all the Kombi Scorchas. Nobz can tangle with infantry just fine with their dakkagunz and general choppyness.

If you drop 1 PK and all the Scorchas you can add 2 more Bikers to your other units, which can rally as long as there is 2 of them, or you can fudge around and change the Biker units to 5 units of 4, which is generally better since they can rally down to the last man.


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i put the scorchas in there cuz i had like ~50pts and no idea what do with it lol.

I see where youre getting at though, i technically have 7 pklaws in here and some rokkits lol. Not to mention a Dakkacannon. My armor punch is fairly good.

Should i drop the bigchoppas too, or keep'm? Im on the fence about those, against infantry its pretty much wound on 2s for 5pts but i lost an attack, and i normally wound on 3s.

This message was edited 2 times. Last update was at 2013/02/06 22:40:50


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut





Canada

I'd keep the Big Choppaz, they're handy for the 5 points they cost, wounding MEQ on a 2+ when you don't charge is great, and being able to punch through annoying AV13 units is also handy.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i dont know of a single vehicle with av13 rear heh but i'll keep'm on that note.

Also im reluctant to splitting up my deffkoptas. Literally every damn time i do that i get the mission with fast attacks are scoring, and i give away free points because some random long-range attack or fast moving git picks them off or im afraid to use them cuz they get in a bad spot against most situations to do anything.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut





Canada

Don't Necron vehicles have that AP13 bubble until you pop it?

I see your point on the Koptaz, I tend to play The Scouring a lot too, but you can always hide them and turboboost them in the last turn onto an objective.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The rear is still AV11, unless my necron friend has been jipping himself lol.

Also i had the koptas a 5man so they could roll with Wazdakka if i needed to go Str8 sniping. While strong, i dont want him off on his own or only with 1-2 models because he'll get focus-fired down. He may not have a S10 pklaw like the warboss, but S9 is nearly as deadly and he has a MUCH better gun

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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