Switch Theme:

Foot Nobz and Nob themed Armies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Grot Snipa






New England

What do people think of running a bunch of nobz on foot?
And/Or
An army that takes two warbosses, troop nobz, elite nobz and a bunch of grots. Then takes Flashgitz to be the "shootaboys". The rest of the choices are whatever.
When going with the theme list it could be set up like:
Biker Nobz are restricted to the elite section, while troop nobz can slog it with a bunch of grots. Buggies, Wagons, and other vehicles offer support, perhaps taking tons of pie plates to help with the lack of boy-power.

Does anyone think that either of these are viable set-ups? I am interested in running a non-deathstar, but small elite(ish) ork army that is based on nothing but the Nob profile up. (Except grots). And if the two are combined, it would be pretty cool.

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Nobz without some form of transport are dead nobz.
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

Nobz alone will take a beating on holding objectives (unless you're paying out the nose for 'eavy armour and cybork), so I am glad to see you considering grots. Personally, I would recommend taking a couple squads of Meganobz to draw enemy fire (as they can actually take a few hits).

With no KFF Mek, you'll want to bring some cover with you. Consider an ADL or perhaps run more mobile cover with vehicles/fast infantry. At the very least use your grots as cover for your Nobz.

Where is your AA? Deffguns/Shootaz won't cut it against most fliers. Personally, if you've got your heart set on filling out your Elites with more Nobz (therefore excluding Lootaz), I'd take some Kannon batteries over Flash Gitz in Heavy Support.

I doubt it will be a very competitive build, but hopefully it will be fun and interesting for you!

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Fafnir wrote:
Nobz without some form of transport are dead nobz.

This.

Unless they're on bikes. They can be quite resilient on bikes.

Otherwise, they need a transport.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Stealthy Grot Snipa






New England

-I was thinking that the AA could fall to the hands of Dakkajets, rokkit buggies, etc.
-I plan on either Kannons or Looted Wagons for heavy support. (Preferably Boomguns, but points may limit to kannons)
-Something like Kannons will be able to halt enemy tanks that want to ruin my day and can draw fire from the nobz.
-The low numbers of nobz means that they can and will take full advantage of cover available to them, and will be able to fit in most covers.
-Taking grots allows objective grabbing and allows me to have a flavour of the elite nobz running around with support from grots that can give the nob the needed numbers.
-I want to hold off on any battlewagons, because I want ot maximize the number of nobz without making it so the whole army is sunk into nobz., allowing for support options to be taken.

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Da Kommizzar wrote:
-I was thinking that the AA could fall to the hands of Dakkajets, rokkit buggies, etc.


I don't know much about Dakkajets, but I'd be willing to go out on a limb and say that you'll have better luck with Lootas.

-I plan on either Kannons or Looted Wagons for heavy support. (Preferably Boomguns, but points may limit to kannons)


Neither of these are very good units. You'll fulfill a similar roll better with Lootas.

-Something like Kannons will be able to halt enemy tanks that want to ruin my day and can draw fire from the nobz.


Simply put, Kannons are bad. No player will be coaxed into shooting them over a line of Nobz. Lootas do the job much better, more reliably, are more versatile, and tend to be more attractive targets.

-The low numbers of nobz means that they can and will take full advantage of cover available to them, and will be able to fit in most covers.


Cover was nerfed heavily in 6th edition, and you can't rely on it to protect your army anymore. Especially when the models you'd be losing are so costly.

-I want to hold off on any battlewagons, because I want ot maximize the number of nobz without making it so the whole army is sunk into nobz., allowing for support options to be taken.


Not worth it compared to what you'd end up losing in the process. If you want to run a nob heavy list without spending too much on transports, at the very least, consider running your nobz in trukkz. Not nearly as durable or deadly as a battlewagon, but for 40 points, essentially the cost of a single nob, you get a red missile that will launch your nobz up the table and guarantee an assault in the subsequent turn. It'll probably get popped in the process, but it'll save more than enough nobz from dying during a long walk up the table to make its points back, and despite its fragility, can provide at least a little bit of ablative protection to the entire squad, and some resilience against small arms.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

At 20 points a model nobs, your paying 10 points per-wound.
10 points per wound for T4 models with a 6+ save is a bit pricey. You can increase that to a 4+ save, but then your paying 12.5 points per wound.

Nobs are nasty in the assault. Of that there is no doubt, but getting to that assault is whats a pain. In 6th edition, assault based armies need to have a mechanism to get there.
You could try 12 nobs in a truuk and rush forward 5 squads of them to see what happens. I would suggest proxy'ing a few games to see if it works.

This message was edited 1 time. Last update was at 2013/02/12 11:02:10


 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I threw together a couple lists with this idea, both to me feel too slow to be effective. Unless the MANz missile is more effective than i originally expect from them, i dont think i'd last long.

Spoiler:

HQ:
Meganob Warboss w/ AS/CB/BP 130
Warboss w/ PK/CB/AS/BP/TL Shoota 120

Elites:
3x Meganobz 120
----Dedicated Trukk w/ Ram 40

8x Nobz
1 PK
3 Bigchoppas
3 Normals
Banner
Dok giving Cyborks - All: 285

8x Nobz
2PK
3 Bigchoppas
2 Normals
Banner/BP
Dok giving Cyborks - All: 315

Troops:
4x 25 Gretchins w/ 2 Runtherders (380 total)

Thats 1390pts, now my 2 lists differ from here.

1750pts = 3x Dakkajets w/ Supa Shoota, 1750 flat
1850pts:
2x Boomguns w/ 2 Bigshootas 220
2x 3 Rokkitbuggies 210
Give MANz Kombi Scorchas
Give Warboss 'Eavy Armor
Comes to 1850 on the dot.


Reason the MANz are in a trukk is to get them ahead of the army and pose a threat, since they can usually take a beating. Unless youre facing a ton of AP2, they should survive a couple turns.
I just feel like im spending too much on stuff that'll fall apart before i get to use it. Yea, its usually ending up that way with orks, but to this extent? They can fire over the grots at our nobz anyway, giving them a 5+ but they have it anyway from cyborks and its only a 5, unlikely to survive a ton of fire.

now im not the best at army making, so i probably wasted some points somewhere. I could consider this if it was a no-flyer game (which would rule out the needing of the TL Rokkit buggies for some free points somewhere)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Stealthy Grot Snipa






New England

 Fafnir wrote:
 Da Kommizzar wrote:
-I was thinking that the AA could fall to the hands of Dakkajets, rokkit buggies, etc.


I don't know much about Dakkajets, but I'd be willing to go out on a limb and say that you'll have better luck with Lootas.

-I plan on either Kannons or Looted Wagons for heavy support. (Preferably Boomguns, but points may limit to kannons)


Neither of these are very good units. You'll fulfill a similar roll better with Lootas.

-Something like Kannons will be able to halt enemy tanks that want to ruin my day and can draw fire from the nobz.


Simply put, Kannons are bad. No player will be coaxed into shooting them over a line of Nobz. Lootas do the job much better, more reliably, are more versatile, and tend to be more attractive targets.

-The low numbers of nobz means that they can and will take full advantage of cover available to them, and will be able to fit in most covers.


Cover was nerfed heavily in 6th edition, and you can't rely on it to protect your army anymore. Especially when the models you'd be losing are so costly.

-I want to hold off on any battlewagons, because I want ot maximize the number of nobz without making it so the whole army is sunk into nobz., allowing for support options to be taken.


Not worth it compared to what you'd end up losing in the process. If you want to run a nob heavy list without spending too much on transports, at the very least, consider running your nobz in trukkz. Not nearly as durable or deadly as a battlewagon, but for 40 points, essentially the cost of a single nob, you get a red missile that will launch your nobz up the table and guarantee an assault in the subsequent turn. It'll probably get popped in the process, but it'll save more than enough nobz from dying during a long walk up the table to make its points back, and despite its fragility, can provide at least a little bit of ablative protection to the entire squad, and some resilience against small arms.



I will kinda have to ignore most of the input, because as it is been stated this is themed around Nobz and the nob profile (aside from grots). So since lootas are the boy profile, they are excluded.

The cover may have been attacked with the addition of focus firing, but I still find it useful.

   
Made in nz
Camouflaged Zero





Auckland, New Zealand

For a nob themed army with grots included? I say feasible. I think it would be more successful in smaller battles. There will be the difficulty of fliers with not wanting lootas but hey, you've got to take the peas with the ham. As far as the dakkajet goes, its only S6 so wont be terrific against alot of other fliers. So might just have to ignore them.
In terms of armour, I'd probably stay away from it. If you give them all 'eavy armour then there wont be enough to make good use of it. So the couple of autocannons and HBs they field will rip through you. Probably best to run then without it. Taking meganobs is a bit of a gamble, especially since they're footslogging (I gather). Every army packs some ap2 stuff so that would just give them something to use it on.
I would probably field something similar to what vineheart suggested, with alot of grots and then a few nobs units. I think that the biggest threat to the nobs will not be failing saves, but failing Ld tests. You cant really field large enough units of them to make use of the mob rule so its probably best to take many small ones and just suffer 'acceptable casualties'.

I got no idea what points limit you're looking at so here's a list at 1000pts

Warboss - 75
big choppa
cybork body
Wierdboy - 85
warphead

elites
4 Nobs - 90
big choppa, shoota/skorcha
4 Nobs - 90
big choppa, shoota/skorcha

Troops
8 Nobs - 270
2 pk, 3 shoota/skorcha, 2 big choppas
painboy
banner
30 Grots - 120
30 Grots - 120

Heavy Support
5 Flash Gits - 150
more dakka

The warboss hangs with a smaller nob unit and tries to move up using cover. Warphead goes with large unit and aims for 'ere we go. Then try to take out valuable targets or other assault units. Grots camp. Granted I can see flaws with this list but its a suggestion.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
Forum Index » 40K General Discussion
Go to: