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Made in gb
Sinister Chaos Marine




Just wondering how dakka is loading out their dreadnought for dark angels armies. I'm not sure how to go about it.

I'm wavering between a venerable dread with extra armour, DCCW w/ heavy flamer and assault cannon or same but with two twin-linked autocannons.

This is for Dark Angels. Just wondered about dakka's opinion.

Tempest Cadre

Emerald Knights

"It saddens me greatly that we must take arms against the peoples of the galaxy. By their deaths they deny themselves the liberation that is only to be found by total surrender to the greater good" - Aun'Va

"It is as we join with others, in a way that only the Tau can, in shared engagement to the Greater Good, that we find ourselves able to fully realise our true potential. And that is the final source of our hopes and intentions" - Aun'el T'au Tam'ya




bold

 
   
Made in gb
Rough Rider with Boomstick






Dread, TL AC, HF, PF, DP, 165 Pts.
Dread, TL AC, TL AC, 120 Pts.

It doesn't have a DCCW, it has a PF.
120 Pts for ~3 AC hits a turn isn't all that impressive.
165 Pts for a AV12 PF w/ HF&AC landing on turn 1 with your DW? buy more terminators.
   
Made in us
Regular Dakkanaut




 Blaggard wrote:
Dread, TL AC, HF, PF, DP, 165 Pts.
Dread, TL AC, TL AC, 120 Pts.

It doesn't have a DCCW, it has a PF.
120 Pts for ~3 AC hits a turn isn't all that impressive.
165 Pts for a AV12 PF w/ HF&AC landing on turn 1 with your DW? buy more terminators.


I'm not sure what you're on about other than you're wrong. Dreads have DCCW's in our book, always have always will.

Back to pertinent information, I usually run 2 Rifleman (autocannon) Dreads as the fire center for my Iron Wing. I had a bad experience of a DE Talos shredding a DCCW/AC Dread a while back and it's still stinging so I haven't tried dropping on since then
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 Blaggard wrote:

It doesn't have a DCCW, it has a PF.


Which is still S10 Ap2 swinging at initiative.
   
Made in us
Dark Angels Librarian with Book of Secrets






What? no love for the cheap venerable upgrade?
   
Made in us
Regular Dakkanaut




I'm torn on the Ven upgrade. On the rifleman it's questionable, you're getting nothing from the +1 WS and the +1 BS is less important when everything you're shooting is TL.

So far I haven't lost a Dread to *just* a roll on the pen table, usually by that point he's going to be HP wrecked no matter what the pen table says
   
Made in gb
Rough Rider with Boomstick






andystache wrote:
 Blaggard wrote:
Dread, TL AC, HF, PF, DP, 165 Pts.
Dread, TL AC, TL AC, 120 Pts.

It doesn't have a DCCW, it has a PF.
120 Pts for ~3 AC hits a turn isn't all that impressive.
165 Pts for a AV12 PF w/ HF&AC landing on turn 1 with your DW? buy more terminators.


I'm not sure what you're on about other than you're wrong. Dreads have DCCW's in our book, always have always will.

Back to pertinent information, I usually run 2 Rifleman (autocannon) Dreads as the fire center for my Iron Wing. I had a bad experience of a DE Talos shredding a DCCW/AC Dread a while back and it's still stinging so I haven't tried dropping on since then


Re-read your codex.

 Dr. What wrote:
 Blaggard wrote:

It doesn't have a DCCW, it has a PF.


Which is still S10 Ap2 swinging at initiative.

It's still a PF. Definition is king.

This message was edited 1 time. Last update was at 2013/02/21 20:16:34


 
   
Made in us
Osprey Reader





Northern California

For me the extra BS on a twin-linked AC dredd seems a bit much. If its just hanging back shooting at range then venerable seems wasted on it. On the same coin though the idea of a venerable assaulty dredd is pretty pointless unless he's comming down in a drop pod (you didnt mention y/n to that). Personally I get more points out of a tac squad than a dredd unless the dred is packing a multi-melta and gets a lucky shot off. Of your two options though I'd go with the Rifleman but drop the venerable.
   
Made in gb
Sinister Chaos Marine




I was going with venerable so that it could get the Deathwing Vehicle special rule that lets you re-roll penetrating hits... although that might be more than a little redundant.

Rifleman dread's appear to be quite popular. I gather that's because they perform well??

Tempest Cadre

Emerald Knights

"It saddens me greatly that we must take arms against the peoples of the galaxy. By their deaths they deny themselves the liberation that is only to be found by total surrender to the greater good" - Aun'Va

"It is as we join with others, in a way that only the Tau can, in shared engagement to the Greater Good, that we find ourselves able to fully realise our true potential. And that is the final source of our hopes and intentions" - Aun'el T'au Tam'ya




bold

 
   
Made in us
Osprey Reader





Northern California

I run 2 dreds, a rifleman for the backfield to get transports and backup for AA duty, and a melta dred in a drop pod landing with some deathwing and a tac squad in the enemies face. Works great for me. I dont use venerable for either one though. I usually get hulled not penned.

Here's my rifleman dred, I havent decided whether or not to paint it up venerable. Probably wont.

This message was edited 1 time. Last update was at 2013/02/21 22:54:42


 
   
Made in us
Regular Dakkanaut




Well the Rifleman is a good all purpose load out, you put out 4 shots at S7 AP4 and it's twin linked so it can generally hit what you point it at.

Some people are like me though - I run that configuration because it's the FW Mortis pattern which was a DA only Dread load out that was either 2x ML, 2x TLAC, or 2x TLLC. Then as with all things DA the regular codex marines got the same load outs on their Dreads, but I'm used to that.

EDIT: Grah Blaggard is right they have PFs not DCCWs. The way I read that is that DA Dreads strike at Init 1 in CC because they have power fists, which are unwieldy. I don't have my codex or BRB to hand, had to get the wife to check the codex for me and she's not a player. Anyone have an answer to when the DA Dread strikes in CC?

This message was edited 1 time. Last update was at 2013/02/21 23:31:33


 
   
Made in us
Near Golden Daemon Caliber






Illinois

Your answer is in the wording of the "unwieldy" rule. Hellbrutes and DA dreads still work like their DCCW cousins. Non av13 dreads in close range scare me this edition, krak grenades are all over the place. Rifleman is my favorite dread configuration as well, however in the DA codex I've been shifting my points elsewhere like cheap typhoons, and devestators/razorbacks.

I still think a clutch of riflemen behind an aegis or clumped around a powerfield techmarine (in some kind of transport, razorback maybe) provide anti-air padding and strip transports handily.

 
   
Made in gb
Hardened Veteran Guardsman





Catachan

andystache wrote:
EDIT: Grah Blaggard is right they have PFs not DCCWs. The way I read that is that DA Dreads strike at Init 1 in CC because they have power fists, which are unwieldy. I don't have my codex or BRB to hand, had to get the wife to check the codex for me and she's not a player. Anyone have an answer to when the DA Dread strikes in CC?


walkers and MC ignore the unwieldy rule

Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
Regular Dakkanaut




 GrimDork wrote:
Your answer is in the wording of the "unwieldy" rule. Hellbrutes and DA dreads still work like their DCCW cousins. Non av13 dreads in close range scare me this edition, krak grenades are all over the place. Rifleman is my favorite dread configuration as well, however in the DA codex I've been shifting my points elsewhere like cheap typhoons, and devestators/razorbacks.

I still think a clutch of riflemen behind an aegis or clumped around a powerfield techmarine (in some kind of transport, razorback maybe) provide anti-air padding and strip transports handily.


With the new 'dex I've been running both the rifleman and the typhoons. The Rifleman form a mobile base of fire that supports a Razor rush up the gut while the Typhoons roll with a Libby on bike and Darkshroud. 2-3 Typhoons with prescience and a decent cover save make a great "stinger" formation, you either devote a fair amount of firepower to dropping it or risk many krak missiles in your flank
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

From what I have seen, although I don't run them myself, is a Contemptor Mortis dread with twin Kheres and a Cyclone missile launcher is the best all round dead.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Secretive Dark Angels Veteran






 Krellnus wrote:
From what I have seen, although I don't run them myself, is a Contemptor Mortis dread with twin Kheres and a Cyclone missile launcher is the best all round dead.


It costs nearly as much as a Land Raider and needs to pod in to be effective from the get-go.

And realistically, when would you need 2 more missiles after 12 rending Bs 5 shots?

This message was edited 1 time. Last update was at 2013/02/22 02:13:51


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Crushing Black Templar Crusader Pilot






I like a ven dread in a pod with the basic MM and DCCW/HF to support my DW assault, it gets to pop a vehicle then the termie squad can do their TL shooty goodness.
It also gives the enemy another target in their face that they can't just ignore.
I wouldn't put the DW vehicle upgrade on the Land Raiders as they typically get glanced to death anyway, but on the Dread the chance of penning is higher and the extra BW/WS is nice.
   
 
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