Hi everyone. I'm still fairly new to the Infinity hobby, and still getting a proper grasp of the rules. That being said, I'm also still considering which of the factions really appeal to me. I've been strongly considering Ariadna (and even got a few of their models to test paint schemes on), but I find that I also like the models and background for the Nomads.
Then it hit me: according to the background, Ariadna and the Nomads are on very good terms with one another, given that they are both outsider groups who are mutually oppressed by Panoceania and Yu Jing. The Nomads even aided the Ariadnans during the Ariadna Commercial Conflicts. So, I've toyed with the idea of collecting a few Nomad models in addition to Ariadna so that, whenever it suits my fancy, I can run a Merc list to represent this alliance.
From my understanding of the rules, Ariadna and Nomads complement each other's play style pretty well. Both have access to lots of infiltrators/camouflaged troops (Chasseurs, SAS, Prowlers, Spektrs), and both also have quite a few mobile troops as well (Para-Commandos, Hellcats). And, of course, Nomads bring something to the table that Ariadna as a whole lacks: hacking.
So, I did some tinkering, and came up with the following list:
MERCENARIES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 13/Irrs: 0):
REVEREND CUSTODIER Hacker Combi Rifle / Pistol, Knife (36 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:3 BTS:-3 W:1
Regular, Not Impetuous, Cube
ODD: Optical Disruptor, Religious Troop, Hacking Device Plus
SPEKTR Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration
MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife (21 | 0.5)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, Infiltration, Repeater, V: Courage
INTERVENTOR Hacker Combi Rifle / Pistol, Knife (26 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:15 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Hacking Device Plus
S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW (23)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife (19)
MOV:4-4 CC:14 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Sixth Sense L1
LINE KAZAK Rifle / Pistol, Knife (9)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
LINE KAZAK Lieutenant Rifle / Pistol, Knife (9)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Lieutenant
PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW (40 | 1.5)
MOV:4-4 CC:16 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Frenzy, No Cube
Shock Immunity, V: Dogged
LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife (21)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
V: Courage, X Visor
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Multiterrain,
HELLCAT Combi Rifle + Light Shotgun / Pistol, Knife (24)
MOV:4-2 CC:14 BS:12 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
AD: Combat Jump | Zero-G, V: Courage
299 Points | SWC: 4
ARMY CODE:
Army Infinity v.3.0.
Note that, as an alternative for the Loup Garou, I'm considering either a Foxtrot (for another sneaky infiltrator) or a Cameronian-- while I'm not too fond of the model, I can't deny that I'm impressed by the big dog's rules. The general idea is, I'm trying to get as many infiltrators/airdroppers/air jumpers as possible into this list.The Kazaks and Volunteer will just advance and shoot things, and guard the hackers) and the Highlander Grey will do the same thing as the Kazaks, only do it better and bring smoke grenades into the bargain as well. The Moran Hunter will just be as annoying as possible, and the Loup Garou...is just there in case I face someone who's vulnerable to viral ammo.
(P.S. I realize I have too many models for one group-- I have no idea how to split groups with the army builder. For the sake of argument, we'll say Group 1 is the Kazaks, Volunteer, Interventor, Custodier, Grey and Moran Hunter, and Group 2 is everything else).
I realize, of course, that I'm still a new player, and that it might be a bit early for me to contemplate 300 pt lists. Therefore, here's what a 150 pt version would look like:
MERCENARIES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
INTERVENTOR Hacker Combi Rifle / Pistol, Knife (26 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:15 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Hacking Device Plus
2x LINE KAZAK Rifle / Pistol, Knife (9)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife (19)
MOV:4-4 CC:14 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Sixth Sense L1
LINE KAZAK Lieutenant Rifle / Pistol, Knife (9)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Lieutenant
S.A.S. Chain Rifle, Light Shotgun / Pistol, AP CCW (22)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
HELLCAT Boarding Shotgun / Pistol, Knife (20)
MOV:4-2 CC:14 BS:12 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
AD: Combat Jump | Zero-G, V: Courage
146 Points | SWC: 1.5
ARMY CODE: eNozN1Q1NDZVM1QzrDExVTMAUobGhhDaxBzON0cRN1MzBdHmakZqhgC9Pw3J
Army Infinity v.3.0. -
http://www.devilteam.com
Once again, everything that isn't a Kazak or an Invertentor is either an infiltrator or airborne thing of some sort.
Any thoughts/criticisms?