Purposeful Hammerhead Pilot
Murrieta, CA
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Since I took the time to write up the Bat reps for the armylist thread, I figured I throw them out here as well.
My list:
HQ- Space Marine Captain 210pts
+Relic Blade
+Storm Shield
+Artificer Armor
+Space Marine Bike
+Digital Weapons
+Meltabombs
Troops- Space Marine Bike Squad 270pts
+3x Extra Bikers
+Powerfist
+2x Plasmaguns
+Attack Bike
+Multi-Melta
Troops- Space Marine Bike Squad 260pts
+3x Extra Bikers
+Powerfist
+2x Meltaguns
+Attack Bike
+Multi-Melta
Troops- Space Marine Bike Squad 315pts
+5x Extra Bikers
+Powerfist
+Meltabombs
+2x Meltaguns
+Attack Bike
+Multi-Melta
Elites- Assault Terminators 200pts
+5x Thunderhammers/Storm Shields
Fast Attack- Stormtalon Gunship145pts
+Typhoon Missile Launcher
Fast Attack- Stormtalon Gunship 145pts
+Typhoon Missile Launcher
Heavy Support- Vindicator 120pts
+Dozer Blade
Heavy Support- Vindicator 120pts
+Dozer Blade
Heavy Support- Storm Raven Gunship215pts
+Twin-Linked Multi-Melta
+Twin-Linked Lascannon
+Extra Armor
[2000pts]
First game was gainst a vulkan based rhino list. Opponent had the Following...
Vulkan
3x Tactical Squads in Rhinos (MM/Melta/Combi-Melta, one of the 3 may have been kitted with plasma)
1x 5 man Scout squad with cloaks (4x Snipers, 1x Missile Launcher)
2x Dreads in Drop pods (MM/HF)
Land Raider Redeemer with 5 Hammernators
2x Storm Talons (Tyhpoon Missiles)
Deployment
We played the Relic on hammer and Anvil Deployment. My opponent won both choice of side and first Turn. Night fighting was in effect. We both rolled warlord traits and recieved Dust of a Thousand Worlds. I declined to roll to steal as he had little long range weaponry.
Opponent Deployed 3 rhinos centrally, and scouts in a forest behind his tank line with range to the objective. Landraider deployed on his right side of the the tanks. Both Dreads started inside their pods.
My Deployment involved placing my vindicators on my right flank (effectively opposite side of the table from the LR). And the 2 smaller squads surrounding the vindicators to provide cover from the soon to be deepstriking dreadnoughts. The melta squad combat squadded and deployed on my left side directly across from the LR (Combat squads were Attack Bike & 3 Bikes/Sarge, 2 Melta, & 2 Bikes).
Top of 1:
On the opponents first turn he moved his rhinos up 12" onto and around the objective. The landraider also sailed up to the 12" line rushing my bikes. One of the dreads showed up due to drop pod assault and landed in the side arc of a vindicator but due to scatter I would have the cover of a hill (3+ save). His LR fired into the Attack bike combat squad and killed the 3 bikers, MM were snapfired from the rhino hatches and despite getting some lucky to hit rolls he failed to wound with one and the other hit was saved by a lucky 6+ cover save due to nightfigting. The dreadnought penetrates the vindicator but a 3+ save keeps it in the game. The Attack bike sqaud passed moral, and on to my Turn.
Bottom of 1:
My vindicators roll 6' forward over and on to a hill giving them lines of fire onto the objective and the rhino wall round it. The captain Joined the Melta bike squad and moved in front of the dreadnought. The Plasma bike squad moved a little left but did not advance on the rhinos overly much (I intend to take long distance/plasma/melta shots at vehicles or whatever marines survive the vindicator bombardment) The 2 combat squads from the larger meltabikes squad go zipping towards the land raider the MM squad sweeping down to the left, and the melta squad with sarge going straight down the assault ramp (I just barely got in melta range with the meltaguns. And then it was on to the shooting. My vindicators started lighting up two of his rhinos that were next to each other (giving to hits per shot). The first shot shook the primary target but exploded the secondary target (1 marine dies in the explosion). The second shot targets all 8 marines with a hit on the other rhino. I deliver 8 wounds to the tactical squad and an immobilized result to the other rhino (the marines saved 4 of the wounds due to night-fighting + crater save). The captains bike squad fires melta death into the dreadnought, Exploding it. The (now lone) attack bike fire MM at LR and misses (damn). The melta bike squad fires it's meltas at the LR for 1 hit, 1 pen, and ... A weapon destroyed (double damn). The Plasma bike squad fires into the dismounted tac squad and kills another 2 marines. The marines in the crater fail moral and flee 7 inches. I launch an assault on the LR with the sarge and meltabikes. I manage to hit with the meltabomb and in a last ditch effort kill the land raider with an explodes result. No passengers die in the explosion, Vulkan and terminators pass pinning.
Top of 2: My opponent rolls reserves and gets the second dreadnought and one of the storm talons. His now wounded tactical squad regroups and piles forth towards the objective. The tactical squad that was in the stunned rhino disembarks to the left of the objective to ready for snapfire against my bikes. The squad in the undamaged rhino disembarks in front of the objective to protect it from assault by bikes. The terminators shift in their crater to line up at the 1" mark from the melta squad that dared to crack open the LR. The Rhino that was uninjured rolls away from the objective to harass the attack bike with it's storm bolter. The incoming dread lands behind the vindicators. The incoming Flier takes up position behind the immobilized rhino and lined up on my vindicators front armor (due to terrain and angle he didn't have a viable shot on my vindi's side armor). Combined gunfire from the tactical squads kills a bike. The rhino wounds the attack bike, but I pass my save. The dreadnought immobilizes one of the Vindicators with it's shot (Got lucky here). The Storm Talon puts a glancing hit on the still moving vindicator. No moral tests needed. Vulkan and terminators assault the bike squad in front of them and they stand invincible to my over watch (1 melta wound, 1 bolter wound, both saved). The hammernators then roll my bike squad, (no challenges he passed all of his saves, I didn't get to roll any) The termis consolidate forward a few inches.
Bottom of 2: I roll reserves and I get 1 storm talon(oh well, I could have used those termis) The attack bike ignores the rhino and moves into position to fire pot shots and lie within easy assault range of the terminators (I'm hoping he will take the bait and send his expensive deathstar to squish a 50pt model, he doesn't) The captain shifts to the left side of the field and joins the plasma bike squad to prepare to fire long range plasma into the terminators. The melta bike squad falls back to surround the dreadnought that just landed.the moving vindi moves to aim on the tactical squad lined up in front of the objective and out of cover. The storm talon flies in taking a bead on the opposing flier. The immobilized vindi fires upon the stunned tacticals on the right side of the objective and wipes 6 of them. The other vindicator blows up 7 marines out of the other squad. (The enemy terminators were behind a hill so I couldn't deliver death to them). The plasma bike squad fires at the terminators and one plasma overheats and kills a biker (the rub it in the terminators pass all of their saves). Melta bikes blast the second dreadnought, stunning and immobilizing it, leaving me with the hard choice of having to assault it. My stormtalon guns down the opposing storm talon (he tries to jink, but fails saves), the enemy aircraft's wreck scatters onto the immobilized rhino in front of it and wrecks the beleaguered APC. All moral tests are passed by the enemy. I decide to Assault the dread since I have a powerfist and if I don't, the dread will put another shot into the vindicator (my opponent has had amazing luck with snapfire MM so far). Over watch does nothing and I close in. One marine is crushed by the DCCW, and the powerfist clotheslines the dread.
Top of 3: Reserve rolls fail leaving the final storm talon to have to wait until next turn. The terminators advance towards the plasma bike squad. Pushes up the hill towards the relic some more. The tacticals in front move back onto the objective. The squad on the side of the hill near the destroyed rhino moves behind the hill to try to get out of vindicator fire. The rhino continues to dump shots into my attack bike. Little is accomplished with weapons fire this turn (I think he only put a wound on the attack bike). But in a stroke of luck the scouts (forgot about them didn't you) manage to land a hit with the missile on the storm talon. I decide to jink and pass my cover save. Vulkans termis try to assault the bike but fail due to terrain.
Bottom of 3: Reserves are rolled and the Storm Raven comes in. I have the storm raven fly right up to the terminators readying its payload of AP1/2 weapons. The plasma bikes close in on the termis but the captain leaves the squad to get next to the tactical squad on the objective. The melta bikes move to centerfield behind the captian (but not close enough to make him join them) They form a second part of a wing readying to double-tap the terminators. The mobile vindicator lines up on the termis (I have concerns about lobbing S10 pie into the middle of my troops). The now evading storm talon flies off the board and into ongoing reserves to join its wingmate on the next turn (I had no good targets for this round anyhow). The Attack bike is going to go after the rhino just to get it out of the way and keep it from tankshocking me at a critical moment. Onto the shooting, where I pour a plasma bike squad, a melta bike squad, and a storm raven into the terminators.. and he passes every save I throw at him. The immobilized vindi kills 2 of the guys hanging on the edge of the hill (the rest were out of Line of sight) The vindi pointed at the terminators fires and my worst fears come true as my firs scatter on the vindi nets me one hit on the terminators, and one hit on my captain (both the captain and the hammernator pass 3++ saves though). The captain fires into the tactical marines holding the relic that he intends to assault, killing one. The tactical marine on the objective fail morale and fall back out of assault range of my captain, the other tactical squad passes morale. I attempt to send the bikes into the terminator squad hoping to overwhelm them with weight of attacks and 2 powerfists, the further squad loses a bike to over watch (damn vulkan's twin-linked heavy flamer) and fails to roll enough distance to reach the enemy. Since I was barely confident in the ability of 2 squads to get the job done, I don't declare an assault with the other squad since they would be fighting hammernators alone.
Top of 4: The remaining storm talon comes in and lines up on the storm raven hoping to kill it and my hammernators. The hammernators turn around, and seeing my warlord isolated on the battlefield rush over to stack up on him. A lone marine from the remnant of one of the tactical squad climbs the hill to grab the relic. The other remaining tactical marines stay behind the hill and sight on the attack bike wth their weapons. The storm talon lands a few hits on the storm raven, but fails to penetrate its ceramite plating. The Tactical marines are unable to gun down the remaining attack bike. Vulkan and Co. then launch and assault on the captain. After closing, vulkan declines the captains offer the spend the rest of the game bouncing AP3 weapons off of each other and decides to stand by nodding approvingly as the terminators beat him senseless with the mighty thunderhammer. The hammernators deliver 4 wounds, and I fail 3 of them, giving him slay the warlord. The terminators roll the mighty 1" consolidation.
Bottom of 4: My storm talons arrive and I line one of them up on the opposing storm talon, and the other lines up on the lone marine on top of the hill holding the relic. The storm talon enters hover mode and disgorges terminators (Death by hammernators seems to be a popular way for warlords to go right?). The Immobile Vindi now has no targets in its arc of fire for the demolisher cannon. The mobile vindi lines up on the termis again. The bikes close in to provide more fire onto the termies. The attack bike goes for round three with the rhino that will not die. The shooting for this turn has my storm talon blast the final enemy aircraft out of the sky (its' wreck drops straight down). The other storm talon obliterates the lone marine carrying the relic with it's strafing run missiles and assault cannon. The combined fire of the bike squads and the storm raven kill 3 of the enemy hammernators with a fusillade of bolters and melta. The vindicators, deciding caution was the way to go as I had 270 of the 360 degress around the hammernators occupied by my own units opted to fire storm bolters, but yielded no results. The attack bike (finally) kills the last remaining rhino. Vulkan's Squad passes moral. The ensuing assault has both remaining bike sqauds and the terminators dogpile onto vulkan and 2 terminators.vulkan issues a challenge and my teminator sergeant accepts in an effort to reclaim my captains lost honor. The combination of bikes and termis wipe the 2 remaining terminators. Vulkan levels 3 attacks at the sergeant who deftly blocks them with his shield and lands a killing blow on vulkan (yay instagib).
I currently hold first blood and slay the warlord (Linebreaker is within my grasp if my attack bike can turbo into his deployment. The opponent only holds slay the warlord. With my opponent's army only containing 5 scouts and 5 tactical maines at this point, he cedes the game.
Conclusion thus far: The extra bike squad really helped and the Melta-bomb on the suicide bike squad payed dividends. The list's main issue is reserve rolls. If I run into a list where my opponent rolls -1 reserves or has an master of the fleet, I could be in some trouble. Overall a fun list to play. While hammernators can't assault until turn 3 at the earliest, my biker captain is usually sufficient to be able to defeat most things with the speed to reach the army on turns 1 or 2.
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