I've been intetested to try out
40k with with warpaths unit activation system (aka dumping the
igougo -system)
http://gallery.mailchimp.com/e62f0c35454fa3ba687404d69/files/Warpath_II_Rules.pdf
Basically it goes like this:
1. players roll off every turn (I guess that means seize the initiative also every turn)
2. starting player gets to activate 3 units. First one gets activated automatically, second on 3+ and third on 5+ and then the second player does the same.
2.1 If players fail to activate a unit he loses control and the second players starts activating his units
2.2 Reserved and pinned units need to roll 4+ in addition to normal activation (ie player chooses to activate deepstriking termies on 3+ but need to also pass the "nerve" test on 4+ to be activated.)
2.3 activated units get to move, shoot and assault normally
3. When one of the players is finished his activations the other player gets to activate all his remaining units on 3+.
What do you thing how is this going to work. What could be the possible rules issues (I can't find any). Are there army lists that could become
op or up (assuming lists are made for normal
40k)?