Mind a response from a Grindhouse staff member? Here we go:
1) Brits are glass hammers. F4 single wound models, you always have to save 2
cp to ward off booby trap or rackley. But they're cheaper and have more
ap. So if we compare 6
rp worth of APE grunts (2 models) vs 6
rp worth of Brits (3 models) we have:
Shooting 24 dice vs 18 dice (brits vs apes, full
ap spent shooting)
Grenades: 6 grenades tossed vs 2 grenaded tossed (brits vs apes, apes have 1
ap left over).
The higher model count also allows you to cover more of the board and even though your reaction fire isn't as impressive a single die means you'll never run low on ammo.
Ultimately, Brits take some getting use to.
2) New German units are the Panzeraffe and Drohne. Drohne plays like a grenadeless more nimble APE that you're wary of using
CP on. The panzeraffe plays like a large cybernetic monkey with a heavy machine gun (I'm being smart, he does equally well shooting as he does in
HtH and has a high fortitude and a lot of wounds).
3) There are 20 new missions, including 7 solo missions. These include missions where you're using 2 boards, a mission where you have 3 players (Brits and US vs Germans), a mission where it's brits vs US (fighting over Nazi Gold!)
4) I have a handful of extra boards in stock. email me at
sales@grindhousegames.com
The other elements for
SNAFU are available for free electronically, at which point you book some time with the office printer or head down to the Fedex Office.
So there you are. I already mentioned my heavy bias, didn't I? Hopefully someone with a more neutral slant will respond.