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Made in gb
Fresh-Faced New User



UK

What is people's opinions of Victory at Sea from Mongoose publishing? I ask because we play their Call to Arms games and have started playing this. Essentially we are turning Victory At Sea strategy battle game for IOS and Android and wanted to get the best bits from it. Some pople have suggested keeping it turn based but I kind of felt that as Naval Battles are quite slow anyway a Real Time Strategy would work?

We are aiming for a kickstarter bid in May but felt there was no time like the present to get the ship sailing!

This message was edited 1 time. Last update was at 2013/04/18 09:46:08


http://www.victoryatseagame.com
https://www.facebook.com/eviltwinartworks
https://twitter.com/ievilgames 
   
Made in us
Bounding Ultramarine Assault Trooper






I really enjoy it.

A far as historical naval gaming rule sets go, it is not complex. It isn't nearly as simplistic as the Axis and Allies: War At Sea rules, but it is a far cry from games like Harpoon or Seakreig. The rule set works best for gun duels between the big capital ships. Air and Submarine rules are included, but I've always felt they were sub-par and sort of tacked on as extras. Despite the shortcomings, it plays quick and you can play out a decent sized battle in a few hours. There's minimal charts or fiddly detail obsessive rules, so its great for more casual gaming.

For your online game, since you are going for an APP you may want to do turn based. Have each player input their orders then the game processes the turn simultaneously, so it would be a sort of cross between turn based and real-time.

You can't fix stupid. 
   
Made in gb
Fresh-Faced New User



UK

 Swordbreaker wrote:
I really enjoy it.

A far as historical naval gaming rule sets go, it is not complex. It isn't nearly as simplistic as the Axis and Allies: War At Sea rules, but it is a far cry from games like Harpoon or Seakreig. The rule set works best for gun duels between the big capital ships. Air and Submarine rules are included, but I've always felt they were sub-par and sort of tacked on as extras. Despite the shortcomings, it plays quick and you can play out a decent sized battle in a few hours. There's minimal charts or fiddly detail obsessive rules, so its great for more casual gaming.

For your online game, since you are going for an APP you may want to do turn based. Have each player input their orders then the game processes the turn simultaneously, so it would be a sort of cross between turn based and real-time.


Thanks for the thoughts, yeah I think the Turn based option is strong. The other option we were looking at was having "battle stances" Where you can set each each to act in a set way in order to be able to fgocus on certain areas of the battle. We haven't tried Axis and Allies War At Sea,though we are partial to the Europe and Pacific game, we do hope to put them together one day and play a huge one!
I think what you're aiming for is Birth of the federation. you ever play that? It was effective to input orders and then watch all the ships start attacking.

Here's the link to the Kick Starer announcement if you're interested.
http://ievilgames.co.uk/victory-at-sea-kick-starter-bid/

http://www.victoryatseagame.com
https://www.facebook.com/eviltwinartworks
https://twitter.com/ievilgames 
   
Made in gb
Fresh-Faced New User



UK

Hi there people, thanks for the thoughts so far! Just thought I'd let you know the page is live, be great to hear your thoughts on it. It's our first KickStarter so we are learning as we go!
http://kck.st/10rMmly

http://www.victoryatseagame.com
https://www.facebook.com/eviltwinartworks
https://twitter.com/ievilgames 
   
 
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