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Made in us
Regular Dakkanaut




Mountain Home, AR

This is my first attempt at a list with Harby. I'm pretty new to Warmachine. Like a lot of others I have moved from Warhammer to Warmachine and I love the look and feel of Menoth. I've been playing for about two months so I'm not too sure about everything yet but I have a few games under my belt. Thanks for looking and any advice is welcome.

Harbinger of Menoth

10 Exemplar Errants w/ Officer and Standard Bearer

10 Temple Flame Guard w/ Officer and Standard Bearer

Vassal of Menoth

Min Choir of Menoth

The Covenant of Menoth

Revenger

Crusader

Reckoner

The Avatar of Menoth

I really want to see if there is a way to fit a Devout into the army. Any thoughts?

EDIT: Spelling

This message was edited 2 times. Last update was at 2013/05/09 13:45:37


 
   
Made in us
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for one, if you're new, you should start small, with 40k it is basically the same game as things scale up, but with WM the interaction of models with eachother gets complicated pretty quickly

That being said:
In general you take TFG /OR/ Errants, both units are excellent at staying alive, TFG are better at clearing infantry with combined mellee, reach, and fire, Errants are more threatening to big things and have magical attack on the crossbows so are more toolboxy In general errants are better for harby because
1: they can shoot all day during your feat turn without exposing themselves to enemy infantry
2. martyrdom + sacrifice + tough from rhupert makes them into huge jerks.

Vassal: I'd try and fit in 2, we'll get to that later

min choir: you dont have enough choir, these guys are easy to kill, at 50 I'd like to see a max, or 2 min units just for redundency, remember they can help hold scenario objectives and block movement too.

revenger
crusader
reckoner
avatar

kind of a mixed bag, why the revenger /and a devout? I'd say if you like these guys why not combine them and grab the blessing of vengence?
On top of that, the revenger/devout are cool, but harby doesn't need an arc node, cataclysm measures from harby so you'll be slinging a pow like 4 at people, its not worth it. In addition he's a medium base so he doesn't make a good bodyguard for harby (distance is harbys best friend)

Reckoner is solid, very solid, they are def 14 with awe and ashen veil against living stuff, thats pretty crazy.

Avatar is solid all the time forever, he's a box of death.

Crusader: stick it in with your infantry as a countercharge unit and see if it helps out, I dont use too many crusaders but they are painful for the points

Changes: (very optional)
I'd drop the TFG/UA , grab the errant shnez if you guys play scenario's already since you have the book they aren't necessary. replace them with
-knights exemplar, you can martryrdom to keep the last 2 or so alive so they hit like trucks
-rhupert, to get the errants tough

Vassels: I'd get a 2nd one.
Jacks: because you will have a 2nd vassel, you want to get a vanquisher or redeemer to put out some fire support, on turns you dont need enliven you can walk the vassel over to the ranged jack to get an extra shot out, put one focus on the vanquisher (or two if you have to boost to hit) fire once boosted, then vassel a 2nd shot, you can put some serious hurt down without having to engage.

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Made in us
Paladin of the Wall




Going down the line

 Grundz wrote:
for one, if you're new, you should start small, with 40k it is basically the same game as things scale up, but with WM the interaction of models with eachother gets complicated pretty quickly


Having a goal to build towards is great, but start small. The above 100%

 Grundz wrote:
Vassal: I'd try and fit in 2, we'll get to that later

Yup. Buy the second vassal now. It'll happen eventually

 Grundz wrote:
min choir: you dont have enough choir, these guys are easy to kill, at 50 I'd like to see a max, or 2 min units just for redundency, remember they can help hold scenario objectives and block movement too.

I agree that you should probably max the choir or take a second one, I take a minimum because I like to live dangerously. If you take a max, you save a point, but if you take two min units, you can have one cover the avatar (so he gets a useful song if you decide to do no spells, if you decide he needs the extra attention) or jacks that aren't near the others. The choice is yours.

On to the battlegroup
 Grundz wrote:

revenger
crusader
reckoner
avatar

kind of a mixed bag, why the revenger /and a devout? I'd say if you like these guys why not combine them and grab the blessing of vengence?


I agree with the mixed bag statement, but first, I'm going to address the blessing of vengeance comment. BoV may have defensive strike, but he sure doesn't have shield guard. The reason the OP should IMO play a devout is to eat an eiryss shot or something like that, and to spell barrier her. With an arc node, it's your call. I don't run one, though I usually use the guardian if I have a node with her (though I wouldn't recommend an guardian for a newer player, not as toolboxy/used in as many lists IMO).

On to the actual battlegroup.
Reckoner: take it. Amazing jack, I almost always have a reckoner in my lists.
Crusader: Not a fan unless I desperately need a heavy (which is why he's in my harby list now. I had to take the reckoner down to a crusader to get Rhoven in, and I only have the avatar as my other heavy). He's good, especially as a cheap beatstick, and the bonus to charge distance helps, but I generally have a preference towards other jacks.
Revenger: Not a fan with Harby, though that may be because I generally only run arc nodes with pSevy (Blessing, sometimes) and Kreoss3 (guardian)

Now onto the big guy that's too cool to be part of the battlegroup. I love having the avatar with harby as it helps with the scenario game and so she can be greedier with her focus.

 Grundz wrote:
Changes: (very optional)
I'd drop the TFG/UA , grab the errant shnez if you guys play scenario's already since you have the book they aren't necessary. replace them with
-knights exemplar, you can martryrdom to keep the last 2 or so alive so they hit like trucks
-rhupert, to get the errants tough


Vassels: I'd get a 2nd one.
Jacks: because you will have a 2nd vassel, you want to get a vanquisher or redeemer to put out some fire support, on turns you dont need enliven you can walk the vassel over to the ranged jack to get an extra shot out, put one focus on the vanquisher (or two if you have to boost to hit) fire once boosted, then vassel a 2nd shot, you can put some serious hurt down without having to engage.


On the changes suggested, not necessarily in order:
2nd Vassal: Do it.
Warjack changes: I would ditch the revenger for a redeemer (I prefer him to the vanquisher with harby) and get a devout in the list. You can't afford to have eiryss shoot your focus off, and being spell barriered helps harby not get debuffed. Whether or not you keep the crusader is your choice IMO.
Definitely add rhupert because errants with the tough, self-sac, and marytdom make them a royal pain to deal with (and the book keeps them standing)

On to the units. Whether or not you keep the TFG/UA in is up to you. I've run her with max zealots+UA before and liked it as a tarpit, but am trying other things. I've also thought of trying vanilla exemplars, but never got around to it (so many other shiny things...I may have model ADD

Other models I would consider:
Vilmon: Martyrdom+Impervious Wall=ridiculously good at holding zones
Hierophant: Healing or cheap spell, and the +2 to RNG can help her stay back if she wants to guided hand/crusaders call/other spells on someone (again, I do play her without a node)
Rhoven&Co: These guys are in my list for two reasons: 1) He's a great tool for letting the redeemer/other thing (one model only) ignore stealth (and clouds, but for LOS only) and killing annoying things such as eiryss and the blood hag (Satyxis blood witch UA, prevents healing in her command, the reason rhoven got put in) and 2) In a 2-list format, I'm currently playing Harby and Kreoss3 so there's no competition for Rhoven in the pKreoss list. He also has other nifty abilities, the ignore stealth is just what I use the most

As an example, here's the last Harby (note that I do not claim to be very good) list I took for a serious outing (though I was blissfully ignorant of the magic of Rhupert+errants for some reason then) both when I played it then and what I'm working around with now.

Then: Harby+5
Devout-5
Vanquisher-8
Avatar-11
Min choir-2
Vimon-3
Vassal-2
Vassal-2
Covenant-2
Errants+UA (Full)-10
Zealots+UA (Full)-8
Wracks-1
Mechanik-1

With Rhoven as specialists

Now: Harby+5
Devout-5
Redeemer-6
Crusader-6
Avatar-11
Min choir-2
Vassal-2
Vassal-2
Covenant-2
Rhoven-4
Vilmon-3
Rhupert-2
Max errants+UA-10


From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
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To be honest I totally forgot about the devout having those two abilities.

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