Hi all. I?m doing a trial list based on the new Tau Codex. I?m expecting to face chiefly Marines in my local area, with a smattering of Orks and Eldar. We play to the 25% minimum terrain guidelines.
HQ
Shas?O
Cyclic Ion Blaster
Plasma Rifle
Multitracker
Stimm Injectors (125)
Bodyguard for the Shas?O
Plasma Rifle
Airbursting Frag Projector
Targetting Array
HW Multitracker (95) (210)
Shas?El
Plasma Rifle
Positional Relay
Targetting Array (95)
The Shas?O and bodyguard are kitted out for short-range blasting (12-18?) with weapons that maximise the value of his BS of 5. He and his bodyguard can handle Heavy/Med/Light infantry with equal grace.
The Shas?El is kitted out to provide accurate plasma fire, and in Gamma missions he can call down the Shas?O who will be waiting in the wings. In Omega, things are more dicey, but there?s a reasonable chance I?ll get the El on so he can control the flow of reserves.
(315)
ELITE
2 Man Crisis Team
Equipped With Flamer, Plasma Rifle, Multitracker. (108)
1 Man Crisis Team
Equipped With Missile Pod, Plasma Rifle, Targetting Array. (67)
1 Man Crisis Team
Equipped With Missile Pod, Plasma Rifle, Targetting Array. (67)
The Elite and the HQ form the ?heavy assault? section of the Cadre, as they have the mobility and the weaponry to blow dirty great holes in the enemy. All are kitted out for MEQ blasting with plasma. Two monats are prepped to handle light/med vehicles. The 2-man team seems bizarrely kitted out, but I?ve found flamers to be very useful as counters to all the little tricks people play to get up close and personal.
(242)
TROOPS
6 man FW team with Pulse Carbines.
Shas?ui, Markerlight (80)
6 man FW team with Pulse Carbines
Shas?ui, Markerlight (80)
These teams are here to support the suits, Vespids and Hammerheads with their markerlights. Two small teams to minimise the effect of escalation/infiltration and pie plates zatting the markerlights.
(160)
FAST ATTACK
7 Vespids, Strain Leader (134)
7 Vespids, Strain Leader (134)
I have a variety of aims with the Vespids. Strip away ablative MEQs and expose the chewy centre for my suits, cripple thrusts from assaulty elements and/or tie them up while more vulnerable units relocate
(268)
HEAVY SUPPORT
Hammerhead, Railgun, Smart Missiles, Multitracker, Target Lock, Decoys (180)
Hammerhead, Railgun, Smart Missiles, Target Lock, Decoys, Multitracker (180)
2 Sniper Teams (80)
A pair of multifunctional hammerheads kitted out to kark vehicles, break up large groups and form the vehicle component of the assault portion. The Sniper Teams put more AP3 weapons on the field along with a higher BS markerlight.
(520)
Total: 1495
Tau forces in Omega tend towards the offboard configuration ? all the best stuff is either jump infantry or vehicle-based, so I made the army with that in mind. It?s also configured to MEQ blasting, as everything except the two FW teams is packing AP3 or better weaponry.