Peregrine wrote:This is a solution in need of a problem, and contradicts the deliberate intent to make close combat dangerous to both sides. Any small gains in playing speed (don't forget that two-sided close combat means models leave the table faster,
increasing the pace of the game by having fewer things to resolve) would be more than offset by the huge amount of time required to balance and playtest such a major rule change.
I see that with 2 sided combat the pace of the game may
feel faster as more actions are occurring within each turn (attacks, fall backs, consolidates, ect)
But with one sided
CC, there would still be less dice rolls per player per turn. So by definition it would take less time to get through a game.
Perhaps that is what I am reacting to is sluggish dice rolling on the part of my opponents?
Either way, you are right, the amount of time it would take to playtest this wouldn't be worth it.